Torque 3D - Script Manual: GuiMLTextCtrl Class Reference

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GuiMLTextCtrl Class Reference
[Core Controls]

A text control that uses the Gui Markup Language ('ML') tags to dynamically change the text. More...

Inheritance diagram for GuiMLTextCtrl:

List of all members.

Public Member Functions

void addText (string text, bool reformat)
 Appends the text in the control with additional text. Also .
void forceReflow ()
 Forces the text control to reflow the text after new text is added, possibly resizing the control.
string getText ()
 Returns the text from the control, including TorqueML characters.
void scrollToBottom ()
 Scroll to the bottom of the text.
void scrollToTag (int tagID)
 Scroll down to a specified tag.
void scrollToTop (int param1, int param2)
 Scroll to the top of the text.
void setAlpha (float alphaVal)
 Sets the alpha value of the control.
bool setCursorPosition (int newPos)
 Change the text cursor's position to a new defined offset within the text in the control.
void setText (string text)
 Set the text contained in the control.
Callbacks

void onResize (string width, string maxY)
 Called whenever the control size changes.
void onURL (string url)
 Called whenever a URL was clicked on within the control.

Public Attributes

Text

bool allowColorChars
 If true, the control will allow characters to have unique colors.
SFXTrack deniedSound
 If the text will not fit in the control, the deniedSound is played.
int lineSpacing
 The number of blank pixels to place between each line.
int maxChars
 Maximum number of characters that the control will display.
caseString text
 Text to display in this control.
bool useURLMouseCursor
 If true, the mouse cursor will turn into a hand cursor while over a link in the text.

Detailed Description

A text control that uses the Gui Markup Language ('ML') tags to dynamically change the text.

Example of dynamic changes include colors, styles, and/or hyperlinks. These changes can occur without having to use separate text controls with separate text profiles.

Example:
new GuiMLTextCtrl(CenterPrintText)
{
    lineSpacing = "2";
    allowColorChars = "0";
    maxChars = "-1";
    deniedSound = "DeniedSoundProfile";
    text = "The Text for This Control.";
    useURLMouseCursor = "true";
    //Properties not specific to this control have been omitted from this example.
};
See also:
GuiControl

Member Function Documentation

void GuiMLTextCtrl::addText ( string  text,
bool  reformat 
)

Appends the text in the control with additional text. Also .

Parameters:
text New text to append to the existing text.
reformat If true, the control will also be visually reset.
Example:
// Define new text to add
%text = "New Text to Add";

// Set reformat boolean
%reformat = "true";

// Inform the control to add the new text
%thisGuiMLTextCtrl.addText(%text,%reformat);
See also:
GuiControl
void GuiMLTextCtrl::forceReflow (  ) 

Forces the text control to reflow the text after new text is added, possibly resizing the control.

Example:
// Define new text to add
%newText = "BACON!";

// Add the new text to the control
%thisGuiMLTextCtrl.addText(%newText);

// Inform the GuiMLTextCtrl object to force a reflow to ensure the added text fits properly.
%thisGuiMLTextCtrl.forceReflow();
See also:
GuiControl
string GuiMLTextCtrl::getText (  ) 

Returns the text from the control, including TorqueML characters.

Example:
// Get the text displayed in the control
%controlText = %thisGuiMLTextCtrl.getText();
Returns:
Text string displayed in the control, including any TorqueML characters.
See also:
GuiControl
void GuiMLTextCtrl::onResize ( string  width,
string  maxY 
)

Called whenever the control size changes.

Parameters:
width The new width value for the control
maxY The current maximum allowed Y value for the control
Example:
// Control size changed, causing the callback to occur.
GuiMLTextCtrl::onResize(%this,%width,%maxY)
   {
      // Code to call when the control size changes
   }
See also:
GuiControl
void GuiMLTextCtrl::onURL ( string  url  ) 

Called whenever a URL was clicked on within the control.

Parameters:
url The URL address that was clicked on.
Example:
// A URL address was clicked on in the control, causing the callback to occur.
GuiMLTextCtrl::onUrl(%this,%url)
   {
      // Code to run whenever a URL was clicked on
   }
See also:
GuiControl
void GuiMLTextCtrl::scrollToBottom (  ) 

Scroll to the bottom of the text.

Example:
// Inform GuiMLTextCtrl object to scroll to its bottom
%thisGuiMLTextCtrl.scrollToBottom();
See also:
GuiControl
void GuiMLTextCtrl::scrollToTag ( int  tagID  ) 

Scroll down to a specified tag.

Detailed description

Parameters:
tagID TagID to scroll the control to
Example:
// Define the TagID we want to scroll the control to
%tagId = "4";

// Inform the GuiMLTextCtrl to scroll to the defined TagID
%thisGuiMLTextCtrl.scrollToTag(%tagId);
See also:
GuiControl
void GuiMLTextCtrl::scrollToTop ( int  param1,
int  param2 
)

Scroll to the top of the text.

Example:
// Inform GuiMLTextCtrl object to scroll to its top
%thisGuiMLTextCtrl.scrollToTop();
See also:
GuiControl
void GuiMLTextCtrl::setAlpha ( float  alphaVal  ) 

Sets the alpha value of the control.

Parameters:
alphaVal n - 1.0 floating value for the alpha
Example:
// Define the alphe value
%alphaVal = "0.5";

// Inform the control to update its alpha value.
%thisGuiMLTextCtrl.setAlpha(%alphaVal);
See also:
GuiControl
bool GuiMLTextCtrl::setCursorPosition ( int  newPos  ) 

Change the text cursor's position to a new defined offset within the text in the control.

Parameters:
newPos Offset to place cursor.
Example:
// Define cursor offset position
%position = "23";

// Inform the GuiMLTextCtrl object to move the cursor to the new position.
%thisGuiMLTextCtrl.setCursorPosition(%position);
Returns:
Returns true if the cursor position moved, or false if the position was not changed.
See also:
GuiControl
void GuiMLTextCtrl::setText ( string  text  ) 

Set the text contained in the control.

Parameters:
text The text to display in the control.
Example:
// Define the text to display
%text = "Nifty Control Text";

// Set the text displayed within the control
%thisGuiMLTextCtrl.setText(%text);
See also:
GuiControl

Member Data Documentation

If true, the control will allow characters to have unique colors.

If the text will not fit in the control, the deniedSound is played.

The number of blank pixels to place between each line.

Maximum number of characters that the control will display.

caseString GuiMLTextCtrl::text

Text to display in this control.

If true, the mouse cursor will turn into a hand cursor while over a link in the text.

This is dependant on the markup language used by the GuiMLTextCtrl



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