Firelight Technologies FMOD Studio API
ChannelGroup::getDelay
Retrieves a start (and/or stop) time relative to the parent channel group DSP clock, with sample accuracy.
C++ Syntax
FMOD_RESULT ChannelGroup::getDelay(
unsigned long long *dspclock_start,
unsigned long long *dspclock_end,
bool *stopchannels
);
C Syntax
FMOD_RESULT FMOD_ChannelGroup_GetDelay(
FMOD_CHANNELGROUP *channelgroup,
unsigned long long *dspclock_start,
unsigned long long *dspclock_end,
FMOD_BOOL *stopchannels
);
C# Syntax
RESULT ChannelGroup.getDelay(
out ulong dspclock_start,
out ulong dspclock_end,
out bool stopchannels
);
JavaScript Syntax
ChannelGroup.getDelay(
dspclock_start, // writes value to dspclock_start.val
dspclock_end, // writes value to dspclock_end.val
stopchannels // writes value to stopchannels.val
);
Parameters
- dspclock_start
- Address of a variable that receives the DSP clock of the parent channel group to audibly start playing sound at. Optional, specify 0 or NULL to ignore.
- dspclock_end
- Address of a variable that receives the DSP clock of the parent channel group to audibly stop playing sound at. Optional, specify 0 or NULL to ignore.
- stopchannels
- Address of a variable that receives TRUE = stop according to ChannelControl::isPlaying. FALSE = remain 'active' and a new start delay could start playback again at a later time. Optional, specify 0 or NULL to ignore.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018