Torque 3D - Script Manual: GuiWindowCtrl Class Reference

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GuiWindowCtrl Class Reference
[Container Controls]

A window with a title bar and an optional set of buttons. More...

Inheritance diagram for GuiWindowCtrl:

List of all members.

Public Member Functions

void attachTo (GuiWindowCtrl window)
void selectWindow ()
 Bring the window to the front.
void setCollapseGroup (bool state)
 Set the window's collapsing state.
void toggleCollapseGroup ()
 Toggle the window collapsing.
Callbacks

void onClose ()
 Called when the close button has been pressed.
void onCollapse ()
 Called when the window is collapsed by clicking its title bar.
void onMaximize ()
 Called when the window has been maximized.
void onMinimize ()
 Called when the window has been minimized.
void onRestore ()
 Called when the window is restored from minimized, maximized, or collapsed state.

Static Public Member Functions

static void attach (GuiWindowCtrl bottomWindow, GuiWindowCtrl topWindow)
 Attach bottomWindow to so that bottomWindow moves along with topWindow when it is dragged.

Public Attributes

Window

bool canClose
 Whether the window has a close button.
bool canCollapse
 Whether the window can be collapsed by clicking its title bar.
bool canMaximize
 Whether the window has a maximize button.
bool canMinimize
 Whether the window has a minimize button.
bool canMove
 Whether the window can be moved by dragging its titlebar.
string closeCommand
 Script code to execute when the window is closed.
bool edgeSnap
 If true, the window will snap to the edges of other windows when moved close to them.
bool resizeHeight
 Whether the window can be resized vertically.
bool resizeWidth
 Whether the window can be resized horizontally.
string text
 Text label to display in titlebar.

Detailed Description

A window with a title bar and an optional set of buttons.

The GuiWindowCtrl class implements windows that can be freely placed within the render window. Additionally, the windows can be resized and maximized/minimized.

Example:
new GuiWindowCtrl( MyWindow )
{
   text = "My Window"; // The text that is displayed on the title bar.
   resizeWidth = true; // Allow horizontal resizing by user via mouse.
   resizeHeight = true; // Allow vertical resizing by user via mouse.
   canClose = true; // Display a close button in the title bar.
   canMinimize = true; // Display a minimize button in the title bar.
   canMaximize = true; // Display a maximize button in the title bar.
};

Member Function Documentation

static void GuiWindowCtrl::attach ( GuiWindowCtrl  bottomWindow,
GuiWindowCtrl  topWindow 
) [static]

Attach bottomWindow to so that bottomWindow moves along with topWindow when it is dragged.

Parameters:
bottomWindow 
topWindow 
void GuiWindowCtrl::attachTo ( GuiWindowCtrl  window  ) 
void GuiWindowCtrl::onClose (  ) 

Called when the close button has been pressed.

void GuiWindowCtrl::onCollapse (  ) 

Called when the window is collapsed by clicking its title bar.

void GuiWindowCtrl::onMaximize (  ) 

Called when the window has been maximized.

void GuiWindowCtrl::onMinimize (  ) 

Called when the window has been minimized.

void GuiWindowCtrl::onRestore (  ) 

Called when the window is restored from minimized, maximized, or collapsed state.

void GuiWindowCtrl::selectWindow (  ) 

Bring the window to the front.

void GuiWindowCtrl::setCollapseGroup ( bool  state  ) 

Set the window's collapsing state.

void GuiWindowCtrl::toggleCollapseGroup (  ) 

Toggle the window collapsing.


Member Data Documentation

Whether the window has a close button.

Whether the window can be collapsed by clicking its title bar.

Whether the window has a maximize button.

Whether the window has a minimize button.

Whether the window can be moved by dragging its titlebar.

Script code to execute when the window is closed.

If true, the window will snap to the edges of other windows when moved close to them.

Whether the window can be resized vertically.

Whether the window can be resized horizontally.

Text label to display in titlebar.



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