|
UNDOCUMENTED
Functions | |
void | deleteDataBlocks () |
Delete all the datablocks we've downloaded. | |
void | preloadClientDataBlocks () |
Preload all datablocks in client mode. | |
Variables | |
int | aiAddPlayer |
aiAddPlayer( 'playerName'[, 'AIClassType'] ); | |
void | cancel |
cancel(eventId) | |
void | cancelAll |
cancelAll(objectId): cancel pending events on the specified object. Events will be automatically cancelled if object is deleted. | |
void | cancelServerQuery |
cancelServerQuery() | |
void | clearClientPaths |
void | clearServerPaths |
void | dumpProcessList |
Dumps all ProcessObjects in ServerProcessList and ClientProcessList to the console. | |
void | enableWinConsole |
enableWinConsole(bool); | |
string | eval |
eval(consoleString) | |
int | getEventTimeLeft |
getEventTimeLeft(scheduleId) Get the time left in ms until this event will trigger. | |
string | getJoystickAxes |
getJoystickAxes( instance ) | |
int | getMaxFrameAllocation |
getMaxFrameAllocation(); | |
int | getScheduleDuration |
getScheduleDuration(scheduleId); | |
int | getServerCount |
getServerCount(); | |
int | getTimeSinceStart |
getTimeSinceStart(scheduleId); | |
string | getUserDataDirectory |
getUserDataDirectory() | |
string | getUserHomeDirectory |
getUserHomeDirectory() | |
bool | isDemo |
bool | isEventPending |
isEventPending(scheduleId); | |
bool | isJoystickDetected |
isJoystickDetected() | |
bool | isKoreanBuild |
isKoreanBuild() | |
bool | isObject |
isObject(object) | |
static bool | TerrainBlock::isRenderable |
Disables rendering of all instances of this type. | |
static bool | InteriorInstance::isRenderable |
Disables rendering of all instances of this type. | |
static bool | ForestWindEmitter::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Forest::isRenderable |
Disables rendering of all instances of this type. | |
static bool | TimeOfDay::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Sun::isRenderable |
Disables rendering of all instances of this type. | |
static bool | SkyBox::isRenderable |
Disables rendering of all instances of this type. | |
static bool | ScatterSky::isRenderable |
Disables rendering of all instances of this type. | |
static bool | River::isRenderable |
Disables rendering of all instances of this type. | |
static bool | MeshRoad::isRenderable |
Disables rendering of all instances of this type. | |
static bool | DecalRoad::isRenderable |
Disables rendering of all instances of this type. | |
static bool | WheeledVehicle::isRenderable |
Disables rendering of all instances of this type. | |
static bool | FlyingVehicle::isRenderable |
Disables rendering of all instances of this type. | |
static bool | AITurretShape::isRenderable |
Disables rendering of all instances of this type. | |
static bool | TurretShape::isRenderable |
Disables rendering of all instances of this type. | |
static bool | SFXEmitter::isRenderable |
Disables rendering of all instances of this type. | |
static bool | PxMultiActor::isRenderable |
Disables rendering of all instances of this type. | |
static bool | PhysicsShape::isRenderable |
Disables rendering of all instances of this type. | |
static bool | PhysicsForce::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Precipitation::isRenderable |
Disables rendering of all instances of this type. | |
static bool | ParticleEmitterNode::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Lightning::isRenderable |
Disables rendering of all instances of this type. | |
static bool | RenderMeshExample::isRenderable |
Disables rendering of all instances of this type. | |
static bool | TSStatic::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Trigger::isRenderable |
Disables rendering of all instances of this type. | |
static bool | RigidShape::isRenderable |
Disables rendering of all instances of this type. | |
static bool | ProximityMine::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Projectile::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Prefab::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Portal::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Zone::isRenderable |
Disables rendering of all instances of this type. | |
static bool | PhysicalZone::isRenderable |
Disables rendering of all instances of this type. | |
static bool | PathCamera::isRenderable |
Disables rendering of all instances of this type. | |
static bool | SpawnSphere::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Item::isRenderable |
