Firelight Technologies FMOD Studio API
ChannelGroup::getFadePoints
Retrieve information about fade points stored within a Channel or ChannelGroup.
C++ Syntax
FMOD_RESULT ChannelGroup::getFadePoints(
unsigned int *numpoints,
unsigned long long *point_dspclock,
float *point_volume
);
C Syntax
FMOD_RESULT FMOD_ChannelGroup_GetFadePoints(
FMOD_CHANNELGROUP *channelgroup,
unsigned int *numpoints,
unsigned long long *point_dspclock,
float *point_volume
);
C# Syntax
RESULT ChannelGroup.getFadePoints(
ref uint numpoints,
ulong[] point_dspclock,
float[] point_volume
);
JavaScript Syntax
ChannelGroup.getFadePoints(
numpoints, // writes value to numpoints.val
point_dspclock, // writes value to point_dspclock.val
point_volume // writes value to point_volume.val
);
Parameters
- numpoints
- Address of a variable to receive the number of fade points stored within the Channel or ChannelGroup.
- point_dspclock
- Address of a variable to receive an array of 64bit clock values. Can be 0 or NULL.
- point_volume
- Address of a variable to receive an array of floating point volume values. Can be 0 or NULL.
Return Values
If the function succeeds then the return value is FMOD_OK.
If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration.
Remarks
To first get the number of points for memory purposes, and not store any data, call this function with point_dpsclock and point_volume parameters being 0 or NULL.
See Also
Version 1.10.03 Built on Feb 1, 2018