Torque 3D - Script Manual: FlyingVehicleData Class Reference

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FlyingVehicleData Class Reference
[Vehicles]

Defines the properties of a FlyingVehicle. More...

Inheritance diagram for FlyingVehicleData:

List of all members.

Public Attributes

float autoAngularForce
 Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed.
float autoInputDamping
 Scale factor applied to steering input if speed is less than maxAutoSpeed to.improve handling at very low speeds.
float autoLinearForce
 Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed.
ParticleEmitterData backwardJetEmitter
 Emitter to generate particles for backward jet thrust.
float createHoverHeight
 The vehicle's height off the ground when useCreateHeight is active.
ParticleEmitterData downJetEmitter
 Emitter to generate particles for downward jet thrust.
SFXProfile engineSound
 Looping engine sound.
ParticleEmitterData forwardJetEmitter
 Emitter to generate particles for forward jet thrust.
float horizontalSurfaceForce
 Damping force in the opposite direction to sideways velocity.
float hoverHeight
 The vehicle's height off the ground when at rest.
SFXProfile jetSound
 Looping sound to play while the vehicle is jetting.
float maneuveringForce
 Maximum X and Y (horizontal plane) maneuvering force.
float maxAutoSpeed
 Maximum speed for automatic vehicle control assistance - vehicles travelling at speeds above this value do not get control assitance.
float minTrailSpeed
 Minimum speed at which to start generating contrail particles.
float rollForce
 Damping torque against rolling maneuvers (rotation about the y-axis), proportional to linear velocity.
float rotationalDrag
 Rotational drag factor (slows vehicle rotation speed in all axes).
float steeringForce
 Maximum X and Z (sideways and vertical) steering force.
float steeringRollForce
 Roll force induced by sideways steering input value (controls how much the vehicle rolls when turning).
ParticleEmitterData trailEmitter
 Emitter to generate contrail particles from model nodes contrail0 - contrail3.
float verticalSurfaceForce
 Damping force in the opposite direction to vertical velocity.
float vertThrustMultiple
 Multiplier applied to the jetForce (defined in VehicleData) when thrusting vertically.

Detailed Description

Defines the properties of a FlyingVehicle.


Member Data Documentation

Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed.

The torque is inversely proportional to vehicle speed.

Scale factor applied to steering input if speed is less than maxAutoSpeed to.improve handling at very low speeds.

Smaller values make steering less sensitive.

Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed.

The force is inversely proportional to vehicle speed.

Emitter to generate particles for backward jet thrust.

Backward jet thrust particles are emitted from model nodes JetNozzleX and JetNozzleY.

The vehicle's height off the ground when useCreateHeight is active.

This can help avoid problems with spawning the vehicle.

Emitter to generate particles for downward jet thrust.

Downward jet thrust particles are emitted from model nodes JetNozzle2 and JetNozzle3.

Emitter to generate particles for forward jet thrust.

Forward jet thrust particles are emitted from model nodes JetNozzle0 and JetNozzle1.

Damping force in the opposite direction to sideways velocity.

Provides "bite" into the wind for climbing/diving and turning).

The vehicle's height off the ground when at rest.

Looping sound to play while the vehicle is jetting.

Maximum X and Y (horizontal plane) maneuvering force.

The actual force applied depends on the current thrust.

Maximum speed for automatic vehicle control assistance - vehicles travelling at speeds above this value do not get control assitance.

Minimum speed at which to start generating contrail particles.

Damping torque against rolling maneuvers (rotation about the y-axis), proportional to linear velocity.

Acts to adjust roll to a stable position over time as the vehicle moves.

Rotational drag factor (slows vehicle rotation speed in all axes).

Maximum X and Z (sideways and vertical) steering force.

The actual force applied depends on the current steering input.

Roll force induced by sideways steering input value (controls how much the vehicle rolls when turning).

Emitter to generate contrail particles from model nodes contrail0 - contrail3.

Damping force in the opposite direction to vertical velocity.

Controls side slip; lower numbers give more slide.

Multiplier applied to the jetForce (defined in VehicleData) when thrusting vertically.



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