Firelight Technologies FMOD Studio API
Channel::setVolume
Sets the volume level linearly.
C++ Syntax
FMOD_RESULT Channel::setVolume(
float volume
);
C Syntax
FMOD_RESULT FMOD_Channel_SetVolume(
FMOD_CHANNEL *channel,
float volume
);
C# Syntax
RESULT Channel.setVolume(
float volume
);
JavaScript Syntax
Channel.setVolume(
volume
);
Parameters
- volume
- Linear volume level, default = 1.0.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
Volume level can be below 0 to invert a signal and above 1 to amplify the signal. Note that increasing the signal level too far may cause audible distortion.
Sound::setDefaults can be used to change the default volume for any channels played using that sound.
See Also
Version 1.10.03 Built on Feb 1, 2018