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SimpleMessageEvent Class Reference
[Networking]
A very simple example of a network event. More...
Static Public Member Functions | |
static void | msg (NetConnection con, string message) |
Send a SimpleMessageEvent message to the specified connection. |
Detailed Description
A very simple example of a network event.
This object exists purely for instructional purposes. It is primarily geared toward developers that wish to understand the inner-working of Torque 3D's networking system. This is not intended for actual game development.
- See also:
- NetEvent for the inner workings of network events
Member Function Documentation
static void SimpleMessageEvent::msg | ( | NetConnection | con, | |
string | message | |||
) | [static] |
Send a SimpleMessageEvent message to the specified connection.
The far end that receives the message will print the message out to the console.
- Parameters:
-
con The unique ID of the connection to transmit to message The string containing the message to transmit
- Example:
// Send a message to the other end of the given NetConnection SimpleMessageEvent::msg( %conn, "A message from me!"); // The far end will see the following in the console // (Note: The number may be something other than 1796 as it is the SimObjectID // of the received event) // // RMSG 1796 A message from me!
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