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- r -
- radialEmitter : ForestWindEmitter
- radius : PointLight , WheeledVehicleTire , ForestItemData , GroundCover , SpawnSphere , ForestWindEmitter
- random : SFXPlayList
- RandomFlip : fxFoliageReplicator
- randomize : DecalData
- range : SFXParameter , SpotLight , GuiTextEditSliderBitmapCtrl , GuiTextEditSliderCtrl , LightDescription , GuiSliderCtrl
- rayleighScattering : ScatterSky
- recoverDelay : PlayerData
- recoverRunForceScale : PlayerData
- referenceDistance : SFXDescription , SFXPlayList , SFXEmitter
- referenceDistanceVariance : SFXPlayList
- reflect : Precipitation
- reflectDetailAdjust : WaterObject
- reflections : SFXEnvironment
- reflectionsDelay : SFXEnvironment
- reflectionsPan : SFXEnvironment
- reflectivity : WaterObject
- reflectMaxRateMs : WaterObject
- reflectNormalUp : WaterObject
- reflectPriority : GuiTSCtrl , WaterObject
- reflectScale : GroundCover
- reflectTexSize : WaterObject
- reload : Material , PxMultiActorData
- removeAllChildren : GuiTreeViewCtrl
- removeChildSelectionByValue : GuiTreeViewCtrl
- renameInternal : GuiTreeViewCtrl
- renderBin : PostEffect
- renderCells : GroundCover
- renderCollision : Player
- renderColorInnerCone : SFXEmitter
- renderColorOuterCone : SFXEmitter
- renderColorOutsideVolume : SFXEmitter
- renderColorPlayingInRange : SFXEmitter
- renderColorPlayingOutOfRange : SFXEmitter
- renderColorRangeSphere : SFXEmitter
- renderColorStoppedInRange : SFXEmitter
- renderColorStoppedOutOfRange : SFXEmitter
- renderDebugInfo : GuiTheoraCtrl
- renderedBatches : GroundCover
- renderedBillboards : GroundCover
- renderedCells : GroundCover
- renderedShapes : GroundCover
- renderEmitters : SFXEmitter
- renderFirstPerson : PlayerData
- renderMyItems : Player
- renderMyPlayer : Player
- renderNormals : fxShapeReplicatedStatic , TSStatic
- renderOffset : GuiCursor
- renderOrder : RenderBinManager
- renderPointDistance : SFXEmitter
- renderPriority : DecalData , DecalRoad , PostEffect
- renderRadialIncrements : SFXEmitter
- renderReflection : ParticleEmitterData
- renderReflectPass : LightFlareData
- renderSweepIncrements : SFXEmitter
- renderTime : PostEffect
- renderTriggers : Trigger
- renderWhenDestroyed : ShapeBaseData
- renderWireframe : RenderTerrainMgr
- renderZones : PhysicalZone
- repairRate : ShapeBaseData
- repeatCount : SFXPlayList
- replaceText : GuiPopUpMenuCtrlEx
- replay : SFXPlayList
- representedInLightmap : LightBase , LightDescription , ScatterSky , Sun
- resetDelay : GuiAutoScrollCtrl
- resizeHeight : GuiWindowCtrl
- resizeWidth : GuiWindowCtrl
- resolveEffect : RenderFormatToken
- respawn : TurretShape
- restitution : PhysicsShapeData , PxMaterial , WheeledVehicleTire , PhysicsDebrisData
- restorativeForce : HoverVehicleData
- resultArg : GFXSamplerStateData
- returnTab : GuiControlProfile
- reverb : SFXEnvironment
- REVERB_CORE0 : SFXEnvironment
- REVERB_CORE1 : SFXEnvironment
- REVERB_DECAYHFLIMIT : SFXEnvironment
- REVERB_DECAYTIMESCALE : SFXEnvironment
- REVERB_DIRECTHFAUTO : SFXDescription
- REVERB_ECHOTIMESCALE : SFXEnvironment
- REVERB_HIGHQUALITYDPL2REVERB : SFXEnvironment
- REVERB_HIGHQUALITYREVERB : SFXEnvironment
- REVERB_INSTANCE0 : SFXDescription
- REVERB_INSTANCE1 : SFXDescription
- REVERB_INSTANCE2 : SFXDescription
- REVERB_INSTANCE3 : SFXDescription
- REVERB_MODULATIONTIMESCALE : SFXEnvironment
- REVERB_REFLECTIONSDELAYSCALE : SFXEnvironment
- REVERB_REFLECTIONSSCALE : SFXEnvironment
- REVERB_REVERBDELAYSCALE : SFXEnvironment
- REVERB_REVERBSCALE : SFXEnvironment
- REVERB_ROOMAUTO : SFXDescription
- REVERB_ROOMHFAUTO : SFXDescription
- reverbAirAbsorptionFactor : SFXDescription
- reverbDelay : SFXEnvironment
- reverbDirect : SFXDescription
- reverbDirectHF : SFXDescription
- reverbDopplerFactor : SFXDescription
- reverbExclusion : SFXDescription
- reverbExclusionLFRatio : SFXDescription
- reverbFlags : SFXDescription
- reverbObstruction : SFXDescription
- reverbObstructionLFRatio : SFXDescription
- reverbOcclusion : SFXDescription
- reverbOcclusionDirectRatio : SFXDescription
- reverbOcclusionLFRatio : SFXDescription
- reverbOcclusionRoomRatio : SFXDescription
- reverbOutsideVolumeHF : SFXDescription
- reverbPan : SFXEnvironment
- reverbReverbRolloffFactor : SFXDescription
- reverbRoom : SFXDescription
- reverbRoomHF : SFXDescription
- reverbRoomRolloffFactor : SFXDescription
- reverseOrder : ParticleEmitterData
- reverseTextList : GuiPopUpMenuCtrlEx , GuiPopUpMenuCtrl
- reverseThrustForce : HoverVehicleData
- rightPad : GuiGameListOptionsProfile
- rigidity : ForestItemData
- ringLifetime : SplashData
- rippleDir : WaterObject
- rippleMagnitude : WaterObject
- rippleSpeed : WaterObject
- rippleTex : WaterObject
- rippleTexScale : WaterObject
- rollForce : HoverVehicleData , FlyingVehicleData
- rolloffFactor : SFXAmbience , SFXDescription
- room : SFXEnvironment
- roomHF : SFXEnvironment
- roomLF : SFXEnvironment
- roomRolloffFactor : SFXEnvironment
- rotA : LightAnimData
- rotate : Item
- rotateWithCamVel : Precipitation
- rotation : SceneObject , ShapeBaseImageData
- rotationalDrag : FlyingVehicleData
- rotationRange : ForestBrushElement
- rotKeys : LightAnimData
- rotPeriod : LightAnimData
- rotPivotOffset : Material
- rotSmooth : LightAnimData
- rotSpeed : Material
- rotZ : LightAnimData
- rowCount : GuiDynamicCtrlArrayControl
- rows : GuiFrameSetCtrl
- rowSize : GuiDynamicCtrlArrayControl , GuiControlArrayControl , GuiGameListMenuProfile
- rowSpacing : GuiDynamicCtrlArrayControl , GuiControlArrayControl
- runEnergyDrain : PlayerData
- runForce : PlayerData
- runSurfaceAngle : PlayerData
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