Firelight Technologies FMOD Studio API
Geometry::setScale
Sets the relative scale vector of the geometry object. An object can be scaled/warped in all 3 dimensions separately using the vector without having to modify polygon data.
C++ Syntax
FMOD_RESULT Geometry::setScale(
const FMOD_VECTOR *scale
);
C Syntax
FMOD_RESULT FMOD_Geometry_SetScale(
FMOD_GEOMETRY *geometry,
const FMOD_VECTOR *scale
);
C# Syntax
RESULT Geometry.setScale(
ref VECTOR scale
);
JavaScript Syntax
Geometry.setScale(
scale
);
Parameters
- scale
- The scale vector of the object. Default = 1.0, 1.0, 1.0.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018