Torque 3D - Script Manual: UNDOCUMENTED

TorqueScript

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UNDOCUMENTED

Functions

void deleteDataBlocks ()
 Delete all the datablocks we've downloaded.
void preloadClientDataBlocks ()
 Preload all datablocks in client mode.

Variables

int aiAddPlayer
 aiAddPlayer( 'playerName'[, 'AIClassType'] );
void cancel
 cancel(eventId)
void cancelAll
 cancelAll(objectId): cancel pending events on the specified object. Events will be automatically cancelled if object is deleted.
void cancelServerQuery
 cancelServerQuery()
void clearClientPaths
void clearServerPaths
void dumpProcessList
 Dumps all ProcessObjects in ServerProcessList and ClientProcessList to the console.
void enableWinConsole
 enableWinConsole(bool);
string eval
 eval(consoleString)
int getEventTimeLeft
 getEventTimeLeft(scheduleId) Get the time left in ms until this event will trigger.
string getJoystickAxes
 getJoystickAxes( instance )
int getMaxFrameAllocation
 getMaxFrameAllocation();
int getScheduleDuration
 getScheduleDuration(scheduleId);
int getServerCount
 getServerCount();
int getTimeSinceStart
 getTimeSinceStart(scheduleId);
string getUserDataDirectory
 getUserDataDirectory()
string getUserHomeDirectory
 getUserHomeDirectory()
bool isDemo
bool isEventPending
 isEventPending(scheduleId);
bool isJoystickDetected
 isJoystickDetected()
bool isKoreanBuild
 isKoreanBuild()
bool isObject
 isObject(object)
static bool TerrainBlock::isRenderable
 Disables rendering of all instances of this type.
static bool InteriorInstance::isRenderable
 Disables rendering of all instances of this type.
static bool ForestWindEmitter::isRenderable
 Disables rendering of all instances of this type.
static bool Forest::isRenderable
 Disables rendering of all instances of this type.
static bool TimeOfDay::isRenderable
 Disables rendering of all instances of this type.
static bool Sun::isRenderable
 Disables rendering of all instances of this type.
static bool SkyBox::isRenderable
 Disables rendering of all instances of this type.
static bool ScatterSky::isRenderable
 Disables rendering of all instances of this type.
static bool River::isRenderable
 Disables rendering of all instances of this type.
static bool MeshRoad::isRenderable
 Disables rendering of all instances of this type.
static bool DecalRoad::isRenderable
 Disables rendering of all instances of this type.
static bool WheeledVehicle::isRenderable
 Disables rendering of all instances of this type.
static bool FlyingVehicle::isRenderable
 Disables rendering of all instances of this type.
static bool AITurretShape::isRenderable
 Disables rendering of all instances of this type.
static bool TurretShape::isRenderable
 Disables rendering of all instances of this type.
static bool SFXEmitter::isRenderable
 Disables rendering of all instances of this type.
static bool PxMultiActor::isRenderable
 Disables rendering of all instances of this type.
static bool PhysicsShape::isRenderable
 Disables rendering of all instances of this type.
static bool PhysicsForce::isRenderable
 Disables rendering of all instances of this type.
static bool Precipitation::isRenderable
 Disables rendering of all instances of this type.
static bool ParticleEmitterNode::isRenderable
 Disables rendering of all instances of this type.
static bool Lightning::isRenderable
 Disables rendering of all instances of this type.
static bool RenderMeshExample::isRenderable
 Disables rendering of all instances of this type.
static bool TSStatic::isRenderable
 Disables rendering of all instances of this type.
static bool Trigger::isRenderable
 Disables rendering of all instances of this type.
static bool RigidShape::isRenderable
 Disables rendering of all instances of this type.
static bool ProximityMine::isRenderable
 Disables rendering of all instances of this type.
static bool Projectile::isRenderable
 Disables rendering of all instances of this type.
static bool Prefab::isRenderable
 Disables rendering of all instances of this type.
static bool Portal::isRenderable
 Disables rendering of all instances of this type.
static bool Zone::isRenderable
