Torque 3D - Script Manual: PostEffect Class Reference

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PostEffect Class Reference
[Rendering]

A fullscreen shader effect. More...

Inheritance diagram for PostEffect:

List of all members.

Public Member Functions

void clearShaderMacros ()
 Remove all shader macros.
void disable ()
 Disables the effect.
String dumpShaderDisassembly ()
 Dumps this PostEffect shader's disassembly to a temporary text file.
void enable ()
 Enables the effect.
float getAspectRatio ()
bool isEnabled ()
void reload ()
 Reloads the effect shader and textures.
void removeShaderMacro (string key)
 Remove a shader macro. This will usually be called within the preProcess callback.
void setShaderConst (string name, string value)
 Sets the value of a uniform defined in the shader. This will usually be called within the setShaderConsts callback. Array type constants are not supported.
void setShaderMacro (string key, string value="")
 Adds a macro to the effect's shader or sets an existing one's value. This will usually be called within the onAdd or preProcess callback.
void setTexture (int index, string filePath)
 This is used to set the texture file and load the texture on a running effect. If the texture file is not different from the current file nothing is changed. If the texture cannot be found a null texture is assigned.
bool toggle ()
 Toggles the effect between enabled / disabled.
Callbacks

void onAdd ()
 Called when this object is first created and registered.
void onDisabled ()
 Called when this effect becomes disabled.
bool onEnabled ()
 Called when this effect becomes enabled. If the user returns false from this callback the effect will not be enabled.
void preProcess ()
 Called when an effect is processed but before textures are bound. This allows the user to change texture related paramaters or macros at runtime.
void setShaderConsts ()
 Called immediate before processing this effect. This is the user's chance to set the value of shader uniforms (constants).

Public Attributes

bool allowReflectPass
 Is this effect processed during reflection render passes.
bool isEnabled
 Is the effect on.
bool oneFrameOnly
 Allows you to turn on a PostEffect for only a single frame.
bool onThisFrame
 Allows you to turn on a PostEffect for only a single frame.
string renderBin
 Name of a renderBin, used if renderTime is PFXBeforeBin or PFXAfterBin.
float renderPriority
 PostEffects are processed in DESCENDING order of renderPriority if more than one has the same renderBin/Time.
PFXRenderTime renderTime
 When to process this effect during the frame.
string shader
 Name of a GFXShaderData for this effect.
bool skip
 Skip processing of this PostEffect and its children even if its parent is enabled. Parent and sibling PostEffects in the chain are still processed.
GFXStateBlockData stateBlock
 Name of a GFXStateBlockData for this effect.
string target
 String identifier of this effect's target texture.
PFXTargetClear targetClear
 Describes when the target texture should be cleared.
ColorF targetClearColor
 Color to which the target texture is cleared before rendering.
string targetDepthStencil
 Optional string identifier for this effect's target depth/stencil texture.
GFXFormat targetFormat
 Format of the target texture, not applicable if writing to the backbuffer.
Point2F targetScale
 If targetSize is zero this is used to set a relative size from the current target.
Point2I targetSize
 If non-zero this is used as the absolute target size.
filename texture [6]
 Input textures to this effect ( samplers ).

Detailed Description

A fullscreen shader effect.

PFXTextureIdentifiers


Member Function Documentation

void PostEffect::clearShaderMacros (  ) 

Remove all shader macros.

void PostEffect::disable (  ) 

Disables the effect.

String PostEffect::dumpShaderDisassembly (  ) 

Dumps this PostEffect shader's disassembly to a temporary text file.

Returns:
Full path to the dumped file or an empty string if failed.
void PostEffect::enable (  ) 

Enables the effect.

float PostEffect::getAspectRatio (  ) 
Returns:
Width over height of the backbuffer.
bool PostEffect::isEnabled (  ) 
Returns:
True if the effect is enabled.
void PostEffect::onAdd (  ) 

Called when this object is first created and registered.

void PostEffect::onDisabled (  ) 

Called when this effect becomes disabled.

bool PostEffect::onEnabled (  ) 

Called when this effect becomes enabled. If the user returns false from this callback the effect will not be enabled.