Disables rendering of all instances of this type. | |
static bool | GroundPlane::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Debris::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Camera::isRenderable |
Disables rendering of all instances of this type. | |
static bool | AIPlayer::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Player::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Marker::isRenderable |
Disables rendering of all instances of this type. | |
static bool | WaterPlane::isRenderable |
Disables rendering of all instances of this type. | |
static bool | WaterBlock::isRenderable |
Disables rendering of all instances of this type. | |
static bool | WaterObject::isRenderable |
Disables rendering of all instances of this type. | |
static bool | CloudLayer::isRenderable |
Disables rendering of all instances of this type. | |
static bool | BasicClouds::isRenderable |
Disables rendering of all instances of this type. | |
static bool | HoverVehicle::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Vehicle::isRenderable |
Disables rendering of all instances of this type. | |
static bool | SFXSpace::isRenderable |
Disables rendering of all instances of this type. | |
static bool | PxCloth::isRenderable |
Disables rendering of all instances of this type. | |
static bool | PhysicsDebris::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Splash::isRenderable |
Disables rendering of all instances of this type. | |
static bool | ParticleEmitter::isRenderable |
Disables rendering of all instances of this type. | |
static bool | GroundCover::isRenderable |
Disables rendering of all instances of this type. | |
static bool | fxShapeReplicatedStatic::isRenderable |
Disables rendering of all instances of this type. | |
static bool | fxShapeReplicator::isRenderable |
Disables rendering of all instances of this type. | |
static bool | fxFoliageReplicator::isRenderable |
Disables rendering of all instances of this type. | |
static bool | Explosion::isRenderable |
Disables rendering of all instances of this type. | |
static bool | RenderShapeExample::isRenderable |
Disables rendering of all instances of this type. | |
static bool | RenderObjectExample::isRenderable |
Disables rendering of all instances of this type. | |
static bool | DecalManager::isRenderable |
Disables rendering of all instances of this type. | |
static bool | SpotLight::isRenderable |
Disables rendering of all instances of this type. | |
static bool | StaticShape::isRenderable |
Disables rendering of all instances of this type. | |
static bool | PointLight::isRenderable |
Disables rendering of all instances of this type. | |
static bool | LightBase::isRenderable |
Disables rendering of all instances of this type. | |
static bool | OcclusionVolume::isRenderable |
Disables rendering of all instances of this type. | |
static bool | WayPoint::isRenderable |
Disables rendering of all instances of this type. | |
static bool | MissionMarker::isRenderable |
Disables rendering of all instances of this type. | |
static bool | ShapeBase::isRenderable |
Disables rendering of all instances of this type. | |
static bool | GameBase::isRenderable |
Disables rendering of all instances of this type. | |
static bool | ConvexShape::isRenderable |
Disables rendering of all instances of this type. | |
static bool | SceneObject::isRenderable |
Disables rendering of all instances of this type. | |
static bool | TerrainBlock::isSelectable |
Disables selection of all instances of this type. | |
static bool | InteriorInstance::isSelectable |
Disables selection of all instances of this type. | |
static bool | ForestWindEmitter::isSelectable |
Disables selection of all instances of this type. | |
static bool | Forest::isSelectable |
Disables selection of all instances of this type. | |
static bool | TimeOfDay::isSelectable |
Disables selection of all instances of this type. | |
static bool | Sun::isSelectable |
Disables selection of all instances of this type. | |
static bool | SkyBox::isSelectable |
Disables selection of all instances of this type. | |
static bool | ScatterSky::isSelectable |
Disables selection of all instances of this type. | |
static bool | River::isSelectable |
Disables selection of all instances of this type. | |
static bool | MeshRoad::isSelectable |
Disables selection of all instances of this type. | |
