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ScriptGroup Class Reference
[Console, Scripting]
Essentially a SimGroup, but with onAdd and onRemove script callbacks. More...
Inheritance diagram for ScriptGroup:
Public Member Functions | |
Callbacks | |
void | onAdd (SimObjectId ID) |
Called when this ScriptGroup is added to the system. | |
void | onRemove (SimObjectId ID) |
Called when this ScriptObject is removed from the system. |
Detailed Description
Essentially a SimGroup, but with onAdd and onRemove script callbacks.
- Example:
// First container, SimGroup containing a ScriptGroup new SimGroup(Scenes) { // Subcontainer, ScriptGroup containing variables // related to a cut scene and a starting WayPoint new ScriptGroup(WelcomeScene) { class = "Scene"; pathName = "Pathx"; description = "A small orc village set in the Hardesty mountains. This town and its surroundings will be used to illustrate some the Torque Game Engine's features."; pathTime = "0"; title = "Welcome to Orc Town"; new WayPoint(start) { position = "163.873 -103.82 208.354"; rotation = "0.136165 -0.0544916 0.989186 44.0527"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; };
- See also:
- SimGroup
Member Function Documentation
void ScriptGroup::onAdd | ( | SimObjectId | ID | ) |
Called when this ScriptGroup is added to the system.
- Parameters:
-
ID Unique object ID assigned when created (this in script).
void ScriptGroup::onRemove | ( | SimObjectId | ID | ) |
Called when this ScriptObject is removed from the system.
- Parameters:
-
ID Unique object ID assigned when created (this in script).
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