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- s -
- samplersDefined : GFXStateBlockData
- samplerStates : GFXStateBlockData
- samples : PxCloth
- saveDataFile : Forest
- sbUsesNAColor : GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- scale : SplashData , ProjectileData , SceneObject
- scaleExponent : ForestBrushElement
- scaleMax : ForestBrushElement
- scaleMin : ForestBrushElement
- scaleU : GroundPlane
- scaleV : GroundPlane
- scanTickFrequency : AITurretShapeData
- scanTickFrequencyVariance : AITurretShapeData
- scatterDistance : SFXDescription , SFXEmitter
- screenError : TerrainBlock
- scriptAnimTransitionTime : ShapeBaseImageData
- scrollDir : Material
- scrollDirection : GuiAutoScrollCtrl
- scrollOutOfSight : GuiAutoScrollCtrl
- scrollSpeed : Material , GuiAutoScrollCtrl
- seed : fxFoliageReplicator , fxShapeReplicator , GroundCover
- SegmentLength : River
- selectedPage : GuiTabBookCtrl
- selfCollision : PxCloth
- separateAlphaBlendDefined : GFXStateBlockData
- separateAlphaBlendDest : GFXStateBlockData
- separateAlphaBlendEnable : GFXStateBlockData
- separateAlphaBlendOp : GFXStateBlockData
- separateAlphaBlendSrc : GFXStateBlockData
- seqNum : Marker
- sequence : TSShapeConstructor
- sequenceFramePerSec : Material
- sequenceSegmentSize : Material
- setAimLocation : AIClient
- setAutoGenerated : Material
- setEnumContent : GuiPopUpMenuCtrlEx
- setFirstResponder : GuiControl
- setMoveDestination : AIClient
- setMoveSpeed : AIClient
- setNoneSelected : GuiPopUpMenuCtrl
- setTargetObject : AIClient
- shader : CustomMaterial , PostEffect
- shadowDarkenColor : LightBase , LightDescription , ScatterSky , Sun
- shadowDistance : LightBase , LightDescription , ScatterSky , Sun
- shadowEnable : ShapeBaseData
- shadowMaxVisibleDistance : ShapeBaseData
- shadowProjectionDistance : ShapeBaseData
- shadowSize : ShapeBaseData
- shadowSoftness : LightDescription , ScatterSky , Sun , LightBase
- shadowSphereAdjust : ShapeBaseData
- shadowType : LightBase , LightDescription , ScatterSky , Sun
- shakeCamera : ExplosionData , ShapeBaseImageData
- ShapeCount : fxShapeReplicator
- shapeCullRadius : GroundCover
- shapeFile : ShapeBaseData , DebrisData , RenderShapeExample , fxShapeReplicator , WheeledVehicleTire , ForestItemData , GuiObjectView , ShapeBaseImageData , PhysicsDebrisData
- shapeFileFP : ShapeBaseImageData
- shapeFilename : GroundCover
- shapeName : fxShapeReplicatedStatic , PhysicsShapeData , TSStatic , PxMultiActorData
- shapeNameFP : PlayerData
- ShapeRetries : fxShapeReplicator
- ShapeRotateMax : fxShapeReplicator
- ShapeRotateMin : fxShapeReplicator
- ShapeScaleMax : fxShapeReplicator
- ShapeScaleMin : fxShapeReplicator
- shapesCastShadows : GroundCover
- shellExitDir : ShapeBaseImageData
- shellExitVariance : ShapeBaseImageData
- shellVelocity : ShapeBaseImageData
- showBatches : DecalRoad , MeshRoad
- showClassNameForUnnamedObjects : GuiTreeViewCtrl
- showClassNames : GuiTreeViewCtrl
- showDust : Material
- showEnergy : GuiHealthTextHud
- showFill : GuiHealthBarHud , GuiHealthTextHud , GuiShapeNameHud , GuiClockHud
- showFootprints : Material
- showFrame : GuiHealthBarHud , GuiHealthTextHud , GuiShapeNameHud , GuiClockHud
- showInternalNames : GuiTreeViewCtrl
- showNodes : River
- showObjectIds : GuiTreeViewCtrl
- showObjectNames : GuiTreeViewCtrl
- ShowPlacementArea : fxFoliageReplicator , fxShapeReplicator
- showRiver : River
- showRoad : DecalRoad , MeshRoad
- showRoot : GuiTreeViewCtrl
- showSpline : River , DecalRoad , MeshRoad
- showTrueValue : GuiHealthTextHud
- showWalls : River
- showWireframe : River
- sideMaterial : MeshRoad
