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Explosion Class Reference
[Special Effects]
The emitter for an explosion effect, with properties defined by a ExplosionData object. More...
Inheritance diagram for Explosion:

Static Public Attributes | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
Detailed Description
The emitter for an explosion effect, with properties defined by a ExplosionData object.
The object will initiate the explosion effects automatically after being added to the simulation.
- Example:
datablock ExplosionData( GrenadeSubExplosion ) { offset = 0.25; emitter[0] = GrenadeExpSparkEmitter; lightStartRadius = 4.0; lightEndRadius = 0.0; lightStartColor = "0.9 0.7 0.7"; lightEndColor = "0.9 0.7 0.7"; lightStartBrightness = 2.0; lightEndBrightness = 0.0; }; datablock ExplosionData( GrenadeLauncherExplosion ) { soundProfile = GrenadeLauncherExplosionSound; lifeTimeMS = 400; // Quick flash, short burn, and moderate dispersal // Volume particles particleEmitter = GrenadeExpFireEmitter; particleDensity = 75; particleRadius = 2.25; // Point emission emitter[0] = GrenadeExpDustEmitter; emitter[1] = GrenadeExpSparksEmitter; emitter[2] = GrenadeExpSmokeEmitter; // Sub explosion objects subExplosion[0] = GrenadeSubExplosion; // Camera Shaking shakeCamera = true; camShakeFreq = "10.0 11.0 9.0"; camShakeAmp = "15.0 15.0 15.0"; camShakeDuration = 1.5; camShakeRadius = 20; // Exploding debris debris = GrenadeDebris; debrisThetaMin = 10; debrisThetaMax = 60; debrisNum = 4; debrisNumVariance = 2; debrisVelocity = 25; debrisVelocityVariance = 5; lightStartRadius = 4.0; lightEndRadius = 0.0; lightStartColor = "1.0 1.0 1.0"; lightEndColor = "1.0 1.0 1.0"; lightStartBrightness = 4.0; lightEndBrightness = 0.0; lightNormalOffset = 2.0; }; function createExplosion() { // Create a new explosion - it will explode automatically %pos = "0 0 100"; %obj = new Explosion() { position = %pos; dataBlock = GrenadeLauncherExplosion; }; } // schedule an explosion schedule(1000, 0, createExplosion);
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