Torque 3D - Script Manual: GuiCanvas Class Reference

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GuiCanvas Class Reference
[Core Controls]

A canvas on which rendering occurs. More...

Inheritance diagram for GuiCanvas:

List of all members.

Public Member Functions

Point2I clientToScreen (Point2I coordinate)
 Translate a coordinate from canvas window-space to screen-space.
void cursorOff ()
 Turns on the mouse off.
void cursorOn ()
 Turns on the mouse cursor.
int getContent ()
 Get the GuiControl which is being used as the content.
Point2I getCursorPos ()
 Get the current position of the cursor.
Point2I getExtent ()
 Returns the dimensions of the canvas.
string getMode (int modeId)
 Gets information on the specified mode of this device.
int getModeCount ()
 Gets the number of modes available on this device.
int getMouseControl ()
 Gets the gui control under the mouse.
string getVideoMode ()
 Gets the current screen mode as a string.
Point2I getWindowPosition ()
 Get the current position of the platform window associated with the canvas.
void hideCursor ()
 Disable rendering of the cursor.
bool isCursorOn ()
 Determines if mouse cursor is enabled.
bool isCursorShown ()
 Determines if mouse cursor is rendering.
bool isFullscreen ()
 Is this canvas currently fullscreen?
bool isMaximized ()
bool isMinimized ()
void maximizeWindow ()
 maximize this canvas' window.
void minimizeWindow ()
 minimize this canvas' window.
void popDialog (GuiControl ctrl)
 Removes a specific dialog control.
void popDialog ()
 Removes a dialog at the front most layer.
void popLayer ()
 Removes the top most layer of dialogs.
void popLayer (S32 layer)
 Removes a specified layer of dialogs.
void pushDialog (GuiControl ctrl, int layer=0, bool center=false)
 Adds a dialog control onto the stack of dialogs.
void renderFront (bool enable)
 This turns on/off front-buffer rendering.
void repaint (int elapsedMS=0)
 Force canvas to redraw. If the elapsed time is greater than the time since the last paint then the repaint will be skipped.
void reset ()
 Reset the update regions for the canvas.
void restoreWindow ()
 restore this canvas' window.
Point2I screenToClient (Point2I coordinate)
 Translate a coordinate from screen-space to canvas window-space.
void setContent (GuiControl ctrl)
 Set the content of the canvas to a specified control.
void setCursor (GuiCursor cursor)
 Sets the cursor for the canvas.
bool setCursorPos (Point2I pos)
 Sets the position of the cursor.
bool setCursorPos (F32 posX, F32 posY)
 Sets the position of the cursor.
void setFocus ()
 Claim OS input focus for this canvas' window.
void setVideoMode (int width, int height, bool fullscreen,[int bitDepth],[int refreshRate],[int antialiasLevel])
 Change the video mode of this canvas. This method has the side effect of setting the $pref::Video::mode to the new values.
void setWindowPosition (Point2I position)
 Set the position of the platform window associated with the canvas.
void setWindowTitle (string newTitle)
 Change the title of the OS window.
void showCursor ()
 Enable rendering of the cursor.
void toggleFullscreen ()
 toggle canvas from fullscreen to windowed mode or back.

Public Attributes

Mouse Handling

bool alwaysHandleMouseButtons
 Deal with mouse buttons, even if the cursor is hidden.
Canvas Rendering

int numFences
 The number of GFX fences to use.

Detailed Description

A canvas on which rendering occurs.

What a GUICanvas Can Contain...

Content Control

A content control is the top level GuiControl for a screen. This GuiControl will be the parent control for all other GuiControls on that particular screen.

Dialogs

A dialog is essentially another screen, only it gets overlaid on top of the current content control, and all input goes to the dialog. This is most akin to the "Open File" dialog box found in most operating systems. When you choose to open a file, and the "Open File" dialog pops up, you can no longer send input to the application, and must complete or cancel the open file request. Torque keeps track of layers of dialogs. The dialog with the highest layer is on top and will get all the input, unless the dialog is modeless, which is a profile option.