static bool | DecalRoad::isSelectable |
Disables selection of all instances of this type. | |
static bool | WheeledVehicle::isSelectable |
Disables selection of all instances of this type. | |
static bool | FlyingVehicle::isSelectable |
Disables selection of all instances of this type. | |
static bool | AITurretShape::isSelectable |
Disables selection of all instances of this type. | |
static bool | TurretShape::isSelectable |
Disables selection of all instances of this type. | |
static bool | SFXEmitter::isSelectable |
Disables selection of all instances of this type. | |
static bool | PxMultiActor::isSelectable |
Disables selection of all instances of this type. | |
static bool | PhysicsShape::isSelectable |
Disables selection of all instances of this type. | |
static bool | PhysicsForce::isSelectable |
Disables selection of all instances of this type. | |
static bool | Precipitation::isSelectable |
Disables selection of all instances of this type. | |
static bool | ParticleEmitterNode::isSelectable |
Disables selection of all instances of this type. | |
static bool | Lightning::isSelectable |
Disables selection of all instances of this type. | |
static bool | RenderMeshExample::isSelectable |
Disables selection of all instances of this type. | |
static bool | TSStatic::isSelectable |
Disables selection of all instances of this type. | |
static bool | Trigger::isSelectable |
Disables selection of all instances of this type. | |
static bool | RigidShape::isSelectable |
Disables selection of all instances of this type. | |
static bool | ProximityMine::isSelectable |
Disables selection of all instances of this type. | |
static bool | Projectile::isSelectable |
Disables selection of all instances of this type. | |
static bool | Prefab::isSelectable |
Disables selection of all instances of this type. | |
static bool | Portal::isSelectable |
Disables selection of all instances of this type. | |
static bool | Zone::isSelectable |
Disables selection of all instances of this type. | |
static bool | PhysicalZone::isSelectable |
Disables selection of all instances of this type. | |
static bool | PathCamera::isSelectable |
Disables selection of all instances of this type. | |
static bool | SpawnSphere::isSelectable |
Disables selection of all instances of this type. | |
static bool | Item::isSelectable |
Disables selection of all instances of this type. | |
static bool | GroundPlane::isSelectable |
Disables selection of all instances of this type. | |
static bool | Debris::isSelectable |
Disables selection of all instances of this type. | |
static bool | Camera::isSelectable |
Disables selection of all instances of this type. | |
static bool | AIPlayer::isSelectable |
Disables selection of all instances of this type. | |
static bool | Player::isSelectable |
Disables selection of all instances of this type. | |
static bool | Marker::isSelectable |
Disables selection of all instances of this type. | |
static bool | WaterPlane::isSelectable |
Disables selection of all instances of this type. | |
static bool | WaterBlock::isSelectable |
Disables selection of all instances of this type. | |
static bool | WaterObject::isSelectable |
Disables selection of all instances of this type. | |
static bool | CloudLayer::isSelectable |
Disables selection of all instances of this type. | |
static bool | BasicClouds::isSelectable |
Disables selection of all instances of this type. | |
static bool | HoverVehicle::isSelectable |
Disables selection of all instances of this type. | |
static bool | Vehicle::isSelectable |
Disables selection of all instances of this type. | |
static bool | SFXSpace::isSelectable |
Disables selection of all instances of this type. | |
static bool | PxCloth::isSelectable |
Disables selection of all instances of this type. | |
static bool | PhysicsDebris::isSelectable |
Disables selection of all instances of this type. | |
static bool | Splash::isSelectable |
Disables selection of all instances of this type. | |
static bool | ParticleEmitter::isSelectable |
Disables selection of all instances of this type. | |
static bool | GroundCover::isSelectable |
Disables selection of all instances of this type. | |
static bool | fxShapeReplicatedStatic::isSelectable |
Disables selection of all instances of this type. | |
static bool | fxShapeReplicator::isSelectable |
Disables selection of all instances of this type. | |
static bool | fxFoliageReplicator::isSelectable |
