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Lightning Class Reference
[Special Effects, Atmosphere]
An emitter for lightning bolts. More...
Public Member Functions | |
void | strikeObject (int id=NULL) |
Creates a LightningStrikeEvent which strikes a specific object. | |
void | strikeRandomPoint () |
Creates a LightningStrikeEvent which attempts to strike and damage a random object in range of the Lightning object. | |
void | warningFlashes () |
Creates a LightningStrikeEvent that triggers harmless lightning bolts on all clients. No objects will be damaged by these bolts. | |
Callbacks | |
void | applyDamage (Point3F hitPosition, Point3F hitNormal, SceneObject hitObject) |
Informs an object that it was hit by a lightning bolt and needs to take damage. | |
Public Attributes | |
Bolts | |
float | boltStartRadius |
Radial distance from the center of the Lightning object for the start point of the bolt. | |
float | chanceToHitTarget |
Percentage chance (0-1) that a given lightning bolt will hit something. | |
bool | useFog |
Controls whether lightning bolts are affected by fog when they are rendered. | |
Colors | |
ColorF | color |
Color to blend the strike texture with. | |
ColorF | fadeColor |
Color to blend the strike texture with when the bolt is fading away. | |
Strikes | |
float | strikeRadius |
Horizontal size (XY plane) of the search box used to find and damage Player or Vehicle objects within range of the strike. | |
int | strikesPerMinute |
Number of lightning strikes to perform per minute. | |
float | strikeWidth |
Width of a lightning bolt. | |
Static Public Attributes | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
Detailed Description
An emitter for lightning bolts.
Lightning strike events are created on the server and transmitted to all clients to render the bolt. The strike may be followed by a random thunder sound. Player or Vehicle objects within the Lightning strike range can be hit and damaged by bolts.
- See also:
- LightningData
Member Function Documentation
void Lightning::applyDamage | ( | Point3F | hitPosition, | |
Point3F | hitNormal, | |||
SceneObject | hitObject | |||
) |
Informs an object that it was hit by a lightning bolt and needs to take damage.
- Parameters:
-
hitPosition World position hit by the lightning bolt. hitNormal Surface normal at hitPosition. hitObject Player or Vehicle object that was hit.
- Example:
function Lightning::applyDamage( %this, %hitPosition, %hitNormal, %hitObject ) { // apply damage to the player %hitObject.applyDamage( 25 ); }
void Lightning::strikeObject | ( | int | id = NULL |
) |
Creates a LightningStrikeEvent which strikes a specific object.
- Note:
- This method is currently unimplemented.
void Lightning::strikeRandomPoint | ( | ) |
Creates a LightningStrikeEvent which attempts to strike and damage a random object in range of the Lightning object.
- Example:
// Generate a damaging lightning strike effect on all clients %lightning.strikeRandomPoint();
void Lightning::warningFlashes | ( | ) |
Creates a LightningStrikeEvent that triggers harmless lightning bolts on all clients. No objects will be damaged by these bolts.
- Example:
// Generate a harmless lightning strike effect on all clients %lightning.warningFlashes();
Member Data Documentation
Radial distance from the center of the Lightning object for the start point of the bolt.
The actual start point will be a random point within this radius.
Percentage chance (0-1) that a given lightning bolt will hit something.
ColorF Lightning::color |
Color to blend the strike texture with.
ColorF Lightning::fadeColor |
Color to blend the strike texture with when the bolt is fading away.
Bolts fade away automatically shortly after the strike occurs.
float Lightning::strikeRadius |
Number of lightning strikes to perform per minute.
Automatically invokes strikeRandomPoint() at regular intervals.
float Lightning::strikeWidth |
Width of a lightning bolt.
bool Lightning::useFog |
Controls whether lightning bolts are affected by fog when they are rendered.