 Disables rendering of all instances of this type.
static bool PhysicalZone::isRenderable
 Disables rendering of all instances of this type.
static bool PathCamera::isRenderable
 Disables rendering of all instances of this type.
static bool SpawnSphere::isRenderable
 Disables rendering of all instances of this type.
static bool Item::isRenderable
 Disables rendering of all instances of this type.
static bool GroundPlane::isRenderable
 Disables rendering of all instances of this type.
static bool Debris::isRenderable
 Disables rendering of all instances of this type.
static bool Camera::isRenderable
 Disables rendering of all instances of this type.
static bool AIPlayer::isRenderable
 Disables rendering of all instances of this type.
static bool Player::isRenderable
 Disables rendering of all instances of this type.
static bool Marker::isRenderable
 Disables rendering of all instances of this type.
static bool WaterPlane::isRenderable
 Disables rendering of all instances of this type.
static bool WaterBlock::isRenderable
 Disables rendering of all instances of this type.
static bool WaterObject::isRenderable
 Disables rendering of all instances of this type.
static bool CloudLayer::isRenderable
 Disables rendering of all instances of this type.
static bool BasicClouds::isRenderable
 Disables rendering of all instances of this type.
static bool HoverVehicle::isRenderable
 Disables rendering of all instances of this type.
static bool Vehicle::isRenderable
 Disables rendering of all instances of this type.
static bool SFXSpace::isRenderable
 Disables rendering of all instances of this type.
static bool PxCloth::isRenderable
 Disables rendering of all instances of this type.
static bool PhysicsDebris::isRenderable
 Disables rendering of all instances of this type.
static bool Splash::isRenderable
 Disables rendering of all instances of this type.
static bool ParticleEmitter::isRenderable
 Disables rendering of all instances of this type.
static bool GroundCover::isRenderable
 Disables rendering of all instances of this type.
static bool fxShapeReplicatedStatic::isRenderable
 Disables rendering of all instances of this type.
static bool fxShapeReplicator::isRenderable
 Disables rendering of all instances of this type.
static bool fxFoliageReplicator::isRenderable
 Disables rendering of all instances of this type.
static bool Explosion::isRenderable
 Disables rendering of all instances of this type.
static bool RenderShapeExample::isRenderable
 Disables rendering of all instances of this type.
static bool RenderObjectExample::isRenderable
 Disables rendering of all instances of this type.
static bool DecalManager::isRenderable
 Disables rendering of all instances of this type.
static bool SpotLight::isRenderable
 Disables rendering of all instances of this type.
static bool StaticShape::isRenderable
 Disables rendering of all instances of this type.
static bool PointLight::isRenderable
 Disables rendering of all instances of this type.
static bool LightBase::isRenderable
 Disables rendering of all instances of this type.
static bool OcclusionVolume::isRenderable
 Disables rendering of all instances of this type.
static bool WayPoint::isRenderable
 Disables rendering of all instances of this type.
static bool MissionMarker::isRenderable
 Disables rendering of all instances of this type.
static bool ShapeBase::isRenderable
 Disables rendering of all instances of this type.
static bool GameBase::isRenderable
 Disables rendering of all instances of this type.
static bool ConvexShape::isRenderable
 Disables rendering of all instances of this type.
static bool SceneObject::isRenderable
 Disables rendering of all instances of this type.
static bool TerrainBlock::isSelectable
 Disables selection of all instances of this type.
static bool InteriorInstance::isSelectable
 Disables selection of all instances of this type.
static bool ForestWindEmitter::isSelectable
 Disables selection of all instances of this type.
static bool Forest::isSelectable
 Disables selection of all instances of this type.
static bool TimeOfDay::isSelectable