Disables selection of all instances of this type. | |
static bool | Explosion::isSelectable |
Disables selection of all instances of this type. | |
static bool | RenderShapeExample::isSelectable |
Disables selection of all instances of this type. | |
static bool | RenderObjectExample::isSelectable |
Disables selection of all instances of this type. | |
static bool | DecalManager::isSelectable |
Disables selection of all instances of this type. | |
static bool | SpotLight::isSelectable |
Disables selection of all instances of this type. | |
static bool | StaticShape::isSelectable |
Disables selection of all instances of this type. | |
static bool | PointLight::isSelectable |
Disables selection of all instances of this type. | |
static bool | LightBase::isSelectable |
Disables selection of all instances of this type. | |
static bool | OcclusionVolume::isSelectable |
Disables selection of all instances of this type. | |
static bool | WayPoint::isSelectable |
Disables selection of all instances of this type. | |
static bool | MissionMarker::isSelectable |
Disables selection of all instances of this type. | |
static bool | ShapeBase::isSelectable |
Disables selection of all instances of this type. | |
static bool | GameBase::isSelectable |
Disables selection of all instances of this type. | |
static bool | ConvexShape::isSelectable |
Disables selection of all instances of this type. | |
static bool | SceneObject::isSelectable |
Disables selection of all instances of this type. | |
bool | isWebDemo |
float | $pref::PhysicsDebris::lifetimeScale |
Scales how long PhysicsDebris will live before being removed. | |
int | nameToID |
nameToID(object) | |
static bool | PhysicsShape::noCorrections |
Determines if the shape will recieve corrections from the server or will instead be allowed to diverge. | |
static bool | PhysicsShape::noSmoothing |
Determines if client-side shapes will attempt to smoothly transition to their new position after reciving a correction. | |
void | physicsDebugDraw |
physicsDebugDraw( bool enable ) | |
void | physicsDestroy |
physicsDestroy() | |
void | physicsDestroyWorld |
physicsDestroyWorld( String worldName ) | |
float | physicsGetTimeScale |
physicsGetTimeScale() | |
bool | physicsInit |
physicsInit( [string library] ) | |
bool | physicsInitWorld |
physicsInitWorld( String worldName ) | |
void | physicsRestoreState |
physicsRestoreState() | |
void | physicsSetTimeScale |
physicsSetTimeScale( F32 scale ) | |
bool | physicsSimulationEnabled |
physicsSimulationEnabled() | |
void | physicsStartSimulation |
physicsStartSimulation( String worldName ) | |
void | physicsStopSimulation |
physicsStopSimulation( String worldName ) | |
void | physicsStoreState |
physicsStoreState() | |
bool | physXRemoteDebuggerConnect |
void | physXRemoteDebuggerDisconnect |
void | queryAllServers |
queryAllServers(...); | |
void | queryLanServers |
queryLanServers(...); | |
void | queryMasterServer |
queryMasterServer(...); | |
void | querySingleServer |
querySingleServer(address, flags); | |
void | restartInstance |
restartInstance() | |
void | sbmDumpStats |
void | sbmDumpStrings |
int | schedule |
schedule(time, refobject|0, command, <arg1...argN>) | |
bool | setServerInfo |
setServerInfo(index); | |
bool | setShadowManager |
string sShadowSystemName | |
string | setShadowVizLight |
void | startHeartbeat |
startHeartbeat() | |
int | startPrecisionTimer |
startPrecisionTimer() - Create and start a high resolution platform timer. Returns the timer id. | |
void | stopHeartbeat |
stopHeartbeat(); | |
int | stopPrecisionTimer |
stopPrecisionTimer( S32 id ) - Stop and destroy timer with the passed id. Returns the elapsed milliseconds. | |
void | stopServerQuery |
stopServerQuery() | |
string | strToPlayerName |
strToPlayerName( string ) | |
string | TestFunction2Args |
testFunction(arg1, arg2) | |
string | testJavaScriptBridge |
testBridge(arg1, arg2, arg3) | |
void | tsUpdateImposterImages |
tsUpdateImposterImages( bool forceupdate ) |
Detailed Description
Function Documentation
void deleteDataBlocks | ( | ) |
Delete all the datablocks we've downloaded.
This is usually done in preparation of downloading a new set of datablocks, such as occurs on a mission change, but it's also good post-mission cleanup.
void preloadClientDataBlocks | ( | ) |
Preload all datablocks in client mode.
(Server parameter is set to false). This will take some time to complete.