See also:
GuiControlProfile

Dirty Rectangles

The GuiCanvas is based on dirty regions. Every frame the canvas paints only the areas of the canvas that are 'dirty' or need updating. In most cases, this only is the area under the mouse cursor. This is why if you look in guiCanvas.cc the call to glClear is commented out. What you will see is a black screen, except in the dirty regions, where the screen will be painted normally. If you are making an animated GuiControl you need to add your control to the dirty areas of the canvas.

See also:
GuiControl

Member Function Documentation

Point2I GuiCanvas::clientToScreen ( Point2I  coordinate  ) 

Translate a coordinate from canvas window-space to screen-space.

Parameters:
coordinate The coordinate in window-space.
Returns:
The given coordinate translated to screen-space.
void GuiCanvas::cursorOff (  ) 

Turns on the mouse off.

Example:
Canvas.cursorOff();
void GuiCanvas::cursorOn (  ) 

Turns on the mouse cursor.

Example:
Canvas.cursorOn();
int GuiCanvas::getContent (  ) 

Get the GuiControl which is being used as the content.

Example:
Canvas.getContent();
Returns:
ID of current content control
Point2I GuiCanvas::getCursorPos (  ) 

Get the current position of the cursor.

Parameters:
param Description
Example:
%cursorPos = Canvas.getCursorPos();
Returns:
Screen coordinates of mouse cursor, in format "X Y"
Point2I GuiCanvas::getExtent (  ) 

Returns the dimensions of the canvas.

Example:
%extent = Canvas.getExtent();
Returns:
Width and height of canvas. Formatted as numerical values in a single string "# #"

Reimplemented from GuiControl.

string GuiCanvas::getMode ( int  modeId  ) 

Gets information on the specified mode of this device.

Parameters:
modeId Index of the mode to get data from.
Returns:
A video mode string given an adapter and mode index.
See also:
GuiCanvas::getVideoMode()
int GuiCanvas::getModeCount (  ) 

Gets the number of modes available on this device.

Parameters:
param Description
Example:
%modeCount = Canvas.getModeCount()
Returns:
The number of video modes supported by the device
int GuiCanvas::getMouseControl (  ) 

Gets the gui control under the mouse.

Example:
%underMouse = Canvas.getMouseControl();
Returns:
ID of the gui control, if one was found. NULL otherwise
string GuiCanvas::getVideoMode (  ) 

Gets the current screen mode as a string.

The return string will contain 5 values (width, height, fullscreen, bitdepth, refreshRate). You will need to parse out each one for individual use.

Example:
%screenWidth = getWord(Canvas.getVideoMode(), 0);
%screenHeight = getWord(Canvas.getVideoMode(), 1);
%isFullscreen = getWord(Canvas.getVideoMode(), 2);
%bitdepth = getWord(Canvas.getVideoMode(), 3);
%refreshRate = getWord(Canvas.getVideoMode(), 4);
Returns:
String formatted with screen width, screen height, screen mode, bit depth, and refresh rate.
Point2I GuiCanvas::getWindowPosition (  ) 

Get the current position of the platform window associated with the canvas.

Returns:
The window position of the canvas in screen-space.
void GuiCanvas::hideCursor (  ) 

Disable rendering of the cursor.

Example:
Canvas.hideCursor();
bool GuiCanvas::isCursorOn (  ) 

Determines if mouse cursor is enabled.

Example:
// Is cursor on?
if(Canvas.isCursorOn())
   echo("Canvas cursor is on");
Returns:
Returns true if the cursor is on.
bool GuiCanvas::isCursorShown (  ) 

Determines if mouse cursor is rendering.

Example:
// Is cursor rendering?
if(Canvas.isCursorShown())
   echo("Canvas cursor is rendering");
Returns:
Returns true if the cursor is rendering.
bool GuiCanvas::isFullscreen (  ) 

Is this canvas currently fullscreen?

bool GuiCanvas::isMaximized (  ) 
bool GuiCanvas::isMinimized (  ) 
void GuiCanvas::maximizeWindow (  ) 

maximize this canvas' window.

void GuiCanvas::minimizeWindow (  ) 

minimize this canvas' window.

void GuiCanvas::popDialog ( GuiControl  ctrl  ) 

Removes a specific dialog control.

Parameters:
ctrl Dialog to pop
Example:
Canvas.popDialog(RecordingsDlg);
void GuiCanvas::popDialog (  ) 

Removes a dialog at the front most layer.

