Firelight Technologies FMOD Studio API
Sound::getSyncPoint
Retrieve a handle to a sync point. These points can be user generated or can come from a wav file with embedded markers.
C++ Syntax
FMOD_RESULT Sound::getSyncPoint(
int index,
FMOD_SYNCPOINT **point
);
C Syntax
FMOD_RESULT FMOD_Sound_GetSyncPoint(
FMOD_SOUND *sound,
int index,
FMOD_SYNCPOINT **point
);
C# Syntax
RESULT Sound.getSyncPoint(
int index,
out IntPtr point
);
JavaScript Syntax
Sound.getSyncPoint(
);
Parameters
- index
- Index of the sync point to retrieve. Use Sound::getNumSyncPoints to determine the number of syncpoints.
- point
- Address of a variable to receive a pointer to a sync point.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
In sound forge, a marker can be added a wave file by clicking on the timeline / ruler, and right clicking then selecting 'Insert Marker/Region'.
Riff wrapped mp3 files are also supported.
JavaScript only :
This function is not currently supported
See Also
Version 1.10.03 Built on Feb 1, 2018