Variable Documentation
int aiAddPlayer |
aiAddPlayer( 'playerName'[, 'AIClassType'] );
void cancel |
cancel(eventId)
void cancelAll |
cancelAll(objectId): cancel pending events on the specified object. Events will be automatically cancelled if object is deleted.
void clearClientPaths |
UNDOCUMENTED!
void clearServerPaths |
UNDOCUMENTED!
void dumpProcessList |
Dumps all ProcessObjects in ServerProcessList and ClientProcessList to the console.
void enableWinConsole |
enableWinConsole(bool);
string eval |
eval(consoleString)
int getEventTimeLeft |
getEventTimeLeft(scheduleId) Get the time left in ms until this event will trigger.
string getJoystickAxes |
getJoystickAxes( instance )
getScheduleDuration(scheduleId);
getTimeSinceStart(scheduleId);
bool isDemo |
UNDOCUMENTED!
bool isEventPending |
isEventPending(scheduleId);
bool isObject |
isObject(object)
bool TerrainBlock::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool InteriorInstance::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool ForestWindEmitter::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Forest::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool TimeOfDay::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Sun::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool SkyBox::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool ScatterSky::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool River::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from WaterObject.
bool MeshRoad::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool DecalRoad::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool WheeledVehicle::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from Vehicle.
bool FlyingVehicle::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from Vehicle.
bool AITurretShape::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from TurretShape.
bool TurretShape::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from Item.
Reimplemented in AITurretShape.
bool SFXEmitter::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool PxMultiActor::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool PhysicsShape::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool PhysicsForce::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Precipitation::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool ParticleEmitterNode::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool Lightning::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool RenderMeshExample::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool TSStatic::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Trigger::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool RigidShape::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from ShapeBase.
bool ProximityMine::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from Item.
bool Projectile::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool Prefab::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Portal::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from Zone.
bool Zone::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
Reimplemented in Portal.
bool PhysicalZone::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool PathCamera::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from ShapeBase.
bool SpawnSphere::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from MissionMarker.
bool Item::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from ShapeBase.
Reimplemented in ProximityMine, TurretShape, and AITurretShape.
bool GroundPlane::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Debris::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool Camera::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from ShapeBase.
bool AIPlayer::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from Player.
bool Player::isRenderable [static, inherited] |
bool Marker::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool WaterPlane::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from WaterObject.
bool WaterBlock::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from WaterObject.
bool WaterObject::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
Reimplemented in WaterBlock, WaterPlane, and River.
bool CloudLayer::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool BasicClouds::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool HoverVehicle::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from Vehicle.
bool Vehicle::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from ShapeBase.
Reimplemented in HoverVehicle, FlyingVehicle, and WheeledVehicle.
bool SFXSpace::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool PxCloth::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool PhysicsDebris::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool Splash::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool ParticleEmitter::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool GroundCover::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool fxShapeReplicatedStatic::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool fxShapeReplicator::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool fxFoliageReplicator::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Explosion::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool RenderShapeExample::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool RenderObjectExample::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool DecalManager::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool SpotLight::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from LightBase.
bool StaticShape::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from ShapeBase.
bool PointLight::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from LightBase.
bool LightBase::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
Reimplemented in PointLight, and SpotLight.
bool OcclusionVolume::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool WayPoint::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from MissionMarker.
bool MissionMarker::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from ShapeBase.
Reimplemented in WayPoint, and SpawnSphere.
bool ShapeBase::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
Reimplemented in MissionMarker, WayPoint, StaticShape, Vehicle, HoverVehicle, Player, AIPlayer, Camera, Item, SpawnSphere, PathCamera, ProximityMine, RigidShape, TurretShape, AITurretShape, FlyingVehicle, and WheeledVehicle.
bool GameBase::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
Reimplemented in ShapeBase, MissionMarker, WayPoint, StaticShape, Explosion, ParticleEmitter, Splash, PhysicsDebris, PxCloth, Vehicle, HoverVehicle, Player, AIPlayer, Camera, Debris, Item, SpawnSphere, PathCamera, Projectile, ProximityMine, RigidShape, Trigger, Lightning, ParticleEmitterNode, Precipitation, PhysicsShape, PxMultiActor, TurretShape, AITurretShape, FlyingVehicle, and WheeledVehicle.
bool ConvexShape::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool SceneObject::isRenderable [static, inherited] |
Disables rendering of all instances of this type.
