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Rendering
All rendering related functionality. More...
Classes | |
class | PostEffect |
A fullscreen shader effect. More... | |
Modules | |
Font | |
Various helpers for working with fonts from script. | |
GFX | |
The low level graphics interface to the engine. | |
Lighting | |
The script functionality related to the lighting systems and lights. | |
Render Binning | |
The render sorting and batching system. | |
Enumerations | |
enum | PFXRenderTime { PFXBeforeBin, PFXAfterBin, PFXAfterDiffuse, PFXEndOfFrame, PFXTexGenOnDemand } |
When to process this effect during the frame. More... | |
enum | PFXTargetClear { PFXTargetClear_None, PFXTargetClear_OnCreate, PFXTargetClear_OnDraw } |
Describes when the target texture should be cleared. More... | |
Functions | |
void | addGlobalShaderMacro (string name, string value=NULL) |
Adds a global shader macro which will be merged with the script defined macros on every shader. The macro will replace the value of an existing macro of the same name. For the new macro to take effect all the shaders in the system need to be reloaded. | |
void | beginSampling (location,[backend]) |
Takes a string informing the backend where to store sample data and optionally a name of the specific logging backend to use. The default is the CSV backend. In most cases, the logging store will be a file name. | |
void | enableSamples (pattern,[state]) |
Enable sampling for all keys that match the given name pattern. Slashes are treated as separators. | |
int | getActiveDDSFiles () |
Returns the count of active DDSs files in memory. | |
String | getBitmapInfo (string filename) |
Returns image info in the following format: width TAB height TAB bytesPerPixel. It will return an empty string if the file is not found. | |
void | initDisplayDeviceInfo () |
Initializes variables that track device and vendor information/IDs. | |
void | playJournalToVideo (string journalFile, string videoFile=NULL, string encoder="THEORA", float framerate=30.0f, Point2I resolution=Point2I(0, 0)) |
Load a journal file and capture it video. | |
void | removeGlobalShaderMacro (string name) |
Removes an existing global macro by name. | |
void | startVideoCapture (GuiCanvas canvas, string filename, string encoder="THEORA", float framerate=30.0f, Point2I resolution=Point2I(0, 0)) |
Begins a video capture session. | |
void | stopSampling () |
Stops the rendering sampler. | |
void | stopVideoCapture () |
Stops the video capture session. | |
Variables | |
bool | $pref::imposter::canShadow |
User preference which toggles shadows from imposters. Defaults to true. | |
float | $pref::TS::detailAdjust |
User perference for scaling the TSShape level of detail. The smaller the value the closer the camera must get to see the highest LOD. This setting can have a huge impact on performance in mesh heavy scenes. The default value is 1. | |
bool | $Scene::disableTerrainOcclusion |
Used to disable the somewhat expensive terrain occlusion testing. | |
bool | $Scene::disableZoneCulling |
If true, zone culling will be disabled and the scene contents will only be culled against the root frustum. | |
int | $TSControl::frameCount |
The number of frames that have been rendered since this control was created. | |
int | $pref::Reflect::frameLimitMS |
ReflectionManager tries not to spend more than this amount of time updating reflections per frame. | |
int | $Sampler::frequency |
Samples taken every nth frame. | |
bool | $Scene::lockCull |
Debug tool which locks the frustum culling to the current camera location. | |
int | $pref::TS::maxInstancingVerts |
Enables mesh instancing on non-skin meshes that have less that this count of verts. The default value is 200. Higher values can degrade performance. | |
int | $Scene::maxOccludersPerZone |
Maximum number of occluders that will be concurrently allowed into the scene culling state of any given zone. | |
float | $Scene::occluderMinHeightPercentage |
TODO. | |
float | $Scene::occluderMinWidthPercentage |
TODO. | |
float | $pref::Reflect::refractTexScale |
RefractTex has dimensions equal to the active render target scaled in both x and y by this float. | |
bool | $Scene::renderBoundingBoxes |
If true, the bounding boxes of objects will be displayed. | |
int | $pref::TS::skipLoadDLs |
User perference which causes TSShapes to skip loading higher lods. This potentialy reduces the GPU resources and materials generated as well as limits the LODs rendered. The default value is 0. | |
int | $pref::TS::skipRenderDLs |
User perference which causes TSShapes to skip rendering higher lods. This will reduce the number of draw calls and triangles rendered and improve rendering performance when proper LODs have been created for your models. The default value is 0. | |
float | $pref::TS::smallestVisiblePixelSize |
User perference which sets the smallest pixel size at which TSShapes will skip rendering. This will force all shapes to stop rendering when they get smaller than this size. The default value is -1 which disables it. | |
float | $pref::windEffectRadius |
Radius to affect the wind. |
Detailed Description
All rendering related functionality.
Enumeration Type Documentation
enum PFXRenderTime |
When to process this effect during the frame.
- Enumerator:
PFXBeforeBin Before a RenderInstManager bin.
