Firelight Technologies FMOD Studio API
FMOD_STUDIO_EVENT_PROPERTY
These definitions describe built-in event properties.
C/C++ Syntax
typedef enum {
FMOD_STUDIO_EVENT_PROPERTY_CHANNELPRIORITY,
FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_DELAY,
FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_LOOKAHEAD,
FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE,
FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE,
FMOD_STUDIO_EVENT_PROPERTY_MAX
} FMOD_STUDIO_EVENT_PROPERTY;
JavaScript Syntax
FMOD.STUDIO_EVENT_PROPERTY_CHANNELPRIORITY
FMOD.STUDIO_EVENT_PROPERTY_SCHEDULE_DELAY
FMOD.STUDIO_EVENT_PROPERTY_SCHEDULE_LOOKAHEAD
FMOD.STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE
FMOD.STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE
FMOD.STUDIO_EVENT_PROPERTY_MAX
FMOD.STUDIO_EVENT_PROPERTY_FORCEINT
Values
FMOD_STUDIO_EVENT_PROPERTY_CHANNELPRIORITY
Priority to set on low-level channels created by this event instance (-1 to 256).
FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_DELAY
Schedule delay to synchronized playback for multiple tracks in DSP clocks, or -1 for default.
FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_LOOKAHEAD
Schedule look-ahead on the timeline in DSP clocks, or -1 for default.
FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE
Override the event's 3D minimum distance, or -1 for default.
FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE
Override the event's 3D maximum distance, or -1 for default.
FMOD_STUDIO_EVENT_PROPERTY_MAX
Maximum number of event properties supported.
Remarks
For FMOD_STUDIO_EVENT_PROPERTY_CHANNELPRIORITY, a value of -1 uses the priority set in FMOD Studio, while other values override it. This property uses the same system as Channel::setPriority; this means lower values are higher priority (i.e. 0 is the highest priority while 256 is the lowest).
See Also
Version 1.10.03 Built on Feb 1, 2018