Reimplemented in ConvexShape, GameBase, ShapeBase, MissionMarker, WayPoint, OcclusionVolume, LightBase, PointLight, StaticShape, SpotLight, DecalManager, RenderObjectExample, RenderShapeExample, Explosion, fxFoliageReplicator, fxShapeReplicator, fxShapeReplicatedStatic, GroundCover, ParticleEmitter, Splash, PhysicsDebris, PxCloth, SFXSpace, Vehicle, HoverVehicle, BasicClouds, CloudLayer, WaterObject, WaterBlock, WaterPlane, Marker, Player, AIPlayer, Camera, Debris, GroundPlane, Item, SpawnSphere, PathCamera, PhysicalZone, Zone, Portal, Prefab, Projectile, ProximityMine, RigidShape, Trigger, TSStatic, RenderMeshExample, Lightning, ParticleEmitterNode, Precipitation, PhysicsForce, PhysicsShape, PxMultiActor, SFXEmitter, TurretShape, AITurretShape, FlyingVehicle, WheeledVehicle, DecalRoad, MeshRoad, River, ScatterSky, SkyBox, Sun, TimeOfDay, Forest, ForestWindEmitter, InteriorInstance, and TerrainBlock.
bool TerrainBlock::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool InteriorInstance::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool ForestWindEmitter::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool Forest::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool TimeOfDay::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool Sun::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool SkyBox::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool ScatterSky::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool River::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from WaterObject.
bool MeshRoad::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool DecalRoad::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool WheeledVehicle::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from Vehicle.
bool FlyingVehicle::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from Vehicle.
bool AITurretShape::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from TurretShape.
bool TurretShape::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from Item.
Reimplemented in AITurretShape.
bool SFXEmitter::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool PxMultiActor::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool PhysicsShape::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool PhysicsForce::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool Precipitation::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool ParticleEmitterNode::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool Lightning::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool RenderMeshExample::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool TSStatic::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool Trigger::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool RigidShape::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from ShapeBase.
bool ProximityMine::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from Item.
bool Projectile::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool Prefab::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool Portal::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from Zone.
bool Zone::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
Reimplemented in Portal.
bool PhysicalZone::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool PathCamera::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from ShapeBase.
bool SpawnSphere::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from MissionMarker.
bool Item::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from ShapeBase.
Reimplemented in ProximityMine, TurretShape, and AITurretShape.
bool GroundPlane::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool Debris::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool Camera::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from ShapeBase.
bool AIPlayer::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from Player.
bool Player::isSelectable [static, inherited] |
bool Marker::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool WaterPlane::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from WaterObject.
bool WaterBlock::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from WaterObject.
bool WaterObject::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
Reimplemented in WaterBlock, WaterPlane, and River.
bool CloudLayer::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool BasicClouds::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool HoverVehicle::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from Vehicle.
bool Vehicle::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from ShapeBase.
Reimplemented in HoverVehicle, FlyingVehicle, and WheeledVehicle.
bool SFXSpace::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool PxCloth::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool PhysicsDebris::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool Splash::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool ParticleEmitter::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool GroundCover::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool fxShapeReplicatedStatic::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool fxShapeReplicator::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool fxFoliageReplicator::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool Explosion::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
bool RenderShapeExample::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool RenderObjectExample::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool DecalManager::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool SpotLight::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from LightBase.
bool StaticShape::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from ShapeBase.
bool PointLight::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from LightBase.
bool LightBase::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
Reimplemented in PointLight, and SpotLight.
bool OcclusionVolume::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool WayPoint::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from MissionMarker.
bool MissionMarker::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from ShapeBase.
