|
GroundPlane Class Reference
[Terrain]
An infinite plane extending in all direction. More...
Inheritance diagram for GroundPlane:
Public Member Functions | |
void | postApply () |
Intended as a helper to developers and editor scripts. | |
Public Attributes | |
Plane | |
string | Material |
Name of Material used to render GroundPlane's surface. | |
float | scaleU |
Scale of texture repeat in the U direction. | |
float | scaleV |
Scale of texture repeat in the V direction. | |
float | squareSize |
Square size in meters to which GroundPlane subdivides its geometry. | |
Static Public Attributes | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
Detailed Description
An infinite plane extending in all direction.
GroundPlane is useful for setting up simple testing scenes, or it can be placed under an existing scene to keep objects from falling into 'nothing'.
GroundPlane may not be moved or rotated, it is always at the world origin.
Member Function Documentation
void GroundPlane::postApply | ( | ) |
Intended as a helper to developers and editor scripts.
Force trigger an inspectPostApply. This will transmit material and other fields to client objects.
Member Data Documentation
string GroundPlane::Material |
Name of Material used to render GroundPlane's surface.
float GroundPlane::scaleU |
Scale of texture repeat in the U direction.
float GroundPlane::scaleV |
Scale of texture repeat in the V direction.
float GroundPlane::squareSize |
Square size in meters to which GroundPlane subdivides its geometry.
Copyright © GarageGames, LLC. All Rights Reserved.