documentation.HELP! TorqueScript Documentation

Torque 3D - Script Manual: Namespace Index

TorqueScript

previous page next page
Main   Class List   Namespace List   Online

Namespace List

Here is a list of all namespaces with brief descriptions:
$AL
$BasicLightManager
$BasicLightManagerStats
$Con
$Decals
$Ease
$gfx
$Interior
$Light
$Physics
$platform
$pref
$pref::Camera
$pref::Decals
$pref::GroundCover
$pref::imposter
$pref::Input
$pref::Interior
$pref::Net
$pref::Physics
$pref::PhysicsDebris
$pref::ProjectedShadow
$pref::PSSM
$pref::Reflect
$pref::SFX
$pref::SFX::FMOD
$pref::Shadows
$pref::shadows
$pref::Terrain
$pref::TS
$pref::Video
$pref::Water
$pref::WorldEditor
$ProxMine
$Sampler
$SB
$Scene
$SFX
$SFX::Device
$Shadows
$Stats
$TSControl


Copyright © GarageGames, LLC. All Rights Reserved.
previous page start next page

Menu

  • Homepage

Table of contents

  • Introduction
    • What is TorqueScript
    • Basic Usage
    • Scripting vs Engine Programming
    • Script Editors
    • Recent Changes
  • Syntax Guide
    • The Basics
    • Variables
    • Data Types
    • Operations
    • Control Statements
    • Loops
    • Functions
    • Game Objects
    • Packages
  • Quick Reference
    • Lexical Structure
    • Types
    • Statements
    • Expressions
    • TorqueScript Operators
  • Modules
    • Camera System
      • Base Camera
      • Path Camera
    • Core
      • Console
        • Debugging
        • Logging
        • Messaging
        • Packages
        • Scripting
      • File I/O
        • File Searching
      • Math
        • Matrix Math
        • Random Numbers
        • Vector Math
      • Strings
        • Field Manipulators
      • Utilities
    • Environment Objects
      • Atmosphere
      • Foliage
      • Forest
      • Miscellaneous
      • Terrain
      • Water
    • Examples
    • GUI
      • 3D Controls
      • Button Controls
      • Container Controls
      • Core Controls
      • Game Controls
      • General Controls
      • Image and Video Controls
      • Utility Controls
      • Value Controls
    • Game
      • AI
      • Game Objects
      • Miscellaneous
      • Physics
      • Special Effects
        • Decals
      • Vehicles
    • Input Management
      • Input Event Listing
    • Networking
      • Overview
      • Handling Limited Bandwidth
      • Handling Packet Loss
      • Handling Latency
      • On Ghosting and Scoping
      • NetConnection Group
      • Local Connections
      • Monitoring the Network
    • Platform
      • Localization
        • Overview
      • Mac
      • Windows
    • Rendering
      • Font
      • GFX
        • Materials
        • Shaders
      • Lighting
        • Advanced Lighting
        • Basic Lighting
      • Render Binning
    • Section
    • Sound
      • FMOD
    • UNDOCUMENTED
  • Class List
    • ActionMap
    • AdvancedLightBinManager
    • AIClient
    • AIConnection
    • AIPlayer
    • AITurretShape
    • AITurretShapeData
    • ArrayObject
    • BanList
    • BasicClouds
    • Camera
    • CameraData
    • CloudLayer
    • ConsoleLogger
    • ConvexShape
    • CubemapData
    • CustomMaterial
    • Debris
    • DebrisData
    • DebugDrawer
    • DecalData
    • DecalManager
    • DecalRoad
    • EditorIconRegistry
    • EventManager
    • Explosion
    • ExplosionData
    • FileDialog
    • FileObject
    • FileStreamObject
    • FlyingVehicle
    • FlyingVehicleData
    • Forest
    • ForestBrushElement
    • ForestItemData
    • ForestWindEmitter
    • fxFoliageReplicator
    • fxShapeReplicatedStatic
    • fxShapeReplicator
    • GameBase
    • GameBaseData
    • GameConnection
    • GameTSCtrl
    • GFXCardProfiler
    • GFXCardProfilerAPI
    • GFXInit
    • GFXSamplerStateData
    • GFXStateBlockData
    • GroundCover
    • GroundPlane
    • GuiArrayCtrl
    • GuiAutoScrollCtrl
    • GuiBitmapBorderCtrl
    • GuiBitmapButtonCtrl
    • GuiBitmapButtonTextCtrl
    • GuiBitmapCtrl
    • GuiBorderButtonCtrl
    • GuiBubbleTextCtrl
    • GuiButtonBaseCtrl
    • GuiButtonCtrl
    • GuiCanvas
    • GuiCheckBoxCtrl
    • GuiChunkedBitmapCtrl
    • GuiClockHud
    • GuiConsole
    • GuiConsoleEditCtrl
