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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:- BanList
- EditorIconRegistry
- GFXCardProfiler
- GFXCardProfilerAPI
- GFXInit
- GuiArrayCtrl
- LightningStrikeEvent
- PfxVis
- RadialImpulseEvent
- SimObject
- ActionMap
- ArrayObject
- ConsoleLogger
- CubemapData
- DebugDrawer
- EventManager
- FileDialog
- FileObject
- ForestBrushElement
- GFXSamplerStateData
- GFXStateBlockData
- GuiControlProfile
- GuiCursor
- LangTable
- Material
- Message
- MessageVector
- NetObject
- LevelInfo
- MissionArea
- SceneObject
- BasicClouds
- CloudLayer
- ConvexShape
- DecalManager
- DecalRoad
- Forest
- ForestWindEmitter
- fxFoliageReplicator
- fxShapeReplicatedStatic
- fxShapeReplicator
- GameBase
- GroundCover
- GroundPlane
- InteriorInstance
- LightBase
- Marker
- MeshRoad
- OcclusionVolume
- PhysicalZone
- PhysicsForce
- Prefab
- RenderMeshExample
- RenderObjectExample
- RenderShapeExample
- ScatterSky
- SFXEmitter
- SFXSpace
- SkyBox
- Sun
- TerrainBlock
- TimeOfDay
- TSStatic
- WaterObject
- Zone
- SimpleNetObject
- RenderBinManager
- RenderPassManager
- RenderPassStateToken
- ScriptMsgListener
- ScriptObject
- SFXParameter
- ShaderData
- SimDataBlock
- DecalData
- ForestItemData
- GameBaseData
- LightAnimData
- LightDescription
- LightFlareData
- ParticleData
- PxMaterial
- ReflectorDesc
- SFXAmbience
- SFXDescription
- SFXEnvironment
- SFXFMODEventGroup
- SFXFMODProject
- SFXState
- SFXTrack
- WheeledVehicleSpring
- WheeledVehicleTire
- SimSet
- SimGroup
- GuiControl
- GuiBitmapBorderCtrl
- GuiBitmapCtrl
- GuiButtonBaseCtrl
- GuiCanvas
- GuiChunkedBitmapCtrl
- GuiClockHud
- GuiContainer
- GuiControlArrayControl
- GuiDragAndDropControl
- GuiDynamicCtrlArrayControl
- GuiGameListMenuCtrl
- GuiGraphCtrl
- GuiHealthBarHud
- GuiHealthTextHud
- GuiListBoxCtrl
- GuiMessageVectorCtrl
- GuiMLTextCtrl
- GuiMouseEventCtrl
- GuiPaneControl
- GuiRolloutCtrl
- GuiScriptNotifyCtrl
- GuiSeparatorCtrl
- GuiShapeNameHud
- GuiSliderCtrl
- GuiStackControl
- GuiTheoraCtrl
- GuiTickCtrl
- NetConnection
- Path
- PostEffect
- ScriptGroup
- SFXSource
- GuiControl
- SimGroup
- SimXMLDocument
- StreamObject
- TCPObject
- TerrainMaterial
- TSShapeConstructor
- ZipObject
- SimpleMessageEvent
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