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Atmosphere
[Environment Objects]
Objects that represent the atmosphere and weather, such as the sky, sun, clouds, and precipitation. More...
Classes | |
class | BasicClouds |
Renders up to three layers of scrolling cloud-cover textures overhead. More... | |
class | CloudLayer |
A layer of clouds which change shape over time and are affected by scene lighting. More... | |
class | ForestWindEmitter |
Object responsible for simulating wind in a level. More... | |
class | Lightning |
An emitter for lightning bolts. More... | |
class | LightningData |
Common data for a Lightning emitter object. More... | |
class | LightningStrikeEvent |
Network event that triggers a lightning strike on the client when it is received. More... | |
class | Precipitation |
Defines a precipitation based storm (rain, snow, etc). More... | |
class | PrecipitationData |
Defines the droplets used in a storm (raindrops, snowflakes, etc). More... | |
class | ScatterSky |
Represents both the sun and sky for scenes with a dynamic time of day. More... | |
class | SkyBox |
Represents the sky with an artist-created cubemap. More... | |
class | Sun |
A global light affecting your entire scene and optionally renders a corona effect. More... |
Detailed Description
Objects that represent the atmosphere and weather, such as the sky, sun, clouds, and precipitation.
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