Reimplemented in WayPoint, and SpawnSphere.
bool ShapeBase::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
Reimplemented in MissionMarker, WayPoint, StaticShape, Vehicle, HoverVehicle, Player, AIPlayer, Camera, Item, SpawnSphere, PathCamera, ProximityMine, RigidShape, TurretShape, AITurretShape, FlyingVehicle, and WheeledVehicle.
bool GameBase::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
Reimplemented in ShapeBase, MissionMarker, WayPoint, StaticShape, Explosion, ParticleEmitter, Splash, PhysicsDebris, PxCloth, Vehicle, HoverVehicle, Player, AIPlayer, Camera, Debris, Item, SpawnSphere, PathCamera, Projectile, ProximityMine, RigidShape, Trigger, Lightning, ParticleEmitterNode, Precipitation, PhysicsShape, PxMultiActor, TurretShape, AITurretShape, FlyingVehicle, and WheeledVehicle.
bool ConvexShape::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
bool SceneObject::isSelectable [static, inherited] |
Disables selection of all instances of this type.
Reimplemented in ConvexShape, GameBase, ShapeBase, MissionMarker, WayPoint, OcclusionVolume, LightBase, PointLight, StaticShape, SpotLight, DecalManager, RenderObjectExample, RenderShapeExample, Explosion, fxFoliageReplicator, fxShapeReplicator, fxShapeReplicatedStatic, GroundCover, ParticleEmitter, Splash, PhysicsDebris, PxCloth, SFXSpace, Vehicle, HoverVehicle, BasicClouds, CloudLayer, WaterObject, WaterBlock, WaterPlane, Marker, Player, AIPlayer, Camera, Debris, GroundPlane, Item, SpawnSphere, PathCamera, PhysicalZone, Zone, Portal, Prefab, Projectile, ProximityMine, RigidShape, Trigger, TSStatic, RenderMeshExample, Lightning, ParticleEmitterNode, Precipitation, PhysicsForce, PhysicsShape, PxMultiActor, SFXEmitter, TurretShape, AITurretShape, FlyingVehicle, WheeledVehicle, DecalRoad, MeshRoad, River, ScatterSky, SkyBox, Sun, TimeOfDay, Forest, ForestWindEmitter, InteriorInstance, and TerrainBlock.
bool isWebDemo |
UNDOCUMENTED!
float $pref::PhysicsDebris::lifetimeScale |
Scales how long PhysicsDebris will live before being removed.
- Note:
- A value of 0 will disable PhysicsDebris entirely.
int nameToID |
nameToID(object)
bool PhysicsShape::noCorrections [static, inherited] |
Determines if the shape will recieve corrections from the server or will instead be allowed to diverge.
In the event that the client and server object positions/orientations differ and if this variable is true, the server will attempt to 'correct' the client object to keep it in sync. Otherwise, client and server objects may fall out of sync.
bool PhysicsShape::noSmoothing [static, inherited] |
Determines if client-side shapes will attempt to smoothly transition to their new position after reciving a correction.
If true, shapes will immediately render at the position they are corrected to.
void physicsDebugDraw |
physicsDebugDraw( bool enable )
void physicsDestroyWorld |
physicsDestroyWorld( String worldName )
bool physicsInit |
physicsInit( [string library] )
bool physicsInitWorld |
physicsInitWorld( String worldName )
void physicsSetTimeScale |
physicsSetTimeScale( F32 scale )
physicsStartSimulation( String worldName )
physicsStopSimulation( String worldName )
UNDOCUMENTED!
UNDOCUMENTED!
void queryAllServers |
queryAllServers(...);
void queryLanServers |
queryLanServers(...);
void queryMasterServer |
queryMasterServer(...);
void querySingleServer |
querySingleServer(address, flags);
void sbmDumpStats |
UNDOCUMENTED!
void sbmDumpStrings |
UNDOCUMENTED!
int schedule |
schedule(time, refobject|0, command, <arg1...argN>)
bool setServerInfo |
setServerInfo(index);
bool setShadowManager |
string sShadowSystemName
string setShadowVizLight |
UNDOCUMENTED!
startPrecisionTimer() - Create and start a high resolution platform timer. Returns the timer id.
void stopHeartbeat |
stopPrecisionTimer( S32 id ) - Stop and destroy timer with the passed id. Returns the elapsed milliseconds.
string strToPlayerName |
strToPlayerName( string )
string TestFunction2Args |
testFunction(arg1, arg2)
string testJavaScriptBridge |
testBridge(arg1, arg2, arg3)
tsUpdateImposterImages( bool forceupdate )