Torque 3D - Script Manual: GuiIconButtonCtrl Class Reference

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GuiIconButtonCtrl Class Reference
[Core Controls]

Draws the bitmap within a special button control. Only a single bitmap is used and the button will be drawn in a highlighted mode when the mouse hovers over it or when it has been clicked. More...

Inheritance diagram for GuiIconButtonCtrl:

List of all members.

Public Member Functions

void setBitmap (string buttonFilename)
 Set the bitmap to use for the button portion of this control.

Public Attributes

bool autoSize
 If true, the text and icon will be automatically sized to the size of the control.
Point2I buttonMargin
 Margin area around the button.
filename iconBitmap
 Bitmap file for the icon to display on the button.
GuiIconButtonIconLocation iconLocation
 Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).
bool makeIconSquare
 If true, will make sure the icon is square.
bool sizeIconToButton
 If true, the icon will be scaled to be the same size as the button.
GuiIconButtonTextLocation textLocation
 Where to place the text on the control.
int textMargin
 Margin between the icon and the text.

Detailed Description

Draws the bitmap within a special button control. Only a single bitmap is used and the button will be drawn in a highlighted mode when the mouse hovers over it or when it has been clicked.

Example:
new GuiIconButtonCtrl(TestIconButton)
{
   buttonMargin = "4 4";
   iconBitmap = "art/gui/lagIcon.png";
   iconLocation = "Center";
   sizeIconToButton = "0";
   makeIconSquare = "1";
   textLocation = "Bottom";
   textMargin = "-2";
   autoSize = "0";
   text = "Lag Icon";
   textID = ""STR_LAG"";
   buttonType = "PushButton";
   profile = "GuiIconButtonProfile";
};
See also:
GuiControl
GuiButtonCtrl

Member Function Documentation

void GuiIconButtonCtrl::setBitmap ( string  buttonFilename  ) 

Set the bitmap to use for the button portion of this control.

Parameters:
buttonFilename Filename for the image
Example:
// Define the button filename
%buttonFilename = "pearlButton";

// Inform the GuiIconButtonCtrl control to update its main button graphic to the defined bitmap
%thisGuiIconButtonCtrl.setBitmap(%buttonFilename);
See also:
GuiControl
GuiButtonCtrl

Member Data Documentation

If true, the text and icon will be automatically sized to the size of the control.

Margin area around the button.

Bitmap file for the icon to display on the button.

Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).

If true, will make sure the icon is square.

If true, the icon will be scaled to be the same size as the button.

Where to place the text on the control.

Options are 0 (None), 1 (Bottom), 2 (Right), 3 (Top), 4 (Left), 5 (Center).

Margin between the icon and the text.



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