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Materials
[GFX]
Classes, structures, functions, and variables related to Torque 3D's material system. More...
Classes | |
class | CustomMaterial |
Material object which provides more control over surface properties. More... | |
Functions | |
void | addMaterialMapping (string texName, string matName) |
Maps the given texture to the given material. | |
string | getMaterialMapping (string texName) |
Returns the name of the material mapped to this texture. | |
Variables | |
int | $pref::Video::defaultAnisotropy |
Global variable defining the default anisotropy value. | |
void | dumpMaterialInstances |
Dumps a formatted list of currently allocated material instances to the console. | |
void | reInitMaterials |
Flushes all procedural shaders and re-initializes all active material instances. |
Detailed Description
Classes, structures, functions, and variables related to Torque 3D's material system.
Function Documentation
void addMaterialMapping | ( | string | texName, | |
string | matName | |||
) |
Maps the given texture to the given material.
Generates a console warning before overwriting.
Material maps are used by terrain and interiors for triggering effects when an object moves onto a terrain block or interior surface using the associated texture.
string getMaterialMapping | ( | string | texName | ) |
Returns the name of the material mapped to this texture.
If no materials are found, an empty string is returned.
- Parameters:
-
texName Name of the texture
Variable Documentation
int $pref::Video::defaultAnisotropy |
Global variable defining the default anisotropy value.
Controls the default anisotropic texture filtering level for all materials, including the terrain. This value can be changed at runtime to see its affect without reloading.
Dumps a formatted list of currently allocated material instances to the console.
void reInitMaterials |
Flushes all procedural shaders and re-initializes all active material instances.