 Disables selection of all instances of this type.
static bool Sun::isSelectable
 Disables selection of all instances of this type.
static bool SkyBox::isSelectable
 Disables selection of all instances of this type.
static bool ScatterSky::isSelectable
 Disables selection of all instances of this type.
static bool River::isSelectable
 Disables selection of all instances of this type.
static bool MeshRoad::isSelectable
 Disables selection of all instances of this type.
static bool DecalRoad::isSelectable
 Disables selection of all instances of this type.
static bool WheeledVehicle::isSelectable
 Disables selection of all instances of this type.
static bool FlyingVehicle::isSelectable
 Disables selection of all instances of this type.
static bool AITurretShape::isSelectable
 Disables selection of all instances of this type.
static bool TurretShape::isSelectable
 Disables selection of all instances of this type.
static bool SFXEmitter::isSelectable
 Disables selection of all instances of this type.
static bool PxMultiActor::isSelectable
 Disables selection of all instances of this type.
static bool PhysicsShape::isSelectable
 Disables selection of all instances of this type.
static bool PhysicsForce::isSelectable
 Disables selection of all instances of this type.
static bool Precipitation::isSelectable
 Disables selection of all instances of this type.
static bool ParticleEmitterNode::isSelectable
 Disables selection of all instances of this type.
static bool Lightning::isSelectable
 Disables selection of all instances of this type.
static bool RenderMeshExample::isSelectable
 Disables selection of all instances of this type.
static bool TSStatic::isSelectable
 Disables selection of all instances of this type.
static bool Trigger::isSelectable
 Disables selection of all instances of this type.
static bool RigidShape::isSelectable
 Disables selection of all instances of this type.
static bool ProximityMine::isSelectable
 Disables selection of all instances of this type.
static bool Projectile::isSelectable
 Disables selection of all instances of this type.
static bool Prefab::isSelectable
 Disables selection of all instances of this type.
static bool Portal::isSelectable
 Disables selection of all instances of this type.
static bool Zone::isSelectable
 Disables selection of all instances of this type.
static bool PhysicalZone::isSelectable
 Disables selection of all instances of this type.
static bool PathCamera::isSelectable
 Disables selection of all instances of this type.
static bool SpawnSphere::isSelectable
 Disables selection of all instances of this type.
static bool Item::isSelectable
 Disables selection of all instances of this type.
static bool GroundPlane::isSelectable
 Disables selection of all instances of this type.
static bool Debris::isSelectable
 Disables selection of all instances of this type.
static bool Camera::isSelectable
 Disables selection of all instances of this type.
static bool AIPlayer::isSelectable
 Disables selection of all instances of this type.
static bool Player::isSelectable
 Disables selection of all instances of this type.
static bool Marker::isSelectable
 Disables selection of all instances of this type.
static bool WaterPlane::isSelectable
 Disables selection of all instances of this type.
static bool WaterBlock::isSelectable
 Disables selection of all instances of this type.
static bool WaterObject::isSelectable
 Disables selection of all instances of this type.
static bool CloudLayer::isSelectable
 Disables selection of all instances of this type.
static bool BasicClouds::isSelectable
 Disables selection of all instances of this type.
static bool HoverVehicle::isSelectable
 Disables selection of all instances of this type.
static bool Vehicle::isSelectable
 Disables selection of all instances of this type.
static bool SFXSpace::isSelectable
 Disables selection of all instances of this type.
static bool PxCloth::isSelectable
 Disables selection of all instances of this type.
static bool PhysicsDebris::isSelectable
 Disables selection of all instances of this type.
static bool Splash::isSelectable