- simpleServerCollision : ItemData
- simType : PhysicsShapeData
- singleDetailSize : TSShapeConstructor
- singlePlayerOnly : PxMultiActorData
- sinkAllKeyEvents : GuiTextEditCtrl
- sinkMax : ForestBrushElement
- sinkMin : ForestBrushElement
- sinkRadius : ForestBrushElement
- size : PxCloth , DecalData , GuiPopUpMenuCtrl , GuiPopUpMenuCtrlEx
- sizeExponent : GroundCover
- sizeIconToButton : GuiIconButtonCtrl
- sizeMax : GroundCover
- sizeMin : GroundCover
- sizes : ExplosionData , ParticleData
- skin : ShapeBase , fxShapeReplicatedStatic , GuiObjectView , TSStatic
- skip : PostEffect
- skyBrightness : ScatterSky
- slopeMax : ForestBrushElement
- slopeMin : ForestBrushElement
- smoothingType : Marker
- snap : GuiSliderCtrl
- snapOnMaxBounce : DebrisData
- softImpactSound : RigidShapeData , VehicleData
- softImpactSpeed : RigidShapeData , VehicleData
- softnessDistance : ParticleEmitterData
- softSplashSoundVelocity : RigidShapeData , VehicleData
- sort : GuiPopUpMenuCtrl
- sortID : GuiPopUpMenuCtrl
- sortParticles : ParticleEmitterData
- sound : ProjectileData
- soundAmbience : LevelInfo , SFXSpace , WaterObject , Zone
- soundButtonDown : GuiControlProfile
- soundButtonOver : GuiControlProfile
- soundDistanceModel : LevelInfo
- soundProfile : ExplosionData , PrecipitationData , SplashData
- soundTrack : SFXAmbience
- sourceGroup : SFXDescription , SFXEmitter
- sourceObject : Projectile
- sourceSlot : Projectile
- spawnClass : SpawnSphere
- spawnDatablock : SpawnSphere
- spawnProperties : SpawnSphere
- spawnScript : SpawnSphere
- spawnTransform : SpawnSphere
- specular : Material
- specularColor : WaterObject
- specularMap : Material
- specularPower : WaterObject , Material
- speedMultiplier : Camera
- sphereWeight : SpawnSphere
- spinRandomMax : ParticleData
- spinRandomMin : ParticleData
- spinSpeed : ParticleData
- Splash : PlayerData , ProjectileData
- splashAngle : PlayerData
- splashEmitter : VehicleData , RigidShapeData , PlayerData
- splashesPerSide : PrecipitationData
- splashFreqMod : RigidShapeData , VehicleData , PlayerData
- splashMS : Precipitation
- splashShader : PrecipitationData
- splashSize : Precipitation
- splashTexture : PrecipitationData
- splashVelEpsilon : PlayerData , RigidShapeData , VehicleData
- splashVelocity : PlayerData
- splitPoint : GuiSplitContainer
- splitterSize : GuiSplitContainer
- sprintCanJump : PlayerData
- sprintEnergyDrain : PlayerData
- sprintForce : PlayerData
- sprintPitchScale : PlayerData
- sprintStrafeScale : PlayerData
- sprintTrigger : Player
- sprintYawScale : PlayerData
- squareSize : TerrainBlock , GroundPlane
- squealSound : WheeledVehicleData
- stabDampingConstant : HoverVehicleData
- stabLenMax : HoverVehicleData
- stabLenMin : HoverVehicleData
- stabSpringConstant : HoverVehicleData
- stackingType : GuiStackControl
- startDelay : GuiAutoScrollCtrl
- startLoaded : TurretShapeData
- startRadius : SplashData
- startTime : TimeOfDay
- state : SFXPlayList
- stateAllowImageChange : ShapeBaseImageData
- stateAlternateFire : ShapeBaseImageData
- stateBlock : PostEffect , CustomMaterial
- stateDirection : AITurretShapeData , ShapeBaseImageData
- stateEjectShell : ShapeBaseImageData
- stateEmitter : ShapeBaseImageData
- stateEmitterNode : ShapeBaseImageData
- stateEmitterTime : ShapeBaseImageData
- stateEnergyDrain : ShapeBaseImageData
- stateFire : AITurretShapeData , ShapeBaseImageData
- stateIgnoreLoadedForReady : ShapeBaseImageData
- stateLoadedFlag : ShapeBaseImageData
- stateMode : SFXPlayList
- stateName : ShapeBaseImageData , AITurretShapeData
- stateRecoil : ShapeBaseImageData
- stateReload : ShapeBaseImageData
- states : SFXAmbience
