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Atmosphere
[Environment Objects]
Objects that represent the atmosphere and weather, such as the sky, sun, clouds, and precipitation. More...
Classes | |
| class | BasicClouds |
| Renders up to three layers of scrolling cloud-cover textures overhead. More... | |
| class | CloudLayer |
| A layer of clouds which change shape over time and are affected by scene lighting. More... | |
| class | ForestWindEmitter |
| Object responsible for simulating wind in a level. More... | |
| class | Lightning |
| An emitter for lightning bolts. More... | |
| class | LightningData |
| Common data for a Lightning emitter object. More... | |
| class | LightningStrikeEvent |
| Network event that triggers a lightning strike on the client when it is received. More... | |
| class | Precipitation |
| Defines a precipitation based storm (rain, snow, etc). More... | |
| class | PrecipitationData |
| Defines the droplets used in a storm (raindrops, snowflakes, etc). More... | |
| class | ScatterSky |
| Represents both the sun and sky for scenes with a dynamic time of day. More... | |
| class | SkyBox |
| Represents the sky with an artist-created cubemap. More... | |
| class | Sun |
| A global light affecting your entire scene and optionally renders a corona effect. More... | |
Detailed Description
Objects that represent the atmosphere and weather, such as the sky, sun, clouds, and precipitation.
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