Torque 3D - Script Manual: GuiCrossHairHud Class Reference

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GuiCrossHairHud Class Reference
[Game Controls]

Basic cross hair hud. Reacts to state of control object. Also displays health bar for named objects under the cross hair. More...

Inheritance diagram for GuiCrossHairHud:

List of all members.

Public Attributes

Damage

ColorF damageFillColor
 As the health bar depletes, this color will represent the health loss amount.
ColorF damageFrameColor
 Color for the health bar's frame.
Point2I damageOffset
 Offset for drawing the damage portion of the health control.
Point2I damageRect
 Size for the health bar portion of the control.

Detailed Description

Basic cross hair hud. Reacts to state of control object. Also displays health bar for named objects under the cross hair.

Uses the base bitmap control to render a bitmap, and decides whether to draw or not depending on the current control object and it's state. If there is ShapeBase object under the cross hair and it's named, then a small health bar is displayed.

Example:
 new GuiCrossHairHud(){
   damageFillColor = "1.0 0.0 0.0 1.0"; // Fills with a solid red color
   damageFrameColor = "1.0 1.0 1.0 1.0"; // Solid white frame color
   damageRect = "15 5";
   damageOffset = "0 -10";
};

Member Data Documentation

As the health bar depletes, this color will represent the health loss amount.

Color for the health bar's frame.

Offset for drawing the damage portion of the health control.

Size for the health bar portion of the control.



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