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Scripting
[Console]
Functions for working with script code. More...
Classes | |
class | ArrayObject |
Data structure for storing indexed sequences of key/value pairs. More... | |
class | ScriptGroup |
Essentially a SimGroup, but with onAdd and onRemove script callbacks. More... | |
class | ScriptObject |
A script-level OOP object which allows binding of a class, superClass and arguments along with declaration of methods. More... | |
class | SimGroup |
A collection of SimObjects that are owned by the group. More... | |
class | SimSet |
A collection of SimObjects. More... | |
Functions | |
string | call (string functionName, string args...) |
Apply the given arguments to the specified global function and return the result of the call. | |
bool | compile (string fileName, bool overrideNoDSO=false) |
Compile a file to bytecode. | |
void | deleteVariables (string pattern) |
Undefine all global variables matching the given name pattern. | |
bool | exec (string fileName, bool noCalls=false, bool journalScript=false) |
Execute the given script file. | |
bool | execPrefs (string relativeFileName, bool noCalls=false, bool journalScript=false) |
Manually execute a special script file that contains game or editor preferences. | |
void | export (string pattern, string filename="", bool append=false) |
Write out the definitions of all global variables matching the given name pattern. | |
string | getDSOPath (string scriptFileName) |
Get the absolute path to the file in which the compiled code for the given script file will be stored. | |
string | getVariable (string varName) |
Returns the value of the named variable or an empty string if not found. | |
bool | isDefined (string varName) |
Determines if a variable exists and contains a value. | |
bool | isFunction (string funcName) |
Determines if a function exists or not. | |
bool | isMethod (string namespace, string method) |
Determines if a class/namespace method exists. | |
void | setVariable (string varName, string value) |
Sets the value of the named variable. |
Detailed Description
Functions for working with script code.
Function Documentation
string call | ( | string | functionName, | |
string | args... | |||
) |
Apply the given arguments to the specified global function and return the result of the call.
- Parameters:
-
functionName The name of the function to call. This function must be in the global namespace, i.e. you cannot call a function in a namespace through call. Use eval() for that.
- Returns:
- The result of the function call.
- Example:
bool compile | ( | string | fileName, | |
bool | overrideNoDSO = false | |||
) |
Compile a file to bytecode.
This function will read the TorqueScript code in the specified file, compile it to internal bytecode, and, if DSO generation is enabled or overrideNoDDSO is true, will store the compiled code in a .dso file in the current DSO path mirrorring the path of fileName.
- Parameters:
-
fileName Path to the file to compile to bytecode. overrideNoDSO If true, force generation of DSOs even if the engine is compiled to not generate write compiled code to DSO files.
- Returns:
- True if the file was successfully compiled, false if not.
- Note:
- The definitions contained in the given file will not be made available and no code will actually be executed. Use exec() for that.
- See also:
- getDSOPath
- exec
void deleteVariables | ( | string | pattern | ) |
Undefine all global variables matching the given name pattern.
- Parameters:
-
pattern A global variable name pattern. Must begin with '$'.
- Example:
// Define a global variable in the "My" namespace. $My::Variable = "value"; // Undefine all variable in the "My" namespace. deleteVariables( "$My::*" );
- See also:
- strIsMatchExpr
bool exec | ( | string | fileName, | |
bool | noCalls = false , |
|||
bool | journalScript = false | |||
) |
Execute the given script file.
- Parameters:
-
fileName Path to the file to execute noCalls Deprecated journalScript Deprecated
- Returns:
- True if the script was successfully executed, false if not.
- Example:
// Execute the init.cs script file found in the same directory as the current script file. exec( "./init.cs" );
bool execPrefs | ( | string | relativeFileName, | |
bool | noCalls = false , |
|||
bool | journalScript = false | |||
) |
Manually execute a special script file that contains game or editor preferences.
- Parameters:
-
relativeFileName Name and path to file from project folder noCalls Deprecated journalScript Deprecated
- Returns:
- True if script was successfully executed
- Note:
- Appears to be useless in Torque 3D, should be deprecated
void export | ( | string | pattern, | |
string | filename = "" , |
|||
bool | append = false | |||
) |
Write out the definitions of all global variables matching the given name pattern.
If fileName is not "", the variable definitions are written to the specified file. Otherwise the definitions will be printed to the console.
The output are valid TorqueScript statements that can be executed to restore the global variable values.
- Parameters:
-
pattern A global variable name pattern. Must begin with '$'. filename Path of the file to which to write the definitions or "" to write the definitions to the console. append If true and fileName is not "", then the definitions are appended to the specified file. Otherwise existing contents of the file (if any) will be overwritten.
- Example:
// Write out all preference variables to a prefs.cs file. export( "$prefs::*", "prefs.cs" );
string getDSOPath | ( | string | scriptFileName | ) |
Get the absolute path to the file in which the compiled code for the given script file will be stored.
- Parameters:
-
scriptFileName Path to the .cs script file.
- Returns:
- The absolute path to the .dso file for the given script file.
- Note:
- The compiler will store newly compiled DSOs in the prefs path but pre-existing DSOs will be loaded from the current paths.
- See also:
- compile
- getPrefsPath
string getVariable | ( | string | varName | ) |
Returns the value of the named variable or an empty string if not found.
Name of the variable to search for
- Returns:
- Value contained by varName, "" if the variable does not exist
bool isDefined | ( | string | varName | ) |
Determines if a variable exists and contains a value.
- Parameters:
-
varName Name of the variable to search for
- Returns:
- True if the variable was defined in script, false if not
- Example:
isDefined( "$myVar" );
bool isFunction | ( | string | funcName | ) |
Determines if a function exists or not.
- Parameters:
-
funcName String containing name of the function
- Returns:
- True if the function exists, false if not
bool isMethod | ( | string | namespace, | |
string | method | |||
) |
Determines if a class/namespace method exists.
- Parameters:
-
namespace Class or namespace, such as Player method Name of the function to search for
- Returns:
- True if the method exists, false if not
void setVariable | ( | string | varName, | |
string | value | |||
) |
Sets the value of the named variable.
- Parameters:
-
varName Name of the variable to locate value New value of the variable
- Returns:
- True if variable was successfully found and set