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PxMultiActor Class Reference
[Physics]
Represents a destructible physical object simulated using PhysX. More...
Inheritance diagram for PxMultiActor:

Public Member Functions | |
| void | listMeshes (enum Hidden/Shown/All) |
| Lists all meshes of the provided type in the console window. | |
| void | setAllHidden (bool) |
| Hides or unhides all meshes contained in the PxMultiActor. | |
| void | setBroken (bool) |
| Sets the PxMultiActor to a broken or unbroken state. | |
| void | setMeshHidden (string meshName, bool isHidden) |
| Prevents the provided mesh from being rendered. | |
Public Attributes | |
Debug | |
| bool | broken |
| | |
| bool | debugRender |
| | |
Static Public Attributes | |
| static bool | isRenderable |
| Disables rendering of all instances of this type. | |
| static bool | isSelectable |
| Disables selection of all instances of this type. | |
Detailed Description
Represents a destructible physical object simulated using PhysX.
Usually it is prefered to use PhysicsShape and not PxMultiActor because it is not PhysX specific and much easier to setup.
- See also:
- PxMultiActorData.
Member Function Documentation
| void PxMultiActor::listMeshes | ( | enum Hidden/Shown/ | All | ) |
Lists all meshes of the provided type in the console window.
- Parameters:
-
All Lists all of the PxMultiActor's meshes. Hidden Lists all of the PxMultiActor's hidden meshes. Shown Lists all of the PxMultiActor's visible meshes.
| void PxMultiActor::setAllHidden | ( | bool | ) |
Hides or unhides all meshes contained in the PxMultiActor.
Hidden meshes will not be rendered.
| void PxMultiActor::setBroken | ( | bool | ) |
Sets the PxMultiActor to a broken or unbroken state.
| void PxMultiActor::setMeshHidden | ( | string | meshName, | |
| bool | isHidden | |||
| ) |
Prevents the provided mesh from being rendered.
Member Data Documentation
| bool PxMultiActor::broken |
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