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MeshRoad Class Reference
[Terrain]
A strip of rectangular mesh segments defined by a 3D spline for prototyping road-shaped objects in your scene. More...
Public Member Functions | |
void | postApply () |
Intended as a helper to developers and editor scripts. | |
void | regenerate () |
Intended as a helper to developers and editor scripts. | |
void | setNodeDepth (int idx, float meters) |
Intended as a helper to developers and editor scripts. | |
Public Attributes | |
MeshRoad | |
string | bottomMaterial |
Material for the bottom surface of the road. | |
float | breakAngle |
Angle in degrees - MeshRoad will subdivide the spline if its curve is greater than this threshold. | |
string | sideMaterial |
Material for the left, right, front, and back surfaces of the road. | |
float | textureLength |
The length in meters of textures mapped to the MeshRoad. | |
string | topMaterial |
Material for the upper surface of the road. | |
int | widthSubdivisions |
Subdivide segments widthwise this many times when generating vertices. | |
Internal | |
string | Node |
Do not modify, for internal use. | |
Static Public Attributes | |
static bool | EditorOpen |
True if the MeshRoad editor is open, otherwise false. | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. | |
static bool | showBatches |
Determines if the debug rendering of the batches cubes is displayed or not. | |
static bool | showRoad |
If true, the road will be rendered. When in the editor, roads are always rendered regardless of this flag. | |
static bool | showSpline |
If true, the spline on which the curvature of this road is based will be rendered. | |
static bool | wireframe |
If true, will render the wireframe of the road. |
Detailed Description
A strip of rectangular mesh segments defined by a 3D spline for prototyping road-shaped objects in your scene.
User may control width and depth per node, overall spline shape in three dimensions, and seperate Materials for rendering the top, bottom, and side surfaces.
MeshRoad is not capable of handling intersections, branches, curbs, or other desirable features in a final 'road' asset and is therefore intended for prototyping and experimentation.
Materials assigned to MeshRoad should tile vertically.
Member Function Documentation
void MeshRoad::postApply | ( | ) |
Intended as a helper to developers and editor scripts.
Force trigger an inspectPostApply. This will transmit material and other fields ( not including nodes ) to client objects.
void MeshRoad::regenerate | ( | ) |
Intended as a helper to developers and editor scripts.
Force MeshRoad to recreate its geometry.
void MeshRoad::setNodeDepth | ( | int | idx, | |
float | meters | |||
) |
Intended as a helper to developers and editor scripts.
Sets the depth in meters of a particular node.
Member Data Documentation
string MeshRoad::bottomMaterial |
Material for the bottom surface of the road.
float MeshRoad::breakAngle |
Angle in degrees - MeshRoad will subdivide the spline if its curve is greater than this threshold.
bool MeshRoad::EditorOpen [static] |
True if the MeshRoad editor is open, otherwise false.
string MeshRoad::Node |
Do not modify, for internal use.
bool MeshRoad::showBatches [static] |
Determines if the debug rendering of the batches cubes is displayed or not.
bool MeshRoad::showRoad [static] |
If true, the road will be rendered. When in the editor, roads are always rendered regardless of this flag.
bool MeshRoad::showSpline [static] |
If true, the spline on which the curvature of this road is based will be rendered.
string MeshRoad::sideMaterial |
Material for the left, right, front, and back surfaces of the road.
float MeshRoad::textureLength |
The length in meters of textures mapped to the MeshRoad.
string MeshRoad::topMaterial |
Material for the upper surface of the road.
Subdivide segments widthwise this many times when generating vertices.
bool MeshRoad::wireframe [static] |
If true, will render the wireframe of the road.