Firelight Technologies FMOD Studio API
System::setReverbProperties
Sets parameters for the global reverb environment.
To assist in defining reverb properties there are several presets available, see FMOD_REVERB_PRESETS
C++ Syntax
FMOD_RESULT System::setReverbProperties(
int instance,
const FMOD_REVERB_PROPERTIES *prop
);
C Syntax
FMOD_RESULT FMOD_System_SetReverbProperties(
FMOD_SYSTEM *system,
int instance,
const FMOD_REVERB_PROPERTIES *prop
);
C# Syntax
RESULT System.setReverbProperties(
int instance,
ref REVERB_PROPERTIES prop
);
JavaScript Syntax
System.setReverbProperties(
instance,
prop
);
Parameters
- instance
- Index of the particular reverb instance to target, from 0 to FMOD_REVERB_MAXINSTANCES inclusive.
- prop
- Address of an FMOD_REVERB_PROPERTIES structure which defines the attributes for the reverb. Passing 0 or NULL to this function will delete the physical reverb.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
When using each instance for the first time, FMOD will create a physical SFX reverb DSP unit that takes up several hundred kilobytes of memory and some CPU.
See Also
- FMOD_REVERB_PROPERTIES
- FMOD_REVERB_PRESETS
- System::getReverbProperties
- ChannelControl::setReverbProperties
- ChannelControl::getReverbProperties
Version 1.10.03 Built on Feb 1, 2018