 Disables selection of all instances of this type.
static bool ParticleEmitter::isSelectable
 Disables selection of all instances of this type.
static bool GroundCover::isSelectable
 Disables selection of all instances of this type.
static bool fxShapeReplicatedStatic::isSelectable
 Disables selection of all instances of this type.
static bool fxShapeReplicator::isSelectable
 Disables selection of all instances of this type.
static bool fxFoliageReplicator::isSelectable
 Disables selection of all instances of this type.
static bool Explosion::isSelectable
 Disables selection of all instances of this type.
static bool RenderShapeExample::isSelectable
 Disables selection of all instances of this type.
static bool RenderObjectExample::isSelectable
 Disables selection of all instances of this type.
static bool DecalManager::isSelectable
 Disables selection of all instances of this type.
static bool SpotLight::isSelectable
 Disables selection of all instances of this type.
static bool StaticShape::isSelectable
 Disables selection of all instances of this type.
static bool PointLight::isSelectable
 Disables selection of all instances of this type.
static bool LightBase::isSelectable
 Disables selection of all instances of this type.
static bool OcclusionVolume::isSelectable
 Disables selection of all instances of this type.
static bool WayPoint::isSelectable
 Disables selection of all instances of this type.
static bool MissionMarker::isSelectable
 Disables selection of all instances of this type.
static bool ShapeBase::isSelectable
 Disables selection of all instances of this type.
static bool GameBase::isSelectable
 Disables selection of all instances of this type.
static bool ConvexShape::isSelectable
 Disables selection of all instances of this type.
static bool SceneObject::isSelectable
 Disables selection of all instances of this type.
bool isWebDemo
float $pref::PhysicsDebris::lifetimeScale
 Scales how long PhysicsDebris will live before being removed.
int nameToID
 nameToID(object)
static bool PhysicsShape::noCorrections
 Determines if the shape will recieve corrections from the server or will instead be allowed to diverge.
static bool PhysicsShape::noSmoothing
 Determines if client-side shapes will attempt to smoothly transition to their new position after reciving a correction.
void physicsDebugDraw
 physicsDebugDraw( bool enable )
void physicsDestroy
 physicsDestroy()
void physicsDestroyWorld
 physicsDestroyWorld( String worldName )
float physicsGetTimeScale
 physicsGetTimeScale()
bool physicsInit
 physicsInit( [string library] )
bool physicsInitWorld
 physicsInitWorld( String worldName )
void physicsRestoreState
 physicsRestoreState()
void physicsSetTimeScale
 physicsSetTimeScale( F32 scale )
bool physicsSimulationEnabled
 physicsSimulationEnabled()
void physicsStartSimulation
 physicsStartSimulation( String worldName )
void physicsStopSimulation
 physicsStopSimulation( String worldName )
void physicsStoreState
 physicsStoreState()
bool physXRemoteDebuggerConnect
void physXRemoteDebuggerDisconnect
void queryAllServers
 queryAllServers(...);
void queryLanServers
 queryLanServers(...);
void queryMasterServer
 queryMasterServer(...);
void querySingleServer
 querySingleServer(address, flags);
void restartInstance
 restartInstance()
void sbmDumpStats
void sbmDumpStrings
int schedule
 schedule(time, refobject|0, command, <arg1...argN>)
bool setServerInfo
 setServerInfo(index);
bool setShadowManager
 string sShadowSystemName
string setShadowVizLight
void startHeartbeat
 startHeartbeat()
int startPrecisionTimer
 startPrecisionTimer() - Create and start a high resolution platform timer. Returns the timer id.
void stopHeartbeat
 stopHeartbeat();
int stopPrecisionTimer
 stopPrecisionTimer( S32 id ) - Stop and destroy timer with the passed id. Returns the elapsed milliseconds.
void stopServerQuery
 stopServerQuery()
string strToPlayerName
 strToPlayerName( string )
string TestFunction2Args
 testFunction(arg1, arg2)
string testJavaScriptBridge
 testBridge(arg1, arg2, arg3)
void tsUpdateImposterImages
 tsUpdateImposterImages( bool forceupdate )

