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- c -
- callbackOnA : GuiGameListMenuCtrl
- callbackOnB : GuiGameListMenuCtrl
- callbackOnX : GuiGameListMenuCtrl
- callbackOnY : GuiGameListMenuCtrl
- cameraDecay : RigidShapeData , VehicleData
- cameraDefaultFov : ShapeBaseData
- cameraLag : RigidShapeData , VehicleData
- cameraMaxDist : ShapeBaseData
- cameraMaxFov : ShapeBaseData
- cameraMinDist : ShapeBaseData
- cameraMinFov : ShapeBaseData
- cameraOffset : VehicleData , RigidShapeData , TurretShapeData
- cameraRoll : RigidShapeData , VehicleData
- cameraSpeed : GuiObjectView
- cameraZRot : GuiTSCtrl
- camShakeAmp : ExplosionData , ShapeBaseImageData
- camShakeDuration : ExplosionData
- camShakeFalloff : ExplosionData
- camShakeFreq : ExplosionData , ShapeBaseImageData
- camShakeRadius : ExplosionData
- cancelRename : GuiTreeViewCtrl
- canClose : GuiWindowCtrl
- canCollapse : GuiWindowCtrl
- canKeyFocus : GuiControlProfile
- canMaximize : GuiWindowCtrl
- canMinimize : GuiWindowCtrl
- canMove : GuiWindowCtrl
- canRenameObjects : GuiTreeViewCtrl
- canSave : SimObject
- canSaveDynamicFields : SimObject
- canvasClearColor : LevelInfo
- caption : GuiSeparatorCtrl , GuiRolloutCtrl , GuiPaneControl
- captionID : GuiPaneControl
- caseSensitive : ArrayObject
- casing : ShapeBaseImageData
- castShadows : LightBase , Material , LightDescription , PhysicsDebrisData , ScatterSky , Sun , TerrainBlock
- category : GameBaseData , GuiControlProfile
- cellIndex : Material
- cellLayout : Material
- cellSize : Material
- center : GuiSpeedometerHud
- centerY : GuiGraphCtrl
- chanceToHitTarget : Lightning
- changeChildPosition : GuiStackControl
- changeChildSizeToFit : GuiStackControl
- changePath : FileDialog
- channel : SFXParameter
- childBorder : GuiAutoScrollCtrl
- childMargin : GuiScrollCtrl
- clarity : WaterObject
- class : SimObject
- className : SimObject
- clear : GuiPopUpMenuCtrl
- clearAllOnSingleSelection : GuiTreeViewCtrl
- clickCollapse : GuiRolloutCtrl
- clientOnly : PxMultiActorData
- clientSide : TriggerData
- clipColumnText : GuiTextListCtrl
- clippingAngle : DecalData
- cloakable : ShapeBaseImageData
- closeCommand : GuiWindowCtrl
- clumpExponent : GroundCover
- clumpRadius : GroundCover
- colCount : GuiControlArrayControl , GuiDynamicCtrlArrayControl
- collapsable : GuiPaneControl
- collDamageMultiplier : VehicleData
- collDamageThresholdVel : VehicleData
- collidable : ForestItemData
- collisionTol : VehicleData , RigidShapeData
- collisionType : fxShapeReplicatedStatic , TSStatic
- color : GuiSwatchButtonCtrl , GuiSpeedometerHud , LightBase , LightDescription , Lightning , Sun
- colorA : LightAnimData
- colorArg1 : GFXSamplerStateData
- colorArg2 : GFXSamplerStateData
- colorArg3 : GFXSamplerStateData
- colorBullet : GuiListBoxCtrl
- colorKeys : LightAnimData
- colorMultiply : Material
- colorPeriod : LightAnimData
- colors : SplashData , ParticleData
- colorSmooth : LightAnimData
- colorWriteAlpha : GFXStateBlockData
- colorWriteBlue : GFXStateBlockData
- colorWriteDefined : GFXStateBlockData
- colorWriteGreen : GFXStateBlockData
- colorWriteRed : GFXStateBlockData
- colorZ : LightAnimData
- colSize : GuiDynamicCtrlArrayControl
- colSizes : GuiControlArrayControl
- colSpacing : GuiControlArrayControl , GuiDynamicCtrlArrayControl
- columns : GuiFrameSetCtrl , GuiTextListCtrl
- columnSplit : GuiGameListOptionsProfile
- command : GuiControl
- compareToObjectID : GuiTreeViewCtrl
- computeCRC : ShapeBaseImageData , ShapeBaseData
- coneInsideAngle : SFXEmitter , SFXDescription
- coneOutsideAngle : SFXDescription , SFXEmitter
- coneOutsideVolume : SFXDescription , SFXEmitter
- constantAcceleration : ParticleData
- constantThumbHeight : GuiScrollCtrl
- contactTol : RigidShapeData , VehicleData
- controlMode : Camera
- cookie : Sun , LightDescription , LightBase , ScatterSky
- copyEffect : RenderFormatToken
- coronaEnabled : Sun
- coronaMaterial : Sun
- coronaScale : Sun
- coronaTint : Sun
- coronaUseLightColor : Sun
- correctMuzzleVector : ShapeBaseImageData
- correctMuzzleVectorTP : ShapeBaseImageData
- coverage : CloudLayer
- createHoverHeight : FlyingVehicleData
- createNew : TerrainBlock
- crouchBoundingBox : PlayerData
- crouchForce : PlayerData
- crouchTrigger : Player
- cubeFace : CubemapData
- cubemap : Material , WaterObject
- cubeReflectorDesc : ShapeBaseData
- cullDefined : GFXStateBlockData
- cullMode : GFXStateBlockData
- CullResolution : fxFoliageReplicator
- cursorColor : GuiControlProfile
- customFootstepSound : Material
- customImpactSound : Material
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