- stateScaleAnimation : AITurretShapeData , ShapeBaseImageData
- stateScaleAnimationFP : ShapeBaseImageData
- stateScaleShapeSequence : ShapeBaseImageData
- stateScan : AITurretShapeData
- stateScript : AITurretShapeData , ShapeBaseImageData
- stateSequence : ShapeBaseImageData , AITurretShapeData
- stateSequenceNeverTransition : ShapeBaseImageData
- stateSequenceRandomFlash : ShapeBaseImageData
- stateSequenceTransitionIn : ShapeBaseImageData
- stateSequenceTransitionOut : ShapeBaseImageData
- stateSequenceTransitionTime : ShapeBaseImageData
- stateShapeSequence : ShapeBaseImageData
- stateSound : ShapeBaseImageData
- stateSpinThread : ShapeBaseImageData
- stateTimeoutValue : ShapeBaseImageData , AITurretShapeData
- stateToken : RenderPassStateBin
- stateTransitionGeneric0In : ShapeBaseImageData
- stateTransitionGeneric0Out : ShapeBaseImageData
- stateTransitionGeneric1In : ShapeBaseImageData
- stateTransitionGeneric1Out : ShapeBaseImageData
- stateTransitionGeneric2In : ShapeBaseImageData
- stateTransitionGeneric2Out : ShapeBaseImageData
- stateTransitionGeneric3In : ShapeBaseImageData
- stateTransitionGeneric3Out : ShapeBaseImageData
- stateTransitionOnActivated : AITurretShapeData
- stateTransitionOnAltTriggerDown : ShapeBaseImageData
- stateTransitionOnAltTriggerUp : ShapeBaseImageData
- stateTransitionOnAmmo : ShapeBaseImageData
- stateTransitionOnAtRest : AITurretShapeData
- stateTransitionOnDeactivated : AITurretShapeData
- stateTransitionOnLoaded : ShapeBaseImageData
- stateTransitionOnMotion : ShapeBaseImageData
- stateTransitionOnNoAmmo : ShapeBaseImageData
- stateTransitionOnNoMotion : ShapeBaseImageData
- stateTransitionOnNoTarget : AITurretShapeData , ShapeBaseImageData
- stateTransitionOnNotAtRest : AITurretShapeData
- stateTransitionOnNotLoaded : ShapeBaseImageData
- stateTransitionOnNotWet : ShapeBaseImageData
- stateTransitionOnTarget : ShapeBaseImageData , AITurretShapeData
- stateTransitionOnTimeout : AITurretShapeData , ShapeBaseImageData
- stateTransitionOnTriggerDown : ShapeBaseImageData
- stateTransitionOnTriggerUp : ShapeBaseImageData
- stateTransitionOnWet : ShapeBaseImageData
- stateWaitForTimeout : ShapeBaseImageData , AITurretShapeData
- static : Item
- staticFriction : PhysicsDebrisData , PxMaterial , WheeledVehicleTire , PhysicsShapeData
- staticOnMaxBounce : DebrisData
- statusCallback : SFXSource
- steeringForce : HoverVehicleData , FlyingVehicleData
- steeringRollForce : FlyingVehicleData
- stencilDefined : GFXStateBlockData
- stencilEnable : GFXStateBlockData
- stencilFailOp : GFXStateBlockData
- stencilFunc : GFXStateBlockData
- stencilMask : GFXStateBlockData
- stencilPassOp : GFXStateBlockData
- stencilRef : GFXStateBlockData
- stencilWriteMask : GFXStateBlockData
- stencilZFailOp : GFXStateBlockData
- sticky : ItemData
- stop : AIClient
- stopOnSleep : GuiTheoraCtrl
- strafeThrustForce : HoverVehicleData
- streamPacketSize : SFXDescription
- streamReadAhead : SFXDescription
- strength : ForestWindEmitter
- strikeRadius : Lightning
- strikeSound : LightningData
- strikesPerMinute : Lightning
- strikeTextures : LightningData
- strikeWidth : Lightning
- string : PxMultiActorData
- SubdivideLength : River
- subExplosion : ExplosionData
- subSurface : Material
- subSurfaceColor : Material
- subSurfaceRolloff : Material
- sunScale : ScatterSky
- superClass : SimObject
- surface : ConvexShape
- SwayMagFront : fxFoliageReplicator
- SwayMagSide : fxFoliageReplicator
- SwayOn : fxFoliageReplicator
- SwaySync : fxFoliageReplicator
- swimBoundingBox : PlayerData
- swimForce : PlayerData
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