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- d -
- damageEmitter : VehicleData
- damageEmitterOffset : VehicleData
- damageFillColor : GuiHealthBarHud , GuiCrossHairHud
- damageFrameColor : GuiCrossHairHud
- damageLevelTolerance : VehicleData
- damageOffset : GuiCrossHairHud
- damageRect : GuiCrossHairHud
- damping : PxCloth , WheeledVehicleSpring
- dampingCoefficient : PxCloth , ForestItemData
- dataBlock : GameBase
- dataFile : Forest
- dayLength : TimeOfDay
- dayScale : TimeOfDay
- Debris : ShapeBaseData , ExplosionData , PhysicsShapeData
- debrisNum : ExplosionData
- debrisNumVariance : ExplosionData
- debrisPhiMax : ExplosionData
- debrisPhiMin : ExplosionData
- debrisShapeName : ShapeBaseData
- debrisThetaMax : ExplosionData
- debrisThetaMin : ExplosionData
- debrisVelocity : ExplosionData
- debrisVelocityVariance : ExplosionData
- DebugBoxHeight : fxFoliageReplicator
- debugRender : GuiGameListMenuCtrl , TerrainBlock , RenderOcclusionMgr , PxMultiActor
- decal : ProjectileData
- decalBias : LevelInfo
- DecalData : PlayerData
- decalOffset : PlayerData
- decalType : fxShapeReplicatedStatic , TSStatic
- decayHFRatio : SFXEnvironment
- decayLFRatio : SFXEnvironment
- decayTime : SFXEnvironment
- defaultFile : FileDialog
- defaultHeight : GuiRolloutCtrl
- defaultPage : GuiTabBookCtrl
- defaultPath : FileDialog
- defaultValue : SFXParameter
- defines : ShaderData
- delayMS : ExplosionData , SplashData
- delayTimeIn : SFXPlayList
- delayTimeInVariance : SFXPlayList
- delayTimeOut : SFXPlayList
- delayTimeOutVariance : SFXPlayList
- delayVariance : ExplosionData , SplashData
- deleteObjectAllowed : GuiTreeViewCtrl
- deleteOnMouseUp : GuiDragAndDropControl
- deniedSound : GuiTextEditCtrl , GuiMLTextCtrl
- density : SFXEnvironment , ShapeBaseData , PxCloth , WaterObject
- depthFormat : RenderFormatToken
- depthGradientMax : WaterObject
- depthGradientTex : WaterObject
- description : SFXTrack , SFXSource , SFXParameter
- destroyedLevel : ShapeBaseData
- destroyedShape : PhysicsShapeData
- destroyTreeOnSleep : GuiTreeViewCtrl
- detailAdjust : ReflectorDesc
- detailAmp : ForestItemData
- detailDistance : TerrainMaterial
- detailFreq : ForestItemData
- detailMap : TerrainMaterial , Material
- detailNormalMap : Material
- detailNormalMapStrength : Material
- detailScale : Material
- detailSize : TerrainMaterial
- detailStrength : TerrainMaterial
- detailTex : Material
- diffuseColor : Material
- diffuseMap : TerrainMaterial , Material
- diffuseSize : TerrainMaterial
- diffusion : SFXEnvironment
- disabledLevel : ShapeBaseData
- disableImposters : Forest
- disableMove : Vehicle
- discardAll : DecalRoad
- displayEnergy : GuiHealthBarHud
- dissolveRadius : GroundCover
- distanceFade : GuiShapeNameHud
- distortEndDist : WaterObject
- distortFullDepth : WaterObject
- distortStartDist : WaterObject
- docking : GuiContainer
- doCollision : Precipitation
- done : GuiFadeinBitmapCtrl
- dopplerFactor : SFXAmbience
- doubleSided : Material
- downJetEmitter : FlyingVehicleData
- drag : Camera , ShapeBaseData
- dragCoefficient : ParticleData
- dragForce : RigidShapeData , HoverVehicleData
- dragToItemAllowed : GuiTreeViewCtrl
- drawBottom : SkyBox
- drawBounds : Forest
- drawCells : Forest
- dropAnimateMS : Precipitation
- dropShader : PrecipitationData
- dropSize : Precipitation
- dropsPerSide : PrecipitationData
- dropTexture : PrecipitationData
- dumpInstances : Material
- dumpModel : PxMultiActorData
- dustEmitter : RigidShapeData , PlayerData , VehicleData
- dustHeight : VehicleData , RigidShapeData
- dustTrailEmitter : RigidShapeData , HoverVehicleData
- dustTrailFreqMod : HoverVehicleData
- dustTrailOffset : HoverVehicleData
- DXPixelShaderFile : ShaderData
- DXVertexShaderFile : ShaderData
- dynamic : CubemapData
- dynamicCubemap : Material
- dynamicFarDist : CubemapData
- dynamicFriction : PxMaterial
- dynamicNearDist : CubemapData
- dynamicNonStackExtent : GuiStackControl
- dynamicObjectTypeMask : CubemapData
- dynamicPos : GuiStackControl
- dynamicSize : GuiStackControl , GuiDynamicCtrlArrayControl , CubemapData
- dynamicType : StaticShapeData
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