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RenderMeshExample Class Reference
[Examples]
An example scene object which renders a mesh. More...
Inheritance diagram for RenderMeshExample:
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Public Member Functions | |
void | postApply () |
A utility method for forcing a network update. | |
Public Attributes | |
Rendering | |
string | Material |
The name of the material used to render the mesh. | |
Static Public Attributes | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
Detailed Description
An example scene object which renders a mesh.
This class implements a basic SceneObject that can exist in the world at a 3D position and render itself. There are several valid ways to render an object in Torque. This class implements the preferred rendering method which is to submit a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and transform and allow the RenderMeshMgr handle the actual setup and rendering for you.
See the C++ code for implementation details.
Member Function Documentation
void RenderMeshExample::postApply | ( | ) |
A utility method for forcing a network update.
Member Data Documentation
string RenderMeshExample::Material |
The name of the material used to render the mesh.
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