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Physics
[Game]
Objects and functions related to Torque 3D's physics layer. More...
Classes | |
class | PhysicsDebris |
Represents one or more rigid bodies defined in a single mesh file with a limited lifetime. More... | |
class | PhysicsDebrisData |
Defines the properties of a PhysicsDebris object. More... | |
class | PhysicsForce |
Helper object for gameplay physical forces. More... | |
class | PhysicsShape |
Represents a destructible physical object simulated through the plugin system. More... | |
class | PhysicsShapeData |
Defines the properties of a PhysicsShape. More... | |
class | PxCloth |
Rectangular patch of cloth simulated by PhysX. More... | |
class | PxMaterial |
Defines a PhysX material assignable to a PxMaterial. More... | |
class | PxMultiActor |
Represents a destructible physical object simulated using PhysX. More... | |
class | PxMultiActorData |
Defines the properties of a type of PxMultiActor. More... | |
class | RadialImpulseEvent |
Creates a physics-based impulse effect from a defined central point and magnitude. More... | |
Enumerations | |
enum | PhysicsSimType { ClientOnly, ServerOnly, ClientServer } |
How to handle the physics simulation with the client's and server. More... | |
Variables | |
bool | $PhysXLogWarnings |
Output PhysX warnings to the console. | |
bool | $Physics::isSinglePlayer |
Informs the physics simulation if only a single player exists. | |
bool | physicsPluginPresent |
Returns true if a physics plugin exists and is initialized. | |
int | $pref::Physics::threadCount |
Number of threads to use in a single pass of the physics engine. |
Detailed Description
Objects and functions related to Torque 3D's physics layer.
Enumeration Type Documentation
enum PhysicsSimType |
Variable Documentation
bool $PhysXLogWarnings |
Output PhysX warnings to the console.
bool $Physics::isSinglePlayer |
Informs the physics simulation if only a single player exists.
If true, optimizations will be implemented to better cater to a single player environmnent.
bool physicsPluginPresent |
Returns true if a physics plugin exists and is initialized.
int $pref::Physics::threadCount |
Number of threads to use in a single pass of the physics engine.
Defaults to 2 if not set.
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