Torque 3D - Script Manual: GameBase Class Reference

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GameBase Class Reference
[Game Objects]

Base class for game objects which use datablocks, networking, are editable, and need to process ticks. More...

Inheritance diagram for GameBase:

List of all members.

Public Member Functions

bool applyImpulse (Point3F pos, VectorF vel)
 Apply an impulse to this object as defined by a world position and velocity vector.
void applyRadialImpulse (Point3F origin, float radius, float magnitude)
 Applies a radial impulse to the object using the given origin and force.
int getDataBlock ()
 Get the datablock used by this object.
bool setDataBlock (GameBaseData data)
 Assign this GameBase to use the specified datablock.
Callbacks

void setControl (bool controlled)
 Called when the client controlling the object changes.

Public Attributes

Game

GameBaseData dataBlock
 Script datablock used for game objects.

Static Public Attributes

static bool boundingBox
 Toggles on the rendering of the bounding boxes for certain types of objects in scene.
static bool isRenderable
 Disables rendering of all instances of this type.
static bool isSelectable
 Disables selection of all instances of this type.

Detailed Description

Base class for game objects which use datablocks, networking, are editable, and need to process ticks.


Member Function Documentation

bool GameBase::applyImpulse ( Point3F  pos,
VectorF  vel 
)

Apply an impulse to this object as defined by a world position and velocity vector.

Parameters:
pos impulse world position
vel impulse velocity (impulse force F = m * v)
Returns:
Always true
Note:
Not all objects that derrive from GameBase have this defined.
void GameBase::applyRadialImpulse ( Point3F  origin,
float  radius,
float  magnitude 
)

Applies a radial impulse to the object using the given origin and force.

Parameters:
origin World point of origin of the radial impulse.
radius The radius of the impulse area.
magnitude The strength of the impulse.
Note:
Not all objects that derrive from GameBase have this defined.
int GameBase::getDataBlock (  ) 

Get the datablock used by this object.

Returns:
the datablock this GameBase is using.
See also:
setDataBlock()
void GameBase::setControl ( bool  controlled  ) 

Called when the client controlling the object changes.

Parameters:
controlled true if a client now controls this object, false if no client controls this object.
bool GameBase::setDataBlock ( GameBaseData  data  ) 

Assign this GameBase to use the specified datablock.

Parameters:
data new datablock to use
Returns:
true if successful, false if failed.
See also:
getDataBlock()

Member Data Documentation

bool GameBase::boundingBox [static]

Toggles on the rendering of the bounding boxes for certain types of objects in scene.

Script datablock used for game objects.



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