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ForestBrushElement Class Reference
[Forest]
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it. More...
Public Attributes | |
ForestBrushElement | |
float | elevationMax |
The max world space elevation this item will be placed. | |
float | elevationMin |
The min world space elevation this item will be placed. | |
ForestItemData | ForestItemData |
The type of ForestItem this element holds placement parameters for. | |
float | probability |
The probability that this element will be created during an editor brush stroke is the sum of all element probabilities in the brush divided by the probability of this element. | |
float | rotationRange |
The max rotation in degrees that items will be placed. | |
float | scaleExponent |
An exponent used to bias between the minimum and maximum random sizes. | |
float | scaleMax |
The maximum random size of each item. | |
float | scaleMin |
The minimum random size for each item. | |
float | sinkMax |
Max variation in the sink radius. | |
float | sinkMin |
Min variation in the sink radius. | |
float | sinkRadius |
This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope. | |
float | slopeMax |
The max surface slope in degrees this item will be placed on. | |
float | slopeMin |
The min surface slope in degrees this item will be placed on. |
Detailed Description
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it.
Member Data Documentation
The max world space elevation this item will be placed.
The min world space elevation this item will be placed.
The type of ForestItem this element holds placement parameters for.
The probability that this element will be created during an editor brush stroke is the sum of all element probabilities in the brush divided by the probability of this element.
The max rotation in degrees that items will be placed.
An exponent used to bias between the minimum and maximum random sizes.
The maximum random size of each item.
The minimum random size for each item.
Max variation in the sink radius.
Min variation in the sink radius.
This is the radius used to calculate how much to sink the trunk at its base and is used to sink the tree into the ground when its on a slope.
The max surface slope in degrees this item will be placed on.
The min surface slope in degrees this item will be placed on.