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Camera System
This section is dedicated to the various camera objects in Torque 3D. More...
Modules | |
| Base Camera | |
The base camera object that is typically manipulated by a GameConnection's input. | |
| Path Camera | |
A camera that moves along a path. | |
Functions | |
| void | setDefaultFov (float defaultFOV) |
| Set the default FOV for a camera. | |
| void | setFov (float FOV) |
| Set the FOV of the camera. | |
| void | setZoomSpeed (int speed) |
| Set the zoom speed of the camera. This affects how quickly the camera changes from one field of view to another. | |
Detailed Description
This section is dedicated to the various camera objects in Torque 3D.
Function Documentation
| void setDefaultFov | ( | float | defaultFOV | ) |
Set the default FOV for a camera.
- Parameters:
-
defaultFOV The default field of view in degrees
| void setFov | ( | float | FOV | ) |
Set the FOV of the camera.
- Parameters:
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FOV The camera's new FOV in degrees
| void setZoomSpeed | ( | int | speed | ) |
Set the zoom speed of the camera. This affects how quickly the camera changes from one field of view to another.
- Parameters:
-
speed The camera's zoom speed in ms per 90deg FOV change
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