Detailed Description


Function Documentation

void deleteDataBlocks (  ) 

Delete all the datablocks we've downloaded.

This is usually done in preparation of downloading a new set of datablocks, such as occurs on a mission change, but it's also good post-mission cleanup.

void preloadClientDataBlocks (  ) 

Preload all datablocks in client mode.

(Server parameter is set to false). This will take some time to complete.


Variable Documentation

aiAddPlayer( 'playerName'[, 'AIClassType'] );

void cancel

cancel(eventId)

void cancelAll

cancelAll(objectId): cancel pending events on the specified object. Events will be automatically cancelled if object is deleted.

UNDOCUMENTED!

UNDOCUMENTED!

Dumps all ProcessObjects in ServerProcessList and ClientProcessList to the console.

enableWinConsole(bool);

string eval

eval(consoleString)

getEventTimeLeft(scheduleId) Get the time left in ms until this event will trigger.

getJoystickAxes( instance )

getScheduleDuration(scheduleId);

getTimeSinceStart(scheduleId);

bool isDemo

UNDOCUMENTED!

isEventPending(scheduleId);

bool isObject

isObject(object)

bool TerrainBlock::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool InteriorInstance::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool ForestWindEmitter::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool Forest::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool TimeOfDay::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool Sun::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool SkyBox::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool ScatterSky::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool River::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from WaterObject.

bool MeshRoad::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool DecalRoad::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool WheeledVehicle::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from Vehicle.

bool FlyingVehicle::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from Vehicle.

bool AITurretShape::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from TurretShape.

bool TurretShape::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from Item.

Reimplemented in AITurretShape.

bool SFXEmitter::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool PxMultiActor::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool PhysicsShape::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool PhysicsForce::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool Precipitation::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool ParticleEmitterNode::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool Lightning::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool RenderMeshExample::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool TSStatic::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool Trigger::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool RigidShape::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from ShapeBase.

bool ProximityMine::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from Item.

bool Projectile::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool Prefab::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool Portal::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from Zone.

bool Zone::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

Reimplemented in Portal.

bool PhysicalZone::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool PathCamera::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from ShapeBase.

bool SpawnSphere::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from MissionMarker.

bool Item::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from ShapeBase.

Reimplemented in ProximityMine, TurretShape, and AITurretShape.

bool GroundPlane::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool Debris::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool Camera::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from ShapeBase.

bool AIPlayer::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from Player.

bool Player::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from ShapeBase.

Reimplemented in AIPlayer.

bool Marker::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool WaterPlane::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from WaterObject.

bool WaterBlock::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from WaterObject.

bool WaterObject::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

Reimplemented in WaterBlock, WaterPlane, and River.

bool CloudLayer::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool BasicClouds::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool HoverVehicle::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from Vehicle.

bool Vehicle::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from ShapeBase.

Reimplemented in HoverVehicle, FlyingVehicle, and WheeledVehicle.

bool SFXSpace::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool PxCloth::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool PhysicsDebris::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool Splash::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool ParticleEmitter::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool GroundCover::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool fxShapeReplicatedStatic::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool fxShapeReplicator::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool fxFoliageReplicator::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool Explosion::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

bool RenderShapeExample::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool RenderObjectExample::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool DecalManager::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool SpotLight::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from LightBase.

bool StaticShape::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from ShapeBase.

bool PointLight::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from LightBase.

bool LightBase::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

Reimplemented in PointLight, and SpotLight.

bool OcclusionVolume::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool WayPoint::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from MissionMarker.

bool MissionMarker::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from ShapeBase.

Reimplemented in WayPoint, and SpawnSphere.

bool ShapeBase::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from GameBase.

Reimplemented in MissionMarker, WayPoint, StaticShape, Vehicle, HoverVehicle, Player, AIPlayer, Camera, Item, SpawnSphere, PathCamera, ProximityMine, RigidShape, TurretShape, AITurretShape, FlyingVehicle, and WheeledVehicle.

bool ConvexShape::isRenderable [static, inherited]

Disables rendering of all instances of this type.

Reimplemented from SceneObject.

bool TerrainBlock::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool InteriorInstance::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool ForestWindEmitter::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool Forest::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool TimeOfDay::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool Sun::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool SkyBox::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool ScatterSky::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool River::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from WaterObject.

bool MeshRoad::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool DecalRoad::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool WheeledVehicle::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from Vehicle.

bool FlyingVehicle::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from Vehicle.

bool AITurretShape::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from TurretShape.

bool TurretShape::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from Item.