    • GuiContainer
    • GuiControl
    • GuiControlArrayControl
    • GuiControlProfile
    • GuiCrossHairHud
    • GuiCursor
    • GuiDirectoryFileListCtrl
    • GuiDragAndDropControl
    • GuiDynamicCtrlArrayControl
    • GuiFadeinBitmapCtrl
    • GuiFrameSetCtrl
    • GuiGameListMenuCtrl
    • GuiGameListMenuProfile
    • GuiGameListOptionsCtrl
    • GuiGameListOptionsProfile
    • GuiGraphCtrl
    • GuiHealthBarHud
    • GuiHealthTextHud
    • GuiIconButtonCtrl
    • GuiInputCtrl
    • GuiListBoxCtrl
    • GuiMenuBar
    • GuiMessageVectorCtrl
    • GuiMLTextCtrl
    • GuiMLTextEditCtrl
    • GuiMouseEventCtrl
    • GuiObjectView
    • GuiPaneControl
    • GuiPanel
    • GuiPopUpMenuCtrl
    • GuiPopUpMenuCtrlEx
    • GuiProgressBitmapCtrl
    • GuiProgressCtrl
    • GuiRadioCtrl
    • GuiRolloutCtrl
    • GuiScriptNotifyCtrl
    • GuiScrollCtrl
    • GuiSeparatorCtrl
    • GuiShapeNameHud
    • GuiSliderCtrl
    • GuiSpeedometerHud
    • GuiSplitContainer
    • GuiStackControl
    • GuiSwatchButtonCtrl
    • GuiTabBookCtrl
    • GuiTabPageCtrl
    • GuiTextCtrl
    • GuiTextEditCtrl
    • GuiTextEditSliderBitmapCtrl
    • GuiTextEditSliderCtrl
    • GuiTextListCtrl
    • GuiTheoraCtrl
    • GuiTickCtrl
    • GuiToggleButtonCtrl
    • GuiTreeViewCtrl
    • GuiTSCtrl
    • GuiWindowCtrl
    • HoverVehicle
    • HoverVehicleData
    • HTTPObject
    • InteriorInstance
    • Item
    • ItemData
    • LangTable
    • LevelInfo
    • LightAnimData
    • LightBase
    • LightDescription
    • LightFlareData
    • Lightning
    • LightningData
    • LightningStrikeEvent
    • Marker
    • Material
    • MeshRoad
    • Message
    • MessageForwarder
    • MessageVector
    • MissionArea
    • MissionMarker
    • MissionMarkerData
    • NetConnection
    • NetObject
    • OcclusionVolume
    • OpenFileDialog
    • OpenFolderDialog
    • ParticleData
    • ParticleEmitter
    • ParticleEmitterData
    • ParticleEmitterNode
    • ParticleEmitterNodeData
    • Path
    • PathCamera
    • PathCameraData
    • PfxVis
    • PhysicalZone
    • PhysicsDebris
    • PhysicsDebrisData
    • PhysicsForce
    • PhysicsShape
    • PhysicsShapeData
    • Player
    • PlayerData
    • PointLight
    • Portal
    • PostEffect
    • Precipitation
    • PrecipitationData
    • Prefab
    • Projectile
    • ProjectileData
    • ProximityMine
    • ProximityMineData
    • PxCloth
    • PxMaterial
    • PxMultiActor
    • PxMultiActorData
    • RadialImpulseEvent
    • ReflectorDesc
    • RenderBinManager
    • RenderFormatToken
    • RenderGlowMgr
    • RenderImposterMgr
    • RenderMeshExample
    • RenderMeshMgr
    • RenderObjectExample
    • RenderObjectMgr
    • RenderOcclusionMgr
    • RenderParticleMgr
    • RenderPassManager
    • RenderPassStateBin
    • RenderPassStateToken
    • RenderPrePassMgr
    • RenderShapeExample
    • RenderTerrainMgr
    • RenderTexTargetBinManager
    • RenderTranslucentMgr
    • RigidShape
    • RigidShapeData
    • River
    • SaveFileDialog
    • ScatterSky
    • SceneObject
    • ScriptGroup
    • ScriptMsgListener
    • ScriptObject
    • SFXAmbience
    • SFXController
    • SFXDescription
    • SFXEmitter
    • SFXEnvironment
    • SFXFMODEvent
    • SFXFMODEventGroup
    • SFXFMODEventSource
    • SFXFMODProject
    • SFXParameter
    • SFXPlayList
    • SFXProfile
    • SFXSound
    • SFXSource
    • SFXSpace
    • SFXState
    • SFXTrack
    • ShaderData
    • ShapeBase
    • ShapeBaseData
    • ShapeBaseImageData
    • SimDataBlock
    • SimGroup
    • SimObject
    • SimpleMessageEvent
    • SimpleNetObject
    • SimSet
    • SimXMLDocument
    • SkyBox
    • SpawnSphere
    • Splash
    • SplashData
    • SpotLight
    • StaticShape
    • StaticShapeData
    • StreamObject
    • Sun
    • TCPObject
    • TerrainBlock
    • TerrainMaterial
    • TimeOfDay
    • Trigger
    • TriggerData
    • TSForestItemData
    • TSShapeConstructor
    • TSStatic
    • TurretShape
    • TurretShapeData
    • Vehicle
    • VehicleData
    • WaterBlock
    • WaterObject
    • WaterPlane
    • WayPoint
    • WheeledVehicle
    • WheeledVehicleData
    • WheeledVehicleSpring
