Firelight Technologies FMOD Studio API
Sound::getNumSyncPoints
Retrieves the number of sync points stored within a sound. These points can be user generated or can come from a wav file with embedded markers.
C++ Syntax
FMOD_RESULT Sound::getNumSyncPoints(
int *numsyncpoints
);
C Syntax
FMOD_RESULT FMOD_Sound_GetNumSyncPoints(
FMOD_SOUND *sound,
int *numsyncpoints
);
C# Syntax
RESULT Sound.getNumSyncPoints(
out int numsyncpoints
);
JavaScript Syntax
Sound.getNumSyncPoints(
numsyncpoints // writes value to numsyncpoints.val
);
Parameters
- numsyncpoints
- Address of a variable to receive the number of sync points within this sound.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
In sound forge, a marker can be added a wave file by clicking on the timeline / ruler, and right clicking then selecting 'Insert Marker/Region'.
Riff wrapped mp3 files are also supported.
See Also
Version 1.10.03 Built on Feb 1, 2018