Returns:
True to allow this effect to be enabled.
void PostEffect::preProcess (  ) 

Called when an effect is processed but before textures are bound. This allows the user to change texture related paramaters or macros at runtime.

Example:
function SSAOPostFx::preProcess( %this )
{
   if ( $SSAOPostFx::quality !$= %this.quality )
   {
      %this.quality = mClamp( mRound( $SSAOPostFx::quality ), 0, 2 );
      
      %this.setShaderMacro( "QUALITY", %this.quality );
   }
   %this.targetScale = $SSAOPostFx::targetScale;
}
See also:
setShaderConst
setShaderMacro
void PostEffect::reload (  ) 

Reloads the effect shader and textures.

void PostEffect::removeShaderMacro ( string  key  ) 

Remove a shader macro. This will usually be called within the preProcess callback.

Parameters:
key Macro to remove.
void PostEffect::setShaderConst ( string  name,
string  value 
)

Sets the value of a uniform defined in the shader. This will usually be called within the setShaderConsts callback. Array type constants are not supported.

Parameters:
name Name of the constanst, prefixed with '$'.
value Value to set, space seperate values with more than one element.
Example:
function MyPfx::setShaderConsts( %this )
{
   // example float4 uniform
   %this.setShaderConst( "$colorMod", "1.0 0.9 1.0 1.0" );
   // example float1 uniform
   %this.setShaderConst( "$strength", "3.0" );
   // example integer uniform
   %this.setShaderConst( "$loops", "5" );}
void PostEffect::setShaderConsts (  ) 

Called immediate before processing this effect. This is the user's chance to set the value of shader uniforms (constants).

See also:
setShaderConst
void PostEffect::setShaderMacro ( string  key,
string  value = "" 
)

Adds a macro to the effect's shader or sets an existing one's value. This will usually be called within the onAdd or preProcess callback.

Parameters:
key lval of the macro.
value rval of the macro, or may be empty.
Example:
function MyPfx::onAdd( %this )
{
   %this.setShaderMacro( "NUM_SAMPLES", "10" );
   %this.setShaderMacro( "HIGH_QUALITY_MODE" );
   
   // In the shader looks like... 
   // #define NUM_SAMPLES 10
   // #define HIGH_QUALITY_MODE
}
void PostEffect::setTexture ( int  index,
string  filePath 
)

This is used to set the texture file and load the texture on a running effect. If the texture file is not different from the current file nothing is changed. If the texture cannot be found a null texture is assigned.

Parameters:
index The texture stage index.
filePath The file name of the texture to set.
bool PostEffect::toggle (  ) 

Toggles the effect between enabled / disabled.

Returns:
True if effect is enabled.

Member Data Documentation

Is this effect processed during reflection render passes.

Is the effect on.

Allows you to turn on a PostEffect for only a single frame.

Allows you to turn on a PostEffect for only a single frame.

Name of a renderBin, used if renderTime is PFXBeforeBin or PFXAfterBin.

PostEffects are processed in DESCENDING order of renderPriority if more than one has the same renderBin/Time.

When to process this effect during the frame.

Name of a GFXShaderData for this effect.

Skip processing of this PostEffect and its children even if its parent is enabled. Parent and sibling PostEffects in the chain are still processed.

String identifier of this effect's target texture.

See also:
PFXTextureIdentifiers

Describes when the target texture should be cleared.

Color to which the target texture is cleared before rendering.

Optional string identifier for this effect's target depth/stencil texture.

See also:
PFXTextureIdentifiers

Format of the target texture, not applicable if writing to the backbuffer.

If targetSize is zero this is used to set a relative size from the current target.

If non-zero this is used as the absolute target size.

filename PostEffect::texture[6]

Input textures to this effect ( samplers ).

See also:
PFXTextureIdentifiers


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