Torque 3D - Script Manual: PxMultiActor Class Reference

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PxMultiActor Class Reference
[Physics]

Represents a destructible physical object simulated using PhysX. More...

Inheritance diagram for PxMultiActor:

List of all members.

Public Member Functions

void listMeshes (enum Hidden/Shown/All)
 Lists all meshes of the provided type in the console window.
void setAllHidden (bool)
 Hides or unhides all meshes contained in the PxMultiActor.
void setBroken (bool)
 Sets the PxMultiActor to a broken or unbroken state.
void setMeshHidden (string meshName, bool isHidden)
 Prevents the provided mesh from being rendered.

Public Attributes

Debug

bool broken
 
bool debugRender
 

Static Public Attributes

static bool isRenderable
 Disables rendering of all instances of this type.
static bool isSelectable
 Disables selection of all instances of this type.

Detailed Description

Represents a destructible physical object simulated using PhysX.

Usually it is prefered to use PhysicsShape and not PxMultiActor because it is not PhysX specific and much easier to setup.

See also:
PxMultiActorData.

Member Function Documentation

void PxMultiActor::listMeshes ( enum Hidden/Shown/  All  ) 

Lists all meshes of the provided type in the console window.

Parameters:
All Lists all of the PxMultiActor's meshes.
Hidden Lists all of the PxMultiActor's hidden meshes.
Shown Lists all of the PxMultiActor's visible meshes.
void PxMultiActor::setAllHidden ( bool   ) 

Hides or unhides all meshes contained in the PxMultiActor.

Hidden meshes will not be rendered.

void PxMultiActor::setBroken ( bool   ) 

Sets the PxMultiActor to a broken or unbroken state.

void PxMultiActor::setMeshHidden ( string  meshName,
bool  isHidden 
)

Prevents the provided mesh from being rendered.


Member Data Documentation



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