    • WheeledVehicleTire
    • ZipObject
    • Zone
  • Class Hierarchy
    • BanList
    • EditorIconRegistry
    • GFXCardProfiler
    • GFXCardProfilerAPI
    • GFXInit
    • GuiArrayCtrl
      • GuiConsole
      • GuiTextListCtrl
      • GuiTreeViewCtrl
    • LightningStrikeEvent
    • PfxVis
    • RadialImpulseEvent
    • SimObject
      • ActionMap
      • ArrayObject
      • ConsoleLogger
      • CubemapData
      • DebugDrawer
      • EventManager
      • FileDialog
        • OpenFileDialog
          • OpenFolderDialog
        • SaveFileDialog
      • FileObject
      • ForestBrushElement
      • GFXSamplerStateData
      • GFXStateBlockData
      • GuiControlProfile
        • GuiGameListMenuProfile
          • GuiGameListOptionsProfile
      • GuiCursor
      • LangTable
      • Material
        • CustomMaterial
      • Message
      • MessageVector
      • NetObject
        • LevelInfo
        • MissionArea
        • SceneObject
          • BasicClouds
          • CloudLayer
          • ConvexShape
          • DecalManager
          • DecalRoad
          • Forest
          • ForestWindEmitter
          • fxFoliageReplicator
          • fxShapeReplicatedStatic
          • fxShapeReplicator
          • GameBase
            • Debris
            • Explosion
            • Lightning
            • ParticleEmitter
            • ParticleEmitterNode
            • PhysicsDebris
            • PhysicsShape
            • Precipitation
            • Projectile
            • PxCloth
            • PxMultiActor
            • ShapeBase
              • Camera
              • Item
                • ProximityMine
                • TurretShape
                  • AITurretShape
              • MissionMarker
                • SpawnSphere
                • WayPoint
              • PathCamera
              • Player
                • AIPlayer
              • RigidShape
              • StaticShape
              • Vehicle
                • FlyingVehicle
                • HoverVehicle
                • WheeledVehicle
            • Splash
            • Trigger
          • GroundCover
          • GroundPlane
          • InteriorInstance
          • LightBase
            • PointLight
            • SpotLight
          • Marker
          • MeshRoad
          • OcclusionVolume
          • PhysicalZone
          • PhysicsForce
          • Prefab
          • RenderMeshExample
          • RenderObjectExample
          • RenderShapeExample
          • ScatterSky
          • SFXEmitter
          • SFXSpace
          • SkyBox
          • Sun
          • TerrainBlock
          • TimeOfDay
          • TSStatic
          • WaterObject
            • River
            • WaterBlock
            • WaterPlane
          • Zone
            • Portal
        • SimpleNetObject
      • RenderBinManager
        • RenderImposterMgr
        • RenderMeshMgr
        • RenderObjectMgr
        • RenderOcclusionMgr
        • RenderPassStateBin
        • RenderTerrainMgr
        • RenderTexTargetBinManager
          • AdvancedLightBinManager
          • RenderGlowMgr
          • RenderParticleMgr
          • RenderPrePassMgr
        • RenderTranslucentMgr
      • RenderPassManager
      • RenderPassStateToken
        • RenderFormatToken
      • ScriptMsgListener
        • MessageForwarder
      • ScriptObject
      • SFXParameter
      • ShaderData
      • SimDataBlock
        • DecalData
        • ForestItemData
          • TSForestItemData
        • GameBaseData
          • DebrisData
          • ExplosionData
          • LightningData
          • ParticleEmitterData
          • ParticleEmitterNodeData
          • PhysicsDebrisData
          • PhysicsShapeData
          • PrecipitationData
          • ProjectileData
          • PxMultiActorData
          • ShapeBaseData
            • CameraData
            • ItemData
              • ProximityMineData
              • TurretShapeData
                • AITurretShapeData
            • MissionMarkerData
            • PathCameraData
            • PlayerData
            • RigidShapeData
            • StaticShapeData
            • VehicleData
              • FlyingVehicleData
              • HoverVehicleData
