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TriggerData Class Reference
[Game Objects]
Defines shared properties for Trigger objects. More...
Callbacks | |
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bool | clientSide |
Forces Trigger callbacks to only be called on clients. | |
int | tickPeriodMS |
Time in milliseconds between calls to onTickTrigger() while at least one object is within a Trigger's bounds. | |
void | onEnterTrigger (Trigger trigger, GameBase obj) |
Called when an object enters the volume of the Trigger instance using this TriggerData. | |
void | onLeaveTrigger (Trigger trigger, GameBase obj) |
Called when an object leaves the volume of the Trigger instance using this TriggerData. | |
void | onTickTrigger (Trigger trigger) |
Called every tickPeriodMS number of milliseconds (as specified in the TriggerData) whenever one or more objects are inside the volume of the trigger. |
Detailed Description
Defines shared properties for Trigger objects.
The primary focus of the TriggerData datablock is the callbacks it provides when an object is within or leaves the Trigger bounds.
- See also:
- Trigger.
Member Function Documentation
Called when an object enters the volume of the Trigger instance using this TriggerData.
Called when an object leaves the volume of the Trigger instance using this TriggerData.
void TriggerData::onTickTrigger | ( | Trigger | trigger | ) |
Called every tickPeriodMS number of milliseconds (as specified in the TriggerData) whenever one or more objects are inside the volume of the trigger.
The Trigger has methods to retrieve the objects that are within the Trigger's bounds if you want to do something with them in this callback.
- Parameters:
-
trigger the Trigger instance whose volume the object is inside
Member Data Documentation
Forces Trigger callbacks to only be called on clients.
Time in milliseconds between calls to onTickTrigger() while at least one object is within a Trigger's bounds.
- See also:
- onTickTrigger()