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SimpleNetObject Class Reference
[Networking]
A very simple example of a class derived from NetObject. More...
Inheritance diagram for SimpleNetObject:

Public Member Functions | |
void | setMessage (string msg) |
Sets the internal message variable. |
Detailed Description
A very simple example of a class derived from NetObject.
This object exists purely for instructional purposes. It is primarily geared toward developers that wish to understand the inner-working of Torque 3D's networking system. This is not intended for actual game development.
- Example:
// On the server, create a new SimpleNetObject. This is a ghost always // object so it will be immediately ghosted to all connected clients. $s = new SimpleNetObject(); // All connected clients will see the following in their console: // // Got message: Hello World!
- See also:
- NetObject for a full breakdown of this example object
Member Function Documentation
void SimpleNetObject::setMessage | ( | string | msg | ) |
Sets the internal message variable.
SimpleNetObject is set up to automatically transmit this new message to all connected clients. It will appear in the clients' console.
- Parameters:
-
msg The new message to send
- Example:
// On the server, create a new SimpleNetObject. This is a ghost always // object so it will be immediately ghosted to all connected clients. $s = new SimpleNetObject(); // All connected clients will see the following in their console: // // Got message: Hello World! // Now again on the server, change the message. This will cause it to // be sent to all connected clients. $s.setMessage("A new message from me!"); // All connected clients will now see in their console: // // Go message: A new message from me!
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