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- e -
- echoDepth : SFXEnvironment
- echoTime : SFXEnvironment
- edge : SFXSpace , Zone , OcclusionVolume
- edgeSnap : GuiWindowCtrl
- EditorOpen : MeshRoad , River , DecalRoad
- effectColor : Material
- ejectionAngle : SplashData
- ejectionFreq : SplashData
- ejectionOffset : ParticleEmitterData
- ejectionPeriodMS : ParticleEmitterData
- ejectionVelocity : ParticleEmitterData
- elasticity : DebrisData , ItemData
- elementDist : LightFlareData
- elementRect : LightFlareData
- elementRotate : LightFlareData
- elementScale : LightFlareData
- elementTint : LightFlareData
- elementUseLightColor : LightFlareData
- elevation : ScatterSky , Sun
- elevationMax : ForestBrushElement
- elevationMin : ForestBrushElement
- emap : ShapeBaseImageData
- emissive : WaterObject , Material
- emitter : SplashData , ParticleEmitterNode , ExplosionData
- emitters : DebrisData
- enabled : RenderPassStateToken
- engineBrake : WheeledVehicleData
- engineSound : FlyingVehicleData , HoverVehicleData , WheeledVehicleData
- engineTorque : WheeledVehicleData
- enterCommand : Trigger
- envDiffusion : SFXEnvironment
- environment : SFXAmbience
- envMap : Material
- envSize : SFXEnvironment
- envTex : Material
- escapeCommand : GuiMLTextEditCtrl , GuiTextEditCtrl
- excludedStates : SFXState
- exitingWater : RigidShapeData , PlayerData , VehicleData
- exitSplashSoundVelocity : VehicleData , PlayerData , RigidShapeData
- expanded : GuiRolloutCtrl
- explodeOnMaxBounce : DebrisData
- Explosion : SplashData , PhysicsShapeData , ShapeBaseData , DebrisData , ProjectileData
- explosionOffset : ProximityMineData
- explosionScale : ExplosionData
- explosionShape : ExplosionData
- exposure : ScatterSky , CloudLayer
- extent : GuiControl
- eyeOffset : ShapeBaseImageData
- eyeRotation : ShapeBaseImageData
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