PFXAfterBin After a RenderInstManager bin.
PFXAfterDiffuse After the diffuse rendering pass.
PFXEndOfFrame When the end of the frame is reached.
PFXTexGenOnDemand This PostEffect is not processed by the manager. It will generate its texture when it is requested.
enum PFXTargetClear |
Describes when the target texture should be cleared.
- Enumerator:
PFXTargetClear_None Never clear the PostEffect target.
PFXTargetClear_OnCreate Clear once on create.
PFXTargetClear_OnDraw Clear before every draw.
Function Documentation
void addGlobalShaderMacro | ( | string | name, | |
string | value = NULL | |||
) |
Adds a global shader macro which will be merged with the script defined macros on every shader. The macro will replace the value of an existing macro of the same name. For the new macro to take effect all the shaders in the system need to be reloaded.
- See also:
- resetLightManager, removeGlobalShaderMacro
void beginSampling | ( | location | ) |
Takes a string informing the backend where to store sample data and optionally a name of the specific logging backend to use. The default is the CSV backend. In most cases, the logging store will be a file name.
- Example:
beginSampling( "mysamples.csv" );
void enableSamples | ( | pattern | ) |
Enable sampling for all keys that match the given name pattern. Slashes are treated as separators.
int getActiveDDSFiles | ( | ) |
Returns the count of active DDSs files in memory.
String getBitmapInfo | ( | string | filename | ) |
Returns image info in the following format: width TAB height TAB bytesPerPixel. It will return an empty string if the file is not found.
void initDisplayDeviceInfo | ( | ) |
Initializes variables that track device and vendor information/IDs.
void playJournalToVideo | ( | string | journalFile, | |
string | videoFile = NULL , |
|||
string | encoder = "THEORA" , |
|||
float | framerate = 30.0f , |
|||
Point2I | resolution = Point2I(0, 0) | |||
) |
Load a journal file and capture it video.
void removeGlobalShaderMacro | ( | string | name | ) |
Removes an existing global macro by name.
- See also:
- addGlobalShaderMacro
void startVideoCapture | ( | GuiCanvas | canvas, | |
string | filename, | |||
string | encoder = "THEORA" , |
|||
float | framerate = 30.0f , |
|||
Point2I | resolution = Point2I(0, 0) | |||
) |
Begins a video capture session.
- See also:
- stopVideoCapture
void stopSampling | ( | ) |
Stops the rendering sampler.
void stopVideoCapture | ( | ) |
Stops the video capture session.
- See also:
- startVideoCapture
Variable Documentation
bool $pref::imposter::canShadow |
User preference which toggles shadows from imposters. Defaults to true.
float $pref::TS::detailAdjust |
User perference for scaling the TSShape level of detail. The smaller the value the closer the camera must get to see the highest LOD. This setting can have a huge impact on performance in mesh heavy scenes. The default value is 1.
bool $Scene::disableTerrainOcclusion |
Used to disable the somewhat expensive terrain occlusion testing.
bool $Scene::disableZoneCulling |
If true, zone culling will be disabled and the scene contents will only be culled against the root frustum.
int $TSControl::frameCount |
The number of frames that have been rendered since this control was created.
int $pref::Reflect::frameLimitMS |
ReflectionManager tries not to spend more than this amount of time updating reflections per frame.
int $Sampler::frequency |
Samples taken every nth frame.
bool $Scene::lockCull |
Debug tool which locks the frustum culling to the current camera location.
int $pref::TS::maxInstancingVerts |
Enables mesh instancing on non-skin meshes that have less that this count of verts. The default value is 200. Higher values can degrade performance.
int $Scene::maxOccludersPerZone |
Maximum number of occluders that will be concurrently allowed into the scene culling state of any given zone.
float $Scene::occluderMinHeightPercentage |
TODO.
float $Scene::occluderMinWidthPercentage |
TODO.
float $pref::Reflect::refractTexScale |
RefractTex has dimensions equal to the active render target scaled in both x and y by this float.
bool $Scene::renderBoundingBoxes |
If true, the bounding boxes of objects will be displayed.
int $pref::TS::skipLoadDLs |
User perference which causes TSShapes to skip loading higher lods. This potentialy reduces the GPU resources and materials generated as well as limits the LODs rendered. The default value is 0.
- See also:
- $pref::TS::skipRenderDLs
int $pref::TS::skipRenderDLs |
User perference which causes TSShapes to skip rendering higher lods. This will reduce the number of draw calls and triangles rendered and improve rendering performance when proper LODs have been created for your models. The default value is 0.
- See also:
- $pref::TS::skipLoadDLs
float $pref::TS::smallestVisiblePixelSize |
User perference which sets the smallest pixel size at which TSShapes will skip rendering. This will force all shapes to stop rendering when they get smaller than this size. The default value is -1 which disables it.
float $pref::windEffectRadius |
Radius to affect the wind.