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RadialImpulseEvent Class Reference
[Physics]
Creates a physics-based impulse effect from a defined central point and magnitude. More...
Static Public Member Functions | |
static void | send (string inPosition="1.0 1.0 1.0", float radius=10.0f, float magnitude=20.0f) |
Applies a radial impulse to any SceneObjects within the area of effect. |
Detailed Description
Creates a physics-based impulse effect from a defined central point and magnitude.
- See also:
- RadialImpulseEvent::send
Member Function Documentation
static void RadialImpulseEvent::send | ( | string | inPosition = "1.0 1.0 1.0" , |
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float | radius = 10.0f , |
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float | magnitude = 20.0f | |||
) | [static] |
Applies a radial impulse to any SceneObjects within the area of effect.
This event is performed both server and client-side.
- Parameters:
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position Center point for this radial impulse. radius Distance from the position for this radial impulse to affect. magnitude The force applied to objects within the radius from the position of this radial impulse effect.
- Example:
// Define the Position %position = "10.0 15.0 10.0"; // Define the Radius %radius = "25.0"; // Define the Magnitude %magnitude = "30.0" // Create a globalRadialImpulse physics effect. RadialImpulseEvent::send(%position,%radius,%magnitude);
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