Firelight Technologies FMOD Studio API
DSP::getBypass
Retrieves the bypass state of the DSP unit.
C++ Syntax
FMOD_RESULT DSP::getBypass(
bool *bypass
);
C Syntax
FMOD_RESULT FMOD_DSP_GetBypass(
FMOD_DSP *dsp,
FMOD_BOOL *bypass
);
C# Syntax
RESULT DSP.getBypass(
out bool bypass
);
JavaScript Syntax
DSP.getBypass(
bypass // writes value to bypass.val
);
Parameters
- bypass
- Address of a variable that receieves the bypass state for a DSP unit. true = unit is not processing audio data, false = unit is processing audio data. Default = false.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
If a unit is bypassed, it will still process its inputs, unlike DSP::setActive (when set to false) which causes inputs to stop processing as well.
See Also
Version 1.10.03 Built on Feb 1, 2018