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CustomMaterial Class Reference
[Materials]
Material object which provides more control over surface properties. More...
Public Attributes | |
Material | fallback |
Alternate material for targeting lower end hardware. | |
bool | forwardLit |
Determines if the material should recieve lights in Basic Lighting. Has no effect in Advanced Lighting. | |
string | shader |
Name of the ShaderData to use for this effect. | |
GFXStateBlockData | stateBlock |
Name of a GFXStateBlockData for this effect. | |
string | target |
String identifier of this material's target texture. | |
float | version |
Specifies pixel shader version for hardware. |
Detailed Description
Material object which provides more control over surface properties.
CustomMaterials allow the user to specify their own shaders via the ShaderData datablock. Because CustomMaterials are derived from Materials, they can hold a lot of the same properties. It is up to the user to code how these properties are used.
- Example:
singleton CustomMaterial( WaterBasicMat ) { sampler["reflectMap"] = "$reflectbuff"; sampler["refractBuff"] = "$backbuff"; cubemap = NewLevelSkyCubemap; shader = WaterBasicShader; stateBlock = WaterBasicStateBlock; version = 2.0; };
- See also:
- Material, GFXStateBlockData, ShaderData
Member Data Documentation
Alternate material for targeting lower end hardware.
If the CustomMaterial requires a higher pixel shader version than the one it's using, it's fallback Material will be processed instead. If the fallback material wasn't defined, Torque 3D will assert and attempt to use a very basic material in it's place.
Determines if the material should recieve lights in Basic Lighting. Has no effect in Advanced Lighting.
string CustomMaterial::shader |
Name of the ShaderData to use for this effect.
Name of a GFXStateBlockData for this effect.
string CustomMaterial::target |
String identifier of this material's target texture.
float CustomMaterial::version |
Specifies pixel shader version for hardware.
Valid pixel shader versions include 2.0, 3.0, etc.
- Note:
- All features aren't compatible with all pixel shader versions.