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ProximityMineData Class Reference
[Game Objects]
Stores common properties for a ProximityMine. More...
Public Member Functions | |
Callbacks | |
void | onExplode (ProximityMine obj, Point3F pos) |
Callback invoked when a ProximityMine is about to explode. | |
void | onTriggered (ProximityMine obj, SceneObject target) |
Callback invoked when an object triggers the ProximityMine. | |
Public Attributes | |
Arming | |
float | armingDelay |
Delay (in seconds) from when the mine is placed to when it becomes active. | |
SFXTrack | armingSound |
Sound to play when the mine is armed (starts at the same time as the armed sequence if defined). | |
Triggering | |
float | autoTriggerDelay |
Delay (in seconds) from arming until the mine automatically triggers and explodes, even if no object has entered the trigger area. | |
float | triggerDelay |
Delay (in seconds) from when the mine is triggered until it explodes. | |
bool | triggerOnOwner |
Controls whether the mine can be triggered by the object that owns it. | |
float | triggerRadius |
Distance at which an activated mine will detect other objects and explode. | |
SFXTrack | triggerSound |
Sound to play when the mine is triggered (starts at the same time as the triggered sequence if defined). | |
float | triggerSpeed |
Speed above which moving objects within the trigger radius will trigger the mine. | |
Explosion | |
float | explosionOffset |
Offset from the mine's origin where the explosion emanates from.Sometimes a thrown mine may be slightly sunk into the ground. This can be just enough to cause the explosion to occur under the ground, especially on flat ground, which can end up blocking the explosion. This offset along the mine's 'up' normal allows you to raise the explosion origin to a better height. |
Detailed Description
Stores common properties for a ProximityMine.
- See also:
- ProximityMine
Member Function Documentation
void ProximityMineData::onExplode | ( | ProximityMine | obj, | |
Point3F | pos | |||
) |
Callback invoked when a ProximityMine is about to explode.
- Parameters:
-
obj The ProximityMine object pos The position of the mine explosion
- Note:
- This callback is only invoked on the server.
- See also:
- ProximityMine
void ProximityMineData::onTriggered | ( | ProximityMine | obj, | |
SceneObject | target | |||
) |
Callback invoked when an object triggers the ProximityMine.
- Parameters:
-
obj The ProximityMine object target The object that triggered the mine
- Note:
- This callback is only invoked on the server.
- See also:
- ProximityMine
Member Data Documentation
Delay (in seconds) from when the mine is placed to when it becomes active.
Sound to play when the mine is armed (starts at the same time as the armed sequence if defined).
Delay (in seconds) from arming until the mine automatically triggers and explodes, even if no object has entered the trigger area.
Set to 0 to disable.
Offset from the mine's origin where the explosion emanates from.Sometimes a thrown mine may be slightly sunk into the ground. This can be just enough to cause the explosion to occur under the ground, especially on flat ground, which can end up blocking the explosion. This offset along the mine's 'up' normal allows you to raise the explosion origin to a better height.
Delay (in seconds) from when the mine is triggered until it explodes.
Controls whether the mine can be triggered by the object that owns it.
For example, a player could deploy mines that are only dangerous to other players and not himself.
Distance at which an activated mine will detect other objects and explode.
Sound to play when the mine is triggered (starts at the same time as the triggered sequence if defined).
Speed above which moving objects within the trigger radius will trigger the mine.