Firelight Technologies FMOD Studio API
Channel::getReverbProperties
Retrieves the wet level (or send level) for a particular reverb instance.
C++ Syntax
FMOD_RESULT Channel::getReverbProperties(
int instance,
float *wet
);
C Syntax
FMOD_RESULT FMOD_Channel_GetReverbProperties(
FMOD_CHANNEL *channel,
int instance,
float *wet
);
C# Syntax
RESULT Channel.getReverbProperties(
int instance,
out float wet
);
JavaScript Syntax
Channel.getReverbProperties(
instance,
wet // writes value to wet.val
);
Parameters
- instance
- Index of the particular reverb instance to target, from 0 to FMOD_REVERB_MAXINSTANCES inclusive.
- wet
- Address of a variable that receives the send level for the signal to the reverb, from 0 (none) to 1.0 (full).
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
Version 1.10.03 Built on Feb 1, 2018