              • WheeledVehicleData
          • ShapeBaseImageData
          • SplashData
          • TriggerData
        • LightAnimData
        • LightDescription
        • LightFlareData
        • ParticleData
        • PxMaterial
        • ReflectorDesc
        • SFXAmbience
        • SFXDescription
        • SFXEnvironment
        • SFXFMODEventGroup
        • SFXFMODProject
        • SFXState
        • SFXTrack
          • SFXFMODEvent
          • SFXPlayList
          • SFXProfile
        • WheeledVehicleSpring
        • WheeledVehicleTire
      • SimSet
        • SimGroup
          • GuiControl
            • GuiBitmapBorderCtrl
            • GuiBitmapCtrl
              • GuiCrossHairHud
              • GuiFadeinBitmapCtrl
              • GuiSpeedometerHud
            • GuiButtonBaseCtrl
              • GuiBorderButtonCtrl
              • GuiButtonCtrl
                • GuiBitmapButtonCtrl
                  • GuiBitmapButtonTextCtrl
                • GuiIconButtonCtrl
                • GuiToggleButtonCtrl
              • GuiCheckBoxCtrl
                • GuiRadioCtrl
              • GuiSwatchButtonCtrl
            • GuiCanvas
            • GuiChunkedBitmapCtrl
            • GuiClockHud
            • GuiContainer
              • GuiFrameSetCtrl
              • GuiPanel
              • GuiScrollCtrl
              • GuiSplitContainer
              • GuiTabBookCtrl
              • GuiTextCtrl
                • GuiBubbleTextCtrl
                • GuiPopUpMenuCtrl
                • GuiPopUpMenuCtrlEx
                • GuiProgressBitmapCtrl
                • GuiProgressCtrl
                • GuiTabPageCtrl
                • GuiTextEditCtrl
                  • GuiConsoleEditCtrl
                  • GuiTextEditSliderBitmapCtrl
                  • GuiTextEditSliderCtrl
              • GuiTSCtrl
                • GameTSCtrl
                • GuiObjectView
              • GuiWindowCtrl
            • GuiControlArrayControl
            • GuiDragAndDropControl
            • GuiDynamicCtrlArrayControl
            • GuiGameListMenuCtrl
              • GuiGameListOptionsCtrl
            • GuiGraphCtrl
            • GuiHealthBarHud
            • GuiHealthTextHud
            • GuiListBoxCtrl
              • GuiDirectoryFileListCtrl
            • GuiMessageVectorCtrl
            • GuiMLTextCtrl
              • GuiMLTextEditCtrl
            • GuiMouseEventCtrl
              • GuiInputCtrl
            • GuiPaneControl
            • GuiRolloutCtrl
            • GuiScriptNotifyCtrl
            • GuiSeparatorCtrl
            • GuiShapeNameHud
            • GuiSliderCtrl
            • GuiStackControl
            • GuiTheoraCtrl
            • GuiTickCtrl
              • GuiAutoScrollCtrl
              • GuiMenuBar
          • NetConnection
            • GameConnection
              • AIConnection
                • AIClient
          • Path
          • PostEffect
          • ScriptGroup
          • SFXSource
            • SFXController
            • SFXFMODEventSource
            • SFXSound
      • SimXMLDocument
      • StreamObject
        • FileStreamObject
      • TCPObject
        • HTTPObject
      • TerrainMaterial
      • TSShapeConstructor
      • ZipObject
    • SimpleMessageEvent
  • Class Members
  • Namespace List
    • $AL
    • $BasicLightManager
    • $BasicLightManagerStats
    • $Con
    • $Decals
    • $Ease
    • $gfx
    • $Interior
    • $Light
    • $Physics
    • $platform
    • $pref
    • $pref::Camera
    • $pref::Decals
    • $pref::GroundCover
    • $pref::imposter
    • $pref::Input
    • $pref::Interior
    • $pref::Net
    • $pref::Physics
    • $pref::PhysicsDebris
    • $pref::ProjectedShadow
    • $pref::PSSM
    • $pref::Reflect
    • $pref::SFX
    • $pref::SFX::FMOD
    • $pref::Shadows
    • $pref::shadows
    • $pref::Terrain
    • $pref::TS
    • $pref::Video
    • $pref::Water
    • $pref::WorldEditor
    • $ProxMine
    • $Sampler
    • $SB
    • $Scene
    • $SFX
    • $SFX::Device
    • $Shadows
    • $Stats
    • $TSControl
  • Namespace Members

Get in touch

Submit feedback about this site to:

  • [email protected]

© documentation.help. Design: rehmann.co.