Torque 3D - Script Manual: GuiRolloutCtrl Class Reference

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GuiRolloutCtrl Class Reference
[Container Controls]

A container that shows a single child with an optional header bar that can be used to collapse and expand the rollout. More...

Inheritance diagram for GuiRolloutCtrl:

List of all members.

Public Member Functions

void collapse ()
 Collapse the rollout if it is currently expanded. This will make the rollout's child control invisible.
void expand ()
 Expand the rollout if it is currently collapsed. This will make the rollout's child control visible.
void instantCollapse ()
 Instantly collapse the rollout without animation. To smoothly slide the rollout to collapsed state, use collapse().
void instantExpand ()
 Instantly expand the rollout without animation. To smoothly slide the rollout to expanded state, use expand().
bool isExpanded ()
 Determine whether the rollout is currently expanded, i.e. whether the child control is visible.
void sizeToContents ()
 Resize the rollout to exactly fit around its child control. This can be used to manually trigger a recomputation of the rollout size.
void toggleCollapse ()
 Toggle the current collapse state of the rollout. If it is currently expanded, then collapse it. If it is currently collapsed, then expand it.
void toggleExpanded (bool instantly=false)
 Toggle the current expansion state of the rollout If it is currently expanded, then collapse it. If it is currently collapsed, then expand it.
Callbacks

void onCollapsed ()
 Called when the rollout is collapsed.
void onExpanded ()
 Called when the rollout is expanded.
void onHeaderRightClick ()
 Called when the user right-clicks on the rollout's header. This is useful for implementing context menus for rollouts.

Public Attributes

Rollout

bool autoCollapseSiblings
 Whether to automatically collapse sibling rollouts.
string caption
 Text label to display on the rollout header.
bool clickCollapse
 Whether the rollout can be collapsed by clicking its header.
int defaultHeight
 Default height of the client area. This is used when no child control has been added to the rollout.
bool expanded
 The current rollout expansion state.
bool hideHeader
 Whether to render the rollout header.
RectI margin
 Margin to put around child control.

Detailed Description

A container that shows a single child with an optional header bar that can be used to collapse and expand the rollout.

A rollout is a container that can be collapsed and expanded using smooth animation. By default, rollouts will display a header with a caption along the top edge of the control which can be clicked by the user to toggle the collapse state of the rollout.

Rollouts will automatically size themselves to exactly fit around their child control. They will also automatically position their child control in their upper left corner below the header (if present).

Note:
GuiRolloutCtrls will only work correctly with a single child control. To put multiple controls in a rollout, put them in their own group using a new GuiControl which then can be put inside the rollout.

Member Function Documentation

void GuiRolloutCtrl::collapse (  ) 

Collapse the rollout if it is currently expanded. This will make the rollout's child control invisible.

Note:
The rollout will animate to collapsed state. To instantly collapse without animation, use instantCollapse().
void GuiRolloutCtrl::expand (  ) 

Expand the rollout if it is currently collapsed. This will make the rollout's child control visible.

Note:
The rollout will animate to expanded state. To instantly expand without animation, use instantExpand().
void GuiRolloutCtrl::instantCollapse (  ) 

Instantly collapse the rollout without animation. To smoothly slide the rollout to collapsed state, use collapse().

void GuiRolloutCtrl::instantExpand (  ) 

Instantly expand the rollout without animation. To smoothly slide the rollout to expanded state, use expand().

bool GuiRolloutCtrl::isExpanded (  ) 

Determine whether the rollout is currently expanded, i.e. whether the child control is visible.

Returns:
True if the rollout is expanded, false if not.

Reimplemented from SimObject.

void GuiRolloutCtrl::onCollapsed (  ) 

Called when the rollout is collapsed.

void GuiRolloutCtrl::onExpanded (  ) 

Called when the rollout is expanded.

void GuiRolloutCtrl::onHeaderRightClick (  ) 

Called when the user right-clicks on the rollout's header. This is useful for implementing context menus for rollouts.

void GuiRolloutCtrl::sizeToContents (  ) 

Resize the rollout to exactly fit around its child control. This can be used to manually trigger a recomputation of the rollout size.

void GuiRolloutCtrl::toggleCollapse (  ) 

Toggle the current collapse state of the rollout. If it is currently expanded, then collapse it. If it is currently collapsed, then expand it.

void GuiRolloutCtrl::toggleExpanded ( bool  instantly = false  ) 

Toggle the current expansion state of the rollout If it is currently expanded, then collapse it. If it is currently collapsed, then expand it.

Parameters:
instant If true, the rollout will toggle its state without animation. Otherwise, the rollout will smoothly slide into the opposite state.

Member Data Documentation

Whether to automatically collapse sibling rollouts.

If this is true, the rollout will automatically collapse all sibling rollout controls when it is expanded. If this is false, the auto-collapse behavior can be triggered by CTRL (CMD on MAC) clicking the rollout header. CTRL/CMD clicking also works if this is false, in which case the auto-collapsing of sibling controls will be temporarily deactivated.

Text label to display on the rollout header.

Whether the rollout can be collapsed by clicking its header.

Default height of the client area. This is used when no child control has been added to the rollout.

The current rollout expansion state.

Whether to render the rollout header.

Note:
If this is false, the user cannot toggle the rollout state with the mouse.

Margin to put around child control.



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