Example:
// Pops whatever is on layer 0
Canvas.popDialog();
void GuiCanvas::popLayer (  ) 

Removes the top most layer of dialogs.

Example:
Canvas.popLayer();
void GuiCanvas::popLayer ( S32  layer  ) 

Removes a specified layer of dialogs.

Parameters:
layer Number of the layer to pop
Example:
Canvas.popLayer(1);
void GuiCanvas::pushDialog ( GuiControl  ctrl,
int  layer = 0,
bool  center = false 
)

Adds a dialog control onto the stack of dialogs.

Parameters:
ctrl Dialog to add
layer Layer to put dialog on (optional)
center True to center dialog on canvas (optional)
Example:
Canvas.pushDialog(RecordingsDlg);
void GuiCanvas::renderFront ( bool  enable  ) 

This turns on/off front-buffer rendering.

Parameters:
enable True if all rendering should be done to the front buffer
Example:
Canvas.renderFront(false);
void GuiCanvas::repaint ( int  elapsedMS = 0  ) 

Force canvas to redraw. If the elapsed time is greater than the time since the last paint then the repaint will be skipped.

Parameters:
elapsedMS The optional elapsed time in milliseconds.
Example:
Canvas.repaint();
void GuiCanvas::reset (  ) 

Reset the update regions for the canvas.

Example:
Canvas.reset();
void GuiCanvas::restoreWindow (  ) 

restore this canvas' window.

Point2I GuiCanvas::screenToClient ( Point2I  coordinate  ) 

Translate a coordinate from screen-space to canvas window-space.

Parameters:
coordinate The coordinate in screen-space.
Returns:
The given coordinate translated to window-space.
void GuiCanvas::setContent ( GuiControl  ctrl  ) 

Set the content of the canvas to a specified control.

Parameters:
ctrl ID or name of GuiControl to set content to
Example:
Canvas.setContent(PlayGui);
void GuiCanvas::setCursor ( GuiCursor  cursor  ) 

Sets the cursor for the canvas.

Parameters:
cursor Name of the GuiCursor to use
Example:
Canvas.setCursor("DefaultCursor");
bool GuiCanvas::setCursorPos ( Point2I  pos  ) 

Sets the position of the cursor.

Parameters:
pos Point, in screenspace for the cursor. Formatted as ("x y")
Example:
Canvas.setCursorPos("0 0");
bool GuiCanvas::setCursorPos ( F32  posX,
F32  posY 
)

Sets the position of the cursor.

Parameters:
posX X-coordinate, in screenspace for the cursor.
posY Y-coordinate, in screenspace for the cursor.
Example:
Canvas.setCursorPos(0,0);
void GuiCanvas::setFocus (  ) 

Claim OS input focus for this canvas' window.

void GuiCanvas::setVideoMode ( int  width,
int  height,
bool  fullscreen 
)

Change the video mode of this canvas. This method has the side effect of setting the $pref::Video::mode to the new values.

Parameters:
width The screen width to set.
height The screen height to set.
fullscreen Specify true to run fullscreen or false to run in a window
bitDepth [optional] The desired bit-depth. Defaults to the current setting. This parameter is ignored if you are running in a window.
refreshRate [optional] The desired refresh rate. Defaults to the current setting. This parameter is ignored if you are running in a window
antialiasLevel [optional] The level of anti-aliasing to apply 0 = none
void GuiCanvas::setWindowPosition ( Point2I  position  ) 

Set the position of the platform window associated with the canvas.

Parameters:
position The new position of the window in screen-space.
void GuiCanvas::setWindowTitle ( string  newTitle  ) 

Change the title of the OS window.

Parameters:
newTitle String containing the new name
Example:
Canvas.setWindowTitle("Documentation Rocks!");
void GuiCanvas::showCursor (  ) 

Enable rendering of the cursor.

Example:
Canvas.showCursor();
void GuiCanvas::toggleFullscreen (  ) 

toggle canvas from fullscreen to windowed mode or back.

Example:
// If we are in windowed mode, the following will put is in fullscreen
Canvas.toggleFullscreen();

Member Data Documentation

Deal with mouse buttons, even if the cursor is hidden.

The number of GFX fences to use.



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