Reimplemented in AITurretShape.

bool SFXEmitter::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool PxMultiActor::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool PhysicsShape::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool PhysicsForce::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool Precipitation::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool ParticleEmitterNode::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool Lightning::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool RenderMeshExample::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool TSStatic::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool Trigger::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool RigidShape::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from ShapeBase.

bool ProximityMine::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from Item.

bool Projectile::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool Prefab::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool Portal::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from Zone.

bool Zone::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

Reimplemented in Portal.

bool PhysicalZone::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool PathCamera::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from ShapeBase.

bool SpawnSphere::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from MissionMarker.

bool Item::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from ShapeBase.

Reimplemented in ProximityMine, TurretShape, and AITurretShape.

bool GroundPlane::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool Debris::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool Camera::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from ShapeBase.

bool AIPlayer::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from Player.

bool Player::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from ShapeBase.

Reimplemented in AIPlayer.

bool Marker::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool WaterPlane::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from WaterObject.

bool WaterBlock::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from WaterObject.

bool WaterObject::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

Reimplemented in WaterBlock, WaterPlane, and River.

bool CloudLayer::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool BasicClouds::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool HoverVehicle::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from Vehicle.

bool Vehicle::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from ShapeBase.

Reimplemented in HoverVehicle, FlyingVehicle, and WheeledVehicle.

bool SFXSpace::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool PxCloth::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool PhysicsDebris::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool Splash::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool ParticleEmitter::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool GroundCover::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool fxShapeReplicatedStatic::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool fxShapeReplicator::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool fxFoliageReplicator::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool Explosion::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

bool RenderShapeExample::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool RenderObjectExample::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool DecalManager::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool SpotLight::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from LightBase.

bool StaticShape::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from ShapeBase.

bool PointLight::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from LightBase.

bool LightBase::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

Reimplemented in PointLight, and SpotLight.

bool OcclusionVolume::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool WayPoint::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from MissionMarker.

bool MissionMarker::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from ShapeBase.

Reimplemented in WayPoint, and SpawnSphere.

bool ShapeBase::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from GameBase.

Reimplemented in MissionMarker, WayPoint, StaticShape, Vehicle, HoverVehicle, Player, AIPlayer, Camera, Item, SpawnSphere, PathCamera, ProximityMine, RigidShape, TurretShape, AITurretShape, FlyingVehicle, and WheeledVehicle.

bool ConvexShape::isSelectable [static, inherited]

Disables selection of all instances of this type.

Reimplemented from SceneObject.

bool isWebDemo

UNDOCUMENTED!

float $pref::PhysicsDebris::lifetimeScale

Scales how long PhysicsDebris will live before being removed.

Note:
A value of 0 will disable PhysicsDebris entirely.
int nameToID

nameToID(object)

bool PhysicsShape::noCorrections [static, inherited]

Determines if the shape will recieve corrections from the server or will instead be allowed to diverge.

In the event that the client and server object positions/orientations differ and if this variable is true, the server will attempt to 'correct' the client object to keep it in sync. Otherwise, client and server objects may fall out of sync.

bool PhysicsShape::noSmoothing [static, inherited]

Determines if client-side shapes will attempt to smoothly transition to their new position after reciving a correction.

If true, shapes will immediately render at the position they are corrected to.

physicsDebugDraw( bool enable )

physicsDestroyWorld( String worldName )

physicsInit( [string library] )

physicsInitWorld( String worldName )

physicsSetTimeScale( F32 scale )

physicsStartSimulation( String worldName )

physicsStopSimulation( String worldName )

UNDOCUMENTED!

UNDOCUMENTED!

queryAllServers(...);

queryLanServers(...);

queryMasterServer(...);

querySingleServer(address, flags);

UNDOCUMENTED!

UNDOCUMENTED!

int schedule

schedule(time, refobject|0, command, <arg1...argN>)

setServerInfo(index);

string sShadowSystemName

UNDOCUMENTED!

startPrecisionTimer() - Create and start a high resolution platform timer. Returns the timer id.

stopPrecisionTimer( S32 id ) - Stop and destroy timer with the passed id. Returns the elapsed milliseconds.

strToPlayerName( string )

testFunction(arg1, arg2)

testBridge(arg1, arg2, arg3)

tsUpdateImposterImages( bool forceupdate )



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