Firelight Technologies FMOD Studio API
System::getReverbProperties
Retrieves the current reverb environment for the specified reverb instance.
C++ Syntax
FMOD_RESULT System::getReverbProperties(
int instance,
FMOD_REVERB_PROPERTIES *prop
);
C Syntax
FMOD_RESULT FMOD_System_GetReverbProperties(
FMOD_SYSTEM *system,
int instance,
FMOD_REVERB_PROPERTIES *prop
);
C# Syntax
RESULT System.getReverbProperties(
int instance,
out REVERB_PROPERTIES prop
);
JavaScript Syntax
System.getReverbProperties(
instance,
prop // writes value to prop.val
);
Parameters
- instance
- Index of the particular reverb instance to target, from 0 to FMOD_REVERB_MAXINSTANCES inclusive.
- prop
- Address of a variable that receives the current reverb environment description.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
See Also
- FMOD_REVERB_PROPERTIES
- System::setReverbProperties
- ChannelControl::setReverbProperties
- ChannelControl::getReverbProperties
Version 1.10.03 Built on Feb 1, 2018