Firelight Technologies FMOD Studio API
Sound::get3DMinMaxDistance
Retrieve the minimum and maximum audible distance for a sound.
C++ Syntax
FMOD_RESULT Sound::get3DMinMaxDistance(
float *min,
float *max
);
C Syntax
FMOD_RESULT FMOD_Sound_Get3DMinMaxDistance(
FMOD_SOUND *sound,
float *min,
float *max
);
C# Syntax
RESULT Sound.get3DMinMaxDistance(
out float min,
out float max
);
JavaScript Syntax
Sound.get3DMinMaxDistance(
min, // writes value to min.val
max // writes value to max.val
);
Parameters
- min
- Pointer to value to be filled with the minimum volume distance for the sound. See remarks for more on units. Optional. Specify 0 or NULL to ignore.
- max
- Pointer to value to be filled with the maximum volume distance for the sound. See remarks for more on units. Optional. Specify 0 or NULL to ignore.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
A 'distance unit' is specified by System::set3DSettings. By default this is set to meters which is a distance scale of 1.0.
See System::set3DSettings for more on this.
The default units for minimum and maximum distances are 1.0 and 10,000.0f.
See Also
- Sound::set3DMinMaxDistance
- Channel::set3DMinMaxDistance
- Channel::get3DMinMaxDistance
- System::set3DSettings
Version 1.10.03 Built on Feb 1, 2018