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- w -
- waitTime : GuiFadeinBitmapCtrl
- warningColor : GuiHealthTextHud
- warnThreshold : GuiHealthTextHud
- waterBreathSound : PlayerData
- waterDampingScale : PhysicsShapeData , PhysicsDebrisData
- waterDragScale : PxMultiActorData
- waterExplosion : ProjectileData
- waterFogDensity : WaterObject
- waterFogDensityOffset : WaterObject
- waterWakeSound : RigidShapeData , VehicleData
- waveAmp : Material
- waveDir : WaterObject
- waveFreq : Material
- waveMagnitude : WaterObject
- waveSpeed : WaterObject
- waveType : Material
- weaponLeadVelocity : AITurretShapeData
- weaponLinkType : TurretShapeData
- wetDarkening : WaterObject
- wetDepth : WaterObject
- WheelImpactSound : WheeledVehicleData
- width : SplashData , GuiSpeedometerHud
- widthSubdivisions : MeshRoad
- willFirstRespond : GuiScrollCtrl
- windCoefficient : ParticleData
- windDirection : GroundCover
- windEnabled : ForestWindEmitter
- windGustFrequency : GroundCover
- windGustLength : GroundCover
- windGustStrength : GroundCover
- windScale : GroundCover , ForestItemData
- windSpeed : CloudLayer
- windTurbulenceFrequency : GroundCover
- windTurbulenceStrength : GroundCover
- wireframe : WaterObject , MeshRoad , DecalRoad
- workingQueryBoxSizeMultiplier : Vehicle
- workingQueryBoxStaleThreshold : Vehicle
- wrap